- 7,829
- U S A
- Tetsumura
- Nigel Fox
I keep waffling on this point. I think this is the one true mystery of GT5, whether there will be damage, on which cars, and how much. I haven't read SONY's financial reports, though I know they aren't made of money like Microsoft. And as rich as M$ is, they still couldn't persuade all the automakers they licensed in Forza 2 to allow even the same level of damage on their cars. This is a testament to how hard it is to get car makers to go along with anyone, even waving a briefcase full of cash, and another in the hall outside.
Everyone is aware of how significant Gran Turismo is, how much it has shaped western and even eastern car culture, but especially here in the west. Kazunori is everyone's friend. Everyone wants to be in GT5. The question is, how badly? What pride would they swallow for Kaz that they wouldn't for Dan Greenawald of Turn 10?
Someone mentioned that Polyphony isn't the biggest game company around, which is true, but they are bigger than most. They have around 120 employees (that they admit to anyway) who have been at this for some time, squeezing performance out of the PS2 in Gran Turismo 4 that very few expected. And cars and tracks out the wazoo. How many games can boast of having well over 500 cars, over 700 including duplicates with minor variations? Even lacking some of the things people wanted in GT4, such as damage and online, it was a superb game and sold more than 10 million units worldwide over the past four years. And it sold so well because of all the details and features put into it.
The PS3 is proving that it can outshine most games on any system in the hands of a skilled developer. I posted in another thread of what has been accomplished in some games so astonishing that they are still held up as standards a year later. Developers such as Insomniac, Naughty Dog, Kojima Productions, Guerilla, Zipper Interactive and many more have shown that the PS3 is capable of delivering an experience which is truly as cinematic as any movie, and in real time. Polyphony Digital is no less capable. Even as people point out the shortcomings in GT5 Prologue, even more talk of how realistic it is, especially the graphics. How many people are fooled into thinking they're watching a racing movie when it's a Prologue replay. Kaz's team know their stuff, and they undoubtedly have access to whatever technology, tools and knowledge they need, because Polyphony is as first party as it gets with SONY. When you see a video of the new Ratchet & Clank game, Killzone or Uncharted, keep in mind that what's going on with damage and dynamic physics on small objects could apply just as much to what's in the GT5 Engine. This has to do with damage, weather, destructible scenery, tire physics, even bot A.I.
I don't know what will be in GT5 and what won't, but I know the game is going to be something truly epic.
Everyone is aware of how significant Gran Turismo is, how much it has shaped western and even eastern car culture, but especially here in the west. Kazunori is everyone's friend. Everyone wants to be in GT5. The question is, how badly? What pride would they swallow for Kaz that they wouldn't for Dan Greenawald of Turn 10?
Someone mentioned that Polyphony isn't the biggest game company around, which is true, but they are bigger than most. They have around 120 employees (that they admit to anyway) who have been at this for some time, squeezing performance out of the PS2 in Gran Turismo 4 that very few expected. And cars and tracks out the wazoo. How many games can boast of having well over 500 cars, over 700 including duplicates with minor variations? Even lacking some of the things people wanted in GT4, such as damage and online, it was a superb game and sold more than 10 million units worldwide over the past four years. And it sold so well because of all the details and features put into it.
The PS3 is proving that it can outshine most games on any system in the hands of a skilled developer. I posted in another thread of what has been accomplished in some games so astonishing that they are still held up as standards a year later. Developers such as Insomniac, Naughty Dog, Kojima Productions, Guerilla, Zipper Interactive and many more have shown that the PS3 is capable of delivering an experience which is truly as cinematic as any movie, and in real time. Polyphony Digital is no less capable. Even as people point out the shortcomings in GT5 Prologue, even more talk of how realistic it is, especially the graphics. How many people are fooled into thinking they're watching a racing movie when it's a Prologue replay. Kaz's team know their stuff, and they undoubtedly have access to whatever technology, tools and knowledge they need, because Polyphony is as first party as it gets with SONY. When you see a video of the new Ratchet & Clank game, Killzone or Uncharted, keep in mind that what's going on with damage and dynamic physics on small objects could apply just as much to what's in the GT5 Engine. This has to do with damage, weather, destructible scenery, tire physics, even bot A.I.
I don't know what will be in GT5 and what won't, but I know the game is going to be something truly epic.