Damage and flipping

  • Thread starter Thread starter jakkim
  • 51 comments
  • 3,657 views
Messages
73
Messages
jakkim
anyone know if there will be able to flip your car if damage comes? or if you have to rebuild your car when its totaled, and pay cash to get it repaired?
 
I know Ford has said previously that they wont allow any of their road cars (racing cars excluded) roll over in a game, they do acknowledge that their cars can roll (like all others) but don't want their cars appear that way in a game.

It would take some crazy arm twisting on PD/Sony behalf to road cars roll over.
 
Interesting question regarding how PD will go about repairing cars in the game. What do you think they'll do i.e. will we have to pay to repair the cars after each race, or do you think it'll be all good having ya dirty drifter in ya garage missing various body parts (im keen lol)?
 
I have no idea what they're going to deliver.....but I know what I'd really enjoy....

It would add a fantastic touch of realism if damage was a "constant" through your whole garage and all modes; ie. a damaged car online would be damaged when you went to run a TT unless you'd chosen to pay for your repairs.

It would certainly change your thought process as you headed into Corner 1 trying to take the lead on the last lap at the Daytona Racecourse with your Ferrari California if the repair was going to set you back about $100K if you screwed it up...
 
it ll be fun, just like the old need for speed porsche game where you need to pay for the repair, think about the excitement when you had a clean race

and fliping will be fun to, think of a online race with Scion xB Honda Life and Nissan Cube alike cars trying so hard to hit curbs with out flipping

nice suggestion, put it on to the ideas.gtplanet.net and i ll vote for you ^..^
 
Don't count on rollovers in GT5, or any racing or driving game with licensed cars or trucks. Virtually all manufacturers won't allow it, and it's a relatively minor aspect of the game.
 
I just noticed this news in Finish gamesites, and translate it with Google:

__________________________________________________________________________

Gran Turismo 5 on the damage modeling does not succeed
Today, at 12.01 | Text: Matti Lintula | Views: 1353 times


Polyphony Digital CEO Kazunori Yamauchi revealed that the damage modeling into the anticipated Gran Turismo 5, is not exactly easy to do. Maxconsole received information according to a barrier may be a Ferrari, rather than technical limitations, whose reluctance to co-operation has also commented Ferrari Challenge: Trofeo Pirelli created System 3. Maranello will not be very pleased with the idea that their red ammo wrecked to pieces, even the game...

__________________________________________________________________________


ps. Booo Ferrari!!!
 
OK, if no flipping, how about bursting into flames? Can we have THAT?

Seriously, folks, I don't mind the damage thing if the car resets after the race, but if I have to go earn money to fix my car then we might as well get a hokey storyline, too. Then we're playing Need for Speed.
Yuck.
 
Can't PD just do it? Whats the most car company would do? LOL!!!
GT should never mention they add Realistic damage and all companies would approve.


I fix you're video..
When you post youtube, always post the last few letters after the = sign.

eat this Mr. Maranello :dopey:



By the way, I do not think that video is funny. Accidents happen.
 
Can't PD just do it? Whats the most car company would do? LOL!!!
GT should never mention they add Realistic damage and all companies would approve.
If they did that the next version of GT would have no real cars in it.

Realistic damage modelling doesn't bother me too much, as long as the effects are serious enough. If hitting a barrier at 100mph only squishes the front of your car by 20cm instead of crumpling the passenger cabin I wouldn't mind, as long as the wheels/suspension were broken and you couldn't carry on. I want damage that affects the cars in the way they drive more than the way they look.
 
Yeah you are right. I know you can't force it into a game without paperwork and approvals.
But,
Like I said, and PD mention few years back, if they will have damage, it will only be for Race cars because many car companies will not approve of it.
 
OK, if no flipping, how about bursting into flames? Can we have THAT?

Seriously, folks, I don't mind the damage thing if the car resets after the race, but if I have to go earn money to fix my car then we might as well get a hokey storyline, too. Then we're playing Need for Speed.
Yuck.


I could easily live without damage. Pity if this damage issue and modelling makes game-releasing much more later.

I hope that they create modelling so, that driver who cause accident, gets most part of technical effects, and other guy only cosmetics.

It could maybe give us cleaner racing from some part of GT-users. Would be boring to them when they always stays to first bad corner, after ramming somebodys back... and that victim just continue without physic harms.

If damage modelling is simulated too realistic... it could turn out bad thing to decent racers also.
 
Seems PD first made a Game engine to only have a Body kit and great car models.
Seems they from start need to work on Damage, day/night and weather cycles.
I think it will not work as good as people anticipate.. but we will have something at least for race cars.
 
I know Ford has said previously that they wont allow any of their road cars (racing cars excluded) roll over in a game, they do acknowledge that their cars can roll (like all others) but don't want their cars appear that way in a game.

It would take some crazy arm twisting on PD/Sony behalf to road cars roll over.

Is there a troll living under their road cars or something?
 
Killzone2Pillar.gif


Killzone 2 damage modeling haha
 
I'm not trying to be pessimist, but I don't see damage at ALL in GT5!! Come on, look at "Beyond the Apex". KY says that he would hate to see cars being damaged and destroyed. Wasn't it supposed to be drag racing in GT2?? Fog and weather effects in GT3?? Full Online racing in GT4?? What makes PD giving us damage, weather effects drag racing and more now??
I would love too as well, but I just don't see it happening...

