Having spent 5 or so frustrating days slipping and sliding around the demo tracks in 2 different but equally hard to master cars, as impressed as I am by many under the bonnet elements of this demo I can't help feeling that this is a very poor marketing move to make this the first broadly available public demo of the game.
With the huge wait and enormous expectation for the game, first sight of it breaking cover was going to be so important for Polyphony & Sony to get strategically right. I think they've made a serious error of judgement.
GT brands itself as the real driving simulator and boy have they gone to town in proving this in the demo. The question is, do most people play with pro-physics - no, it may be real and all but for a great number of people - and GT needs to be a game that pitches itself to the wider masses rather than just a hardcore audience - it's bloody hard work and a pretty frustrating experience. Do race tuned cars slide about at 50mph coming out of a corner on racing tyres like bambi on ice ? They may well do but that reality does not pander to likely perceived expectation that they shouldn't.
A first playable demo should an inclusive thing - about fast, chuckable cars running high speed laps at 60fps on beautiful looking tracks designed to make people go wow. There's some hardcore wow for people admiring the complex physics, but come on, a single lowish speed, slippery car on a bland, non-descript track like Indianapolis. To do any justice to it you need a wheel peripheral which the majority of potential customers don't have. How inclusive and welcoming is that ?
Everyone on this site like myself will buy GT5 anyway, but what about the floating gamers who try out the demo to see it it draws them in. It's one of the least accessible and punishing game demos I have ever played, I think it will turn a lot of people off if they think that is symbolic of the games approach which is a shame.
Of course there is a time and a place for such demos as this one, I just think that time and place should have been later when at least most people would come to it knowing that GT5 will also be fun rather than the bone dry simulation replica that this demo suggests.
With the huge wait and enormous expectation for the game, first sight of it breaking cover was going to be so important for Polyphony & Sony to get strategically right. I think they've made a serious error of judgement.
GT brands itself as the real driving simulator and boy have they gone to town in proving this in the demo. The question is, do most people play with pro-physics - no, it may be real and all but for a great number of people - and GT needs to be a game that pitches itself to the wider masses rather than just a hardcore audience - it's bloody hard work and a pretty frustrating experience. Do race tuned cars slide about at 50mph coming out of a corner on racing tyres like bambi on ice ? They may well do but that reality does not pander to likely perceived expectation that they shouldn't.
A first playable demo should an inclusive thing - about fast, chuckable cars running high speed laps at 60fps on beautiful looking tracks designed to make people go wow. There's some hardcore wow for people admiring the complex physics, but come on, a single lowish speed, slippery car on a bland, non-descript track like Indianapolis. To do any justice to it you need a wheel peripheral which the majority of potential customers don't have. How inclusive and welcoming is that ?
Everyone on this site like myself will buy GT5 anyway, but what about the floating gamers who try out the demo to see it it draws them in. It's one of the least accessible and punishing game demos I have ever played, I think it will turn a lot of people off if they think that is symbolic of the games approach which is a shame.
Of course there is a time and a place for such demos as this one, I just think that time and place should have been later when at least most people would come to it knowing that GT5 will also be fun rather than the bone dry simulation replica that this demo suggests.