I will take the word of the CEO of Crytek over your opinion on second hand footage from an E3 demo. If the current high-end engines have already maxed out both consoles (Frostbite 2 limited to 30 FPS at 720p render) how in the world do you think there is still more headroom in almost 10 year hardware?
You're giving an example of a game that looks no better than the first Uncharted.... Hmm I wonder why that is?
Personal opinion I suppose. I think The Last Of Us looks much better than the original Uncharted.
When developers code for consoles they use a lot of tricks to ensure smooth gameplay. Tessellation, anti-aliasing, particle effects, FOV, and many other graphic tech's are either minimized or removed all together. Why? Because consoles cannot process the information and produce anything near playable frame rates. But hey... The Last of Us looks good so the technology in the PS3 must still have "more to give".... Unless you know what all those numbers and specs mean... Then it's just laughable this conversation even has to occur.
I realize developers use tricks to make games on consoles look the way they do. Me saying consoles have more to give isn't an accurate statement I suppose, however what I really meant was developers are still finding new ways to make console games look and play better so while the technology hasn't improved the games certainly have. When someone tells me consoles have no more left to give I get the impression that they believe developers have hit a wall and can't make games any better, and personally I don't believe that to be true with this generation yet.
Ya PC gamers are slowing down game development.... Ingenious comment.
To me it's as valid an excuse as consoles being to blame. If PC games were as profitable as console games than developers would have no reason to develop for consoles and as such could take full advantage of PC hardware. I'm sure piracy is on all platforms but everything I've read points to PC being by far and away number one. Again, I'm not saying that is the reason for game development slowing down, but you can't blame console or their owners for what is ultimately the developer or publishers decision. Sony and Microsoft don't tell developers to use a certain engine or build it for their system (at least to my knowledge) the developer decides what hardware they want to use.
Pirating is every bit as popular on consoles as it is on PC. So don't kid yourself.
I've seen PC gamers say that but all the piracy charts I've seen have shown PC games way ahead of console games in copies pirated.
And yes... Consoles do bring in more money. People are still paying retail for technology from 2005. If they'll do that then why wouldn't these companies milk consumers? Developers don't decide when Microsoft or Sony push new hardware. They develop for what they're given.
Exactly, they decide to develop for Sony or Microsoft. If they wanted they could use the most advanced hardware available and develop a game only super expensive, high end PC's could run. Can't blame PlayStation or Xbox owners for developers not wanting to to that though.
If Microsoft or Sony either decreased the life-time of consoles or I don't know...
built upgradable consoles I guess you could leave 2005 and join the rest of us in 2012; where processing (gpu or cpu) power increases by 40% or so every year.
That would defeat the whole purpose of a console though. The reason game consoles are much more popular than a PC is because you never have to worry if a game will perform on your system. When I buy a game for my PS3 or 360 I know when I put it in the disc drive it's going to work. If consoles were upgradeable like PC's than we'd have the same problems many PC owners have which would be low performing games on their systems. I'd rather have "sub-par" graphics that I still think look superb than having to constantly upgrade my console or PC to keep up with technology. Join you in 2012? nah, I'll keep my flip phone and consoles and you can have the other gadgets.
Join the rest of us as we prep for 4k.