- 974

- GOTHEBURG
I searched and cannot see a seperate damage thread, if there is then delete.
But i would hope a thread with damagemodel as specific topic may
get more attention if PD happens to see this forum, but also fun to speculate what is possible to do on PS4 and how important it is to have this modelled as good as possible.
So my main points/questions in this department is (each point can be discussed for it self) if possible and how detailed should it be?
1: Damage modell as a whole, how many things should be simulated
2: Visual on car is correctly displayed
3: Driving characteristics are more correctly simulated with damage
4: Trackdamage, debree, oil, carparts
5: Raceconsequences of damage
(flags,pitstops, stop and go...)
6: Cost of repair, penalty
7: Mechanical damage, fatigue
8: Other?
Would be fun and interesting to hear what you think is possible and still fun? But also to give a race more nerve.
But i would hope a thread with damagemodel as specific topic may
get more attention if PD happens to see this forum, but also fun to speculate what is possible to do on PS4 and how important it is to have this modelled as good as possible.
So my main points/questions in this department is (each point can be discussed for it self) if possible and how detailed should it be?
1: Damage modell as a whole, how many things should be simulated
2: Visual on car is correctly displayed
3: Driving characteristics are more correctly simulated with damage
4: Trackdamage, debree, oil, carparts
5: Raceconsequences of damage
(flags,pitstops, stop and go...)
6: Cost of repair, penalty
7: Mechanical damage, fatigue
8: Other?
Would be fun and interesting to hear what you think is possible and still fun? But also to give a race more nerve.
