Crossout. A new title from Gaijin Entertainment

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http://crossout.net/en

Not that much information at the moment other than it is going to be a post apocalypse death race/car gladiators type game with a unique sim twist as in every hit affects performance etc.

Looks interesting. Beta tests start this summer.

An apocalyptic racing game, eh? I'm interested to see how will that turn out. Man, between this, Carmageddon Reincarnation and Drift Stage, 2015 is going to be a good year for open-minded racing fans such as myself. Not all racing games have to be realistic in-your-face simulators...
 
An apocalyptic racing game, eh? I'm interested to see how will that turn out. Man, between this, Carmageddon Reincarnation and Drift Stage, 2015 is going to be a good year for open-minded racing fans such as myself. Not all racing games have to be realistic in-your-face simulators...
The thing about this though is it kind of is a realistic simulator just in a non realistic setting. According to the read up it is going to be a case of a damage model similar to War Thunder's in that literally every hit counts and can make your performance worse.
 
The thing about this though is it kind of is a realistic simulator just in a non realistic setting. According to the read up it is going to be a case of a damage model similar to War Thunder's in that literally every hit counts and can make your performance worse.

So we could get separate damage meters for drivers and such? Similar to WT, one could have a driver knocked out for a short period of time if he was to be hit by a weapon hit.
 
So we could get separate damage meters for drivers and such? Similar to WT, one could have a driver knocked out for a short period of time if he was to be hit by a weapon hit.
I believe so. Each individual part has it's own health including parts of parts if it follows the same damage model and being the same company it is likely.
With that physics are likely to be quite sim like. Although there might be an arcade option like in WT.

I have signed up to the Beta so I hope to play it soon. Am I right in saying this would be the first game of this type with a sim style on it? I have only seen arcade style car gladiator games.
 
I believe so. Each individual part has it's own health including parts of parts if it follows the same damage model and being the same company it is likely.
With that physics are likely to be quite sim like. Although there might be an arcade option like in WT.

I have signed up to the Beta so I hope to play it soon. Am I right in saying this would be the first game of this type with a sim style on it? I have only seen arcade style car gladiator games.

Hmm... I see what you mean. Of course, if it is set up like WT (War Thunder for those wondering), we could see a more Arcade-ish option when it comes to driving physics, while more realistic modes would be available for more brave players. Of course, the damage model would carry over between all different modes.

And I have also signed up for the beta, because I'm really eager to test this concept out. WT has worked quite well when it comes to being a PvP Online war game, so this could be a sleeper hit. And if it does go realistic, it might just be the first game of its genre to do so.
 
this could be a sleeper hit.
Well if any company knows how to do those it is this one. I remember Birds of Prey and Birds of Steel. Both great games but as usual niche audience.

When I realised how well WT did I was shocked. Basically an upgraded BoS yet it is so popular. No flight sim in history has been this popular as far as I know.
 
Well if any company knows how to do those it is this one. I remember Birds of Prey and Birds of Steel. Both great games but as usual niche audience.

When I realised how well WT did I was shocked. Basically an upgraded BoS yet it is so popular. No flight sim in history has been this popular as far as I know.

Even with a niche audience, BoP and BoS did enough to teach Gaijin how to improve towards their latest game. WT has done the same as BoS, yes, but it has also added tanks, new planes, and improved everything else. It has somehow managed to keep itself fresh, while attracting new players every day. The different modes offer a different experience for each player, and there are many ways to change settings around within those modes.

If Crossout wants to succeed, all it has to do is ape WT (in a good way), and offer a bit of everything for all players.
 
Even with a niche audience, BoP and BoS did enough to teach Gaijin how to improve towards their latest game. WT has done the same as BoS, yes, but it has also added tanks, new planes, and improved everything else. It has somehow managed to keep itself fresh, while attracting new players every day. The different modes offer a different experience for each player, and there are many ways to change settings around within those modes.

If Crossout wants to succeed, all it has to do is ape WT (in a good way), and offer a bit of everything for all players.
True. I am still amazed a flight game got so popular though.
I already know what style I am going to play this. Loads of armour, minigun and possibly one huge artillery piece.
 
True. I am still amazed a flight game got so popular though.
I already know what style I am going to play this. Loads of armour, minigun and possibly one huge artillery piece.

So we could you see you in a huge a:censored:s big rig, packing miniguns and an anti-tank gun (or something along those lines)? You're going for the big hit approach, I think

I'd go for something a bit more nimble, with a front-mounted gun and a rear-mounted one. So that I'll be able to hit enemies in my front and back. Oh, and some Boadicea spikes to prevent sideswipes.
 
