eat this Mr. Maranello
If they did that the next version of GT would have no real cars in it.Can't PD just do it? Whats the most car company would do? LOL!!!
GT should never mention they add Realistic damage and all companies would approve.
OK, if no flipping, how about bursting into flames? Can we have THAT?
Seriously, folks, I don't mind the damage thing if the car resets after the race, but if I have to go earn money to fix my car then we might as well get a hokey storyline, too. Then we're playing Need for Speed.
Yuck.
I know Ford has said previously that they wont allow any of their road cars (racing cars excluded) roll over in a game, they do acknowledge that their cars can roll (like all others) but don't want their cars appear that way in a game.
It would take some crazy arm twisting on PD/Sony behalf to road cars roll over.
Don't count on rollovers in GT5, or any racing or driving game with licensed cars or trucks. Virtually all manufacturers won't allow it, and it's a relatively minor aspect of the game.
Can't PD just do it? Whats the most car company would do? LOL!!!
GT should never mention they add Realistic damage and all companies would approve.
I fix you're video..
When you post youtube, always post the last few letters after the = sign.
By the way, I do not think that video is funny. Accidents happen.
I've posted a very detailed account in a separate thread about how damage is modeled in another driving game. In that game, there is a Pontiac Solstice that has very detailed damage modeling and it can flip over, as shown in the video. So GM allows it, and there is a Ford car that will be in an upcoming update.
Maybe it's just the GOOD cars manufacturers that disallow it!(just a joke)
Won't surprise me if it takes PD a looonnnnngggg time to be satisfied with their damage modeling for all of their cars. It will be great if they get it right. And I love the idea of cars retaining damage sustained while driving and having to pay for it!!!
That scene looks awfully laggy.Am I the only one who thought the physics in that video were awful? The car was bouncing around as if it was made of rubber. That's not the style of damage I would want for GT5 if it were to come. I'd prefer a more laid back style, that accurately calculates the weight behind the car and really deforms based on that, not necessarily the angle and speed at which it crashes.
The thing about iRacing though is that it doesn't have anywhere near the amount of manufacturers or line up Gran Turismo is pushing, so it really doesn't have to work very hard to get full damage when they only have convince GM and 1-2 other manufacturers.I've posted a very detailed account in a separate thread about how damage is modeled in another driving game. In that game, there is a Pontiac Solstice that has very detailed damage modeling and it can flip over, as shown in the video. So GM allows it, and there is a Ford car that will be in an upcoming update.
Maybe it's just the GOOD cars manufacturers that disallow it!(just a joke)
Won't surprise me if it takes PD a looonnnnngggg time to be satisfied with their damage modeling for all of their cars. It will be great if they get it right. And I love the idea of cars retaining damage sustained while driving and having to pay for it!!!