Just my opinion.
 
i agree. everytime i see this topic resurface, i always say don't hold your breath

visual damage in a gt game? i'll believe it when i see it :)
 
I think paying for damage would be good. Maybe even totaling your car.

We say we want realism. Real cars are damaged in crashes. Real cars get totaled in crashes.

Imagine how much more careful everybody would be knowing they could lose their car. Just like real life.

If they did that I'd just sit out a week and by that time most of the punters would be flat out of money and couldn't buy any more cars. :sly:
 
Don't count on rollovers in GT5, or any racing or driving game with licensed cars or trucks. Virtually all manufacturers won't allow it, and it's a relatively minor aspect of the game.

I've posted a very detailed account in a separate thread about how damage is modeled in another driving game. In that game, there is a Pontiac Solstice that has very detailed damage modeling and it can flip over, as shown in the video. So GM allows it, and there is a Ford car that will be in an upcoming update.

Maybe it's just the GOOD cars manufacturers that disallow it! :sly: (just a joke)

Won't surprise me if it takes PD a looonnnnngggg time to be satisfied with their damage modeling for all of their cars. It will be great if they get it right. And I love the idea of cars retaining damage sustained while driving and having to pay for it!!!

 
the thing is those are race cars and they dont fall under GM's or fords rules. they fall under who built that race car. if it was a stock pontiac then they would have to have permission by GM to damage it or flip it or do anything to it besides it being in the game.
 
Can't PD just do it? Whats the most car company would do? LOL!!!
GT should never mention they add Realistic damage and all companies would approve.


I fix you're video..
When you post youtube, always post the last few letters after the = sign.



By the way, I do not think that video is funny. Accidents happen.

Understeer happens!
 
I've posted a very detailed account in a separate thread about how damage is modeled in another driving game. In that game, there is a Pontiac Solstice that has very detailed damage modeling and it can flip over, as shown in the video. So GM allows it, and there is a Ford car that will be in an upcoming update.

Maybe it's just the GOOD cars manufacturers that disallow it! :sly: (just a joke)

Won't surprise me if it takes PD a looonnnnngggg time to be satisfied with their damage modeling for all of their cars. It will be great if they get it right. And I love the idea of cars retaining damage sustained while driving and having to pay for it!!!


Am I the only one who thought the physics in that video were awful? The car was bouncing around as if it was made of rubber. That's not the style of damage I would want for GT5 if it were to come. I'd prefer a more laid back style, that accurately calculates the weight behind the car and really deforms based on that, not necessarily the angle and speed at which it crashes.
 
I think the damage should have to be paid for, but only when its necessary... As in, if you crack a bumper or your spoiler falls off, you shouldnt HAVE to pay, but if you don't replace the spoiler your downforce won't be... there, and impacts with a damaged bumper might damage your car more. But if you crack your sump and leak oil, you'll gradually increase the wear on your engine until the whole thing seizes up, and then you'll have to pay more for the engine than if you'd repaired the sump in the first place. Or if you damage the car in such a way that it wouldn't pass a scrutineer's inspection before a race, you have to repair it.

It would be a detailed system but one that would be quite cool I think, like if every engine component could be damaged and cause other parts to not work, or make you lose power, or increase the wear on the engine, stuff like that. Like if you get a heavy side-on impact, your tracking would be off so your car wouldn't go in a straight line, the brakes wouldn't be as effective, the tyre wear would shoot up and be very uneven so your left hand tyres might be totally bald where your right ones aren't. Or if you crack the radiator you'll eventually have to retire to save the engine, or carry on racing, overheat the engine and it'll have to be repaired. Or if you can tune the boost on the turbos, if you put them up too high you increase the wear on the head gasket. Or after a certain mileage your cambelt might snap. Things like that would be incredible, and very educational for some people at the same time (most of what I've learnt about cars was at least partially informed by Gran Turismo games, I must admit!)
 
Am I the only one who thought the physics in that video were awful? The car was bouncing around as if it was made of rubber. That's not the style of damage I would want for GT5 if it were to come. I'd prefer a more laid back style, that accurately calculates the weight behind the car and really deforms based on that, not necessarily the angle and speed at which it crashes.
That scene looks awfully laggy.

How about these:


 
Last edited:
I'm having a funny feeling the damage system will be quite screwed in GT5. Some cars will have damage and some will not, some cars will flip and some will not.
 
I think you've nailed it neema_t, it well and truly demands conscious decisions around what you fix, and when you get it fixed!
 
I've posted a very detailed account in a separate thread about how damage is modeled in another driving game. In that game, there is a Pontiac Solstice that has very detailed damage modeling and it can flip over, as shown in the video. So GM allows it, and there is a Ford car that will be in an upcoming update.

Maybe it's just the GOOD cars manufacturers that disallow it! :sly: (just a joke)

Won't surprise me if it takes PD a looonnnnngggg time to be satisfied with their damage modeling for all of their cars. It will be great if they get it right. And I love the idea of cars retaining damage sustained while driving and having to pay for it!!!

The thing about iRacing though is that it doesn't have anywhere near the amount of manufacturers or line up Gran Turismo is pushing, so it really doesn't have to work very hard to get full damage when they only have convince GM and 1-2 other manufacturers.

Polyphony, though, has to convince a lot of manufacturers (with one being the obsessive Ferrari), to have full damage. Otherwise, the game is going to look weird when you can flip a Mazda and completely total it, while a F430 will only take some mild damage. :sick:
 
Back