Gaijin riding the Mad Max wave, I guess? :lol: I nicht actually take a look at the game, but considering how WT's business model burned me out eventually, I'm not terribly excited...
 
Gaijin riding the Mad Max wave, I guess? :lol: I nicht actually take a look at the game, but considering how WT's business model burned me out eventually, I'm not terribly excited...

Well, the grind in War Thunder is quite... ravishing (for the lack of a better word), but it's more or less possible to avoid the pay-for-stuff-with-real-money-to-get-stuff system with a bit of hard work (and good boosters). If anything, if Crossout can follow that line of work, I won't be too bummed. If you don't play the game so often, you won't be that burned out from the biz model. I think so, at least.
 
Might be. See, I've been playing WT since early 2013, I think. Back then, the grind wasn't anywhere near as bad as it is now.

Gaijin went on to make the game ever more grindy. Unlocking new stuff once you progressed past the low levels for each nation became incredibly tedious, and I doubt I'd ever gotten into it had it had the same business model/level of grindyness it has today. And there's that nagging feeling that Gaijin isn't going to start with their new game where they started with War Thunder, they'll start where WT is now.
 
Might be. See, I've been playing WT since early 2013, I think. Back then, the grind wasn't anywhere near as bad as it is now.

Gaijin went on to make the game ever more grindy. Unlocking new stuff once you progressed past the low levels for each nation became incredibly tedious, and I doubt I'd ever gotten into it had it had the same business model/level of grindyness it has today. And there's that nagging feeling that Gaijin isn't going to start with their new game where they started with War Thunder, they'll start where WT is now.

As long as Gaijin doesn't make a "pay real money to speed up fuel filling" fuel system, I'll be A-Ok with it. Even WT's own model is still not as harsh (or blatant about wanting your damm money) as most games I know...
 
So we could you see you in a huge a:censored:s big rig, packing miniguns and an anti-tank gun (or something along those lines)? You're going for the big hit approach, I think

I'd go for something a bit more nimble, with a front-mounted gun and a rear-mounted one. So that I'll be able to hit enemies in my front and back. Oh, and some Boadicea spikes to prevent sideswipes.
Maybe. I may take a buggy as a base and just stick loads of armour on it. It says everything will be customisable.
 
Mmm, I recognize a KamAZ here. :D
2_big.jpg


And some '80s Ford (F-250?)
3_big.jpg


So, I registered my War Thunder e-mail there, they say they'll possibly invite me for alpha testing.
 
So, I joined the closed beta test of Crossout.
The agreement does not allow to reveal any details anywhere but the closed section of the game forum, but... Generally, I can say it's worth my attention. Really addictive to play.
 
Some news: the PvE mode has a new raid available - "Convoy escort" - a Mad Max style mission where up to 4 players protect a large, AI-controlled truck from the ambushing AI enemies on its way to destination. I tried it, really fun.


And some general info (publicly available):

The game is being developed by a Russian studio, Targem Games (which also made some other car combat games earlier - Hard Truck: Apocaplypse / Ex Machina series, Armageddon Riders, etc) and published by Gaijin.

Vehicle customization. You can pick a pattern available and modify it, or you can build your vehicle completely from scratch, using the parts you own. You make a unique machine for your own playing style. There are no classes of vehicles, you make the armor yourself and choose the armanent and where to put it. It's tricky to combine both attacking capability and protection. For example, leaving a gun exposed can provide the best pointing angles, but will render it vulnerable, while covering it with some armor may limit the angles and leave some dead zones.
Some cabins (which is the base part of a vehicle) resemble real-life cars ('80s Ford F-series, VW Transporter T1, GAZ Gazelle, etc).

Physics. The more parts you install, the heavier your car gets. A heavy vehicle accelerates slower, but is better for ramming. If you put a large cannon on a small and light machine, you risk being rolled back by the recoil.

Economy. Completely different from what you've seen in War Thunder, World of Tanks etc.
You do not get money for the battles. You get resources and common parts that you can use to craft rare parts, then put them on your own vehicles or sell them to other players on the market. Oh, the market. You suggest your own price for a part, and the buyers can place their bid. It's like an auction. (If you're too impatient, you can simply buy the in-game money for real).

Graphics. Well, as you can see on the vids, it's currently not very good (quite PS3-like), but will certainly get better as the development progresses.
 
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