- 26,911
- Houston, Texas, USA
- JMarine25
GTPlanet, let's examine something.
The most realistic aspect about racing is the ability to endure over a period of time. Time flies, right? So let me examine cycles. No, I don't mean motorcycles, I'm examining cycles of day.
To me, the 24 Hours of Le Mans is the ultimate proving ground for racing. I know I've said that since my debut, but it's true. NASCAR has Daytona, IRL has Indy, F1 has Monaco, and Le Mans kind of outshines all of them. The ability to endure on an 8 mile/13+ km course that combines Bugatti and roads of Le Mans, France makes for an incredible chance to prove your skills.
The point I want to make in this case is the cycling of day. One moment, it's racing the afternoon which gives way to evening, then sunset, then twilight, then night. As realistic as Gran Turismo is, many of us dream of having more put into Gran Turismo 4, if not GT5. The Le Mans enduro is day-to-night-to-day, same as Daytona. Petit Le Mans is day-to-night, same as Sebring (Sebring is coming up on March 20th). I haven't played Sega GT enough to know what it it's like, but I heard it had realistic changes in time. So based on that, you can race in the evening, and see the skies get darker and shadows growing longer until lights brighten up the track. But if GT were to undertake this phenonmena, what would have to be done? Or at least, how can you come close?
I'll start.
In racing games, I often notice how much detail goes into each track you can race. Sometimes, a track is so detailed, that if you run a script to have day cycle into night, it would mean that textures all around would have to be darkened, lights would have to be turned on, and not to mention car lights being turned on to cut through the darkness. So in games like Le Mans 24 Hours, every track is done so that you can race them in the rain. You can race Le Mans, Bugatti, Road Atlanta, Catalunya, Suzuka, Donnington Park, and Brno in the wet or in the sunlight. Racing in championship mode, you begin to note in later races that weather changes pretty rapidly. At one point, it's blue skies and sun, but later on, a little rain falls. Then MORE rain falls (trust me, out-of-nowhere rain at Suzuka can get ugly).
It would be a tall task for Polyphony Digital to make these changes as realistic as possible. Now when a cycle in time is undergone, you have to think about what happens during a cycle of day. You see the sun reflect off of tall buildings as the sun sets to the west. Then, lights are turned on to prepare for night. People still working in downtown will be there as lights from the buildings are on. Or if you are on a road course, the lights come on and conditions can get dangerously dark. If more GT tracks had rain, you'd begin to notice the skies go from sunny to cloudy. Once there are dark clouds, you might see a little lightning rule the skies (I know because Houston is hell in the summer). And then, your race grows into a matter of "get out them racing slicks!" If PD wanted to pull this off, it would be a tall task. Lots of considerations have to be made to make things as realistic as possible. And rain? The most you'll get is the Special Stage Route 11 course in the wet stuff.
Anyone want to explore day cycles or weather changes in relation to GT? Go ahead.
The most realistic aspect about racing is the ability to endure over a period of time. Time flies, right? So let me examine cycles. No, I don't mean motorcycles, I'm examining cycles of day.
To me, the 24 Hours of Le Mans is the ultimate proving ground for racing. I know I've said that since my debut, but it's true. NASCAR has Daytona, IRL has Indy, F1 has Monaco, and Le Mans kind of outshines all of them. The ability to endure on an 8 mile/13+ km course that combines Bugatti and roads of Le Mans, France makes for an incredible chance to prove your skills.
The point I want to make in this case is the cycling of day. One moment, it's racing the afternoon which gives way to evening, then sunset, then twilight, then night. As realistic as Gran Turismo is, many of us dream of having more put into Gran Turismo 4, if not GT5. The Le Mans enduro is day-to-night-to-day, same as Daytona. Petit Le Mans is day-to-night, same as Sebring (Sebring is coming up on March 20th). I haven't played Sega GT enough to know what it it's like, but I heard it had realistic changes in time. So based on that, you can race in the evening, and see the skies get darker and shadows growing longer until lights brighten up the track. But if GT were to undertake this phenonmena, what would have to be done? Or at least, how can you come close?
I'll start.
In racing games, I often notice how much detail goes into each track you can race. Sometimes, a track is so detailed, that if you run a script to have day cycle into night, it would mean that textures all around would have to be darkened, lights would have to be turned on, and not to mention car lights being turned on to cut through the darkness. So in games like Le Mans 24 Hours, every track is done so that you can race them in the rain. You can race Le Mans, Bugatti, Road Atlanta, Catalunya, Suzuka, Donnington Park, and Brno in the wet or in the sunlight. Racing in championship mode, you begin to note in later races that weather changes pretty rapidly. At one point, it's blue skies and sun, but later on, a little rain falls. Then MORE rain falls (trust me, out-of-nowhere rain at Suzuka can get ugly).
It would be a tall task for Polyphony Digital to make these changes as realistic as possible. Now when a cycle in time is undergone, you have to think about what happens during a cycle of day. You see the sun reflect off of tall buildings as the sun sets to the west. Then, lights are turned on to prepare for night. People still working in downtown will be there as lights from the buildings are on. Or if you are on a road course, the lights come on and conditions can get dangerously dark. If more GT tracks had rain, you'd begin to notice the skies go from sunny to cloudy. Once there are dark clouds, you might see a little lightning rule the skies (I know because Houston is hell in the summer). And then, your race grows into a matter of "get out them racing slicks!" If PD wanted to pull this off, it would be a tall task. Lots of considerations have to be made to make things as realistic as possible. And rain? The most you'll get is the Special Stage Route 11 course in the wet stuff.
Anyone want to explore day cycles or weather changes in relation to GT? Go ahead.