Daily Roulette Ticket/Prize Log (1.59 Update)

  • Thread starter Panoz
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There's no way to know, but you need to bear three things in mind - two in favour of "not random" and one complication:

It absolutely was not random in GT Sport. You could actually test it and, yes, it always delivered the same cars from Daily Workout tickets in the same order no matter what you did, and it seemed that it was simply repurposed GT5 UCD code. Reusing code is not exactly an unusual practice.

The order changed after content updates too, when new cars got put into the list. So do GT7's ticket rewards...

But of course GTS's tickets were just cars every day. GT7's are complicated by the fact that there's eight different types of them, at six different levels, and the rewards that each can possibly deliver vary too.

We can't check how GT7 works as we did with previous games, but it's not much of a stretch to assume that there's a predetermined list you rattle down each time you meet the requirements (like GT5 and GTS), with Collector Level modifiers for the ticket stars.

Which is what GT7's online saves are set up to prevent, and why we can't check how it works.
So you think if two people who knew each other bought the game at the same time and started playing they would get exactly the same tickets every day? How would this not have been noticed by now? When the prize is just a car every day then sure, just assign a specific car to each day. It's not any sort of "roulette" game...it's just a prize car. But it seems to me that following some sort of predetermined list for this current thing is way more complicated than just using random probabilities for the tickets and rolling it up that way.
 
So you think if two people who knew each other bought the game at the same time and started playing they would get exactly the same tickets every day?
No.

GT5's UCD worked by generating a start point based on some unknown* combination of the PlayerID and a console identifier (which is also unknown*; could be part of the MAC address, serial, or a console code of some kind), which determined where on the four billion day-long list you'd start.

As it turned out, everyone started in one of two clusters of a couple of hundred days separated by several thousand days, so it obviously wasn't that good a quasi-randomisation process.

There is little reason that something similar, but better, can't be in play in Sport (which we know was a preset list; we never found an overlap despite three months of trying) and 7, starting you out at a quasi-random point on a billions-of-days long list.


*Unless it has become known through more recent endeavours; I don't keep up with the modding thing
 
No.

GT5's UCD worked by generating a start point based on some unknown* combination of the PlayerID and a console identifier (which is also unknown*; could be part of the MAC address, serial, or a console code of some kind), which determined where on the four billion day-long list you'd start.

As it turned out, everyone started in one of two clusters of a couple of hundred days separated by several thousand days, so it obviously wasn't that good a quasi-randomisation process.

There is little reason that something similar, but better, can't be in play in Sport (which we know was a preset list; we never found an overlap despite three months of trying) and 7, starting you out at a quasi-random point on a billions-of-days long list.


*Unless it has become known through more recent endeavours; I don't keep up with the modding thing
hmmm...OK. I just don't know what the reason would be to do it that way. It seems like a way more complicated system than just generating a prize randomly through a set of nested lookup tables. "Roll" the ticket. "Roll" the prize. Then if necessary (if the prize rolled up isn't just a cash amount) "roll" the specific thing. All based on whatever set of probabilities you've decided you want for each ticket level. When new stuff gets added it just gets fitted into the relevant lookup table unless it's not a thing you want rewarded randomly.

But, whatever the means...today I received a 4 star ticket and a generous ( /s ) 10K bounty! Hopefully tomorrow is my pre-determined million-credit ticket day! lol...
 
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I just don't know what the reason would be to do it that way.
Reason and Polyphony Digital are often not overlapping items in the Venn diagram of life, but one reason is the second point in my first post: re-using code.

GT7 basically runs on GT Sport's engine, GT7's tickets certainly behave like GT Sport's (determined before opening, offer the same item if used/restored, change the item after a content update), and GT Sport's tickets pretty much operated GT5's UCD (predetermined list, start point on the list generated by some combination of UserID/ConsoleID - so that the items are different for every user on one console, but also for every console for that user).

But again, per my previous post, we have absolutely no way to know. There's just sufficient similarities to suspect it's re-purposed code without being able to say that it is. I certainly couldn't tell you for sure, which is why I was just passing the information across that could indicate a predetermined list.
 
4* I’ve just saw Spinning before My eyes The freaking Ferrari invite, of course, lowest prized awarded 10k.
Also 10k in a 3* from yesterday.
What a broken system!
 
3 star --> another example of the wheel teasing me by showing me a big 1M pile of gold that I know I can't win...as well as a 100K bar, a 30K pile, and a 10K pile...and then landing on the 5K scatter, natch. :lol:
 
Finally!!!!

IMG_7831.jpeg


Just a Bugatti invite and nothing else I need from this roulette system:-))
 
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