- 2,073
- Newcastle, NSW, Australia
- mrvajj
If you can't drive the S7 you should give up now! Apart from it's weird first/second gear ratios, it's brilliant to drive!
But even better than that is having people who know what they're talking about.
There is potentially some value in owning the car as far as this discussion goes, but ownership does not make someone an expert on cars.
If you can't drive the S7 you should give up now! Apart from it's weird first/second gear ratios, it's brilliant to drive!
JBanton
I find the GT-350R to be a pretty good drifter, and on some good tyres It's a good racecar if you learn to control its wildness.
peter_vod69
The GT350 is great fun. Excellent for drift seasonals, great for some old-school, Bullitt-style oversteer on city courses. Honestly, is this thread just for people who aren't very good at GT and can only drive GT300 cars on racing softs?
No it doesn't.
But yeah... someone who's at least driven a Samba bus would know more than me... I had a neighbor once whose boyfriend tipped his into our back yard, and I gave him some rope & watched him winch it out... and that's about the extent of my contact with the vehicle.
Never been in one.
Car expert or not, anyone who's been inside one for a ride is going to be able to say something I wouldn't even begin to about the gt5 version as it relates to the real world van.
That was my only point.
Cannot believe the v16t was not mentioned..
Simple answer?
Crap driver.
Cannot believe the v16t was not mentioned..
Is there a reason that some of the cars in this game are so categorically bad despite their real life counterparts being quite great drivers? It just doesn't seem like the sort of discrepancy that should come from a game billed as the "Real Driving Simulator"
Hello Friends,
Why do some cars in the game behave in an unexpected fashion (uncharacteristic understeer/oversteer, slow acceleration, lack of traction etc) compared to their real life counterparts? I am confounded by these apparent discrepancies from a game calling itself the "Real Driving Simulator". Has anyone some real-world experience they would care to share which either correlates with the in-game counterpart or contradicts it? I'm especially keen to hear from TVR Speed 12 owners or Saleen S7 owners. Heck, even just people who pretend they own/drive/have driven them will do.
Love Always,
JLawrence
Love Always,
JLawrence
Very mature Peter.
Now, since you have clarified my woefully muddled question do you have anything to contribute?
so let's focus on vehicles that we might actually have some actual experience with.
Side question: Is the physics model that PD has been using something that is generic and not individually modifiable for any given car? That would certainly explain their lack of response to people's complaints about some of the more popular cars.
Well since you ask, the in-game version of the Lancer GSR Evo 7 accurately mirrors it's real-world counterpart. It behaves exactly as it should when driven hard (I've tracked mine and drive it fairly hard occasionally on the street).
Without numbers, and only anecdotal evidence (and not very much I might add) this does not seem very reliable. I already know that nothing in GT acts exactly like it does in the real world because higher order effects like chassis deformation aren't modeled, and the PS3 can't run an infinitely fine mesh of Navier Stokes equations on the car body to determine the aero forces. So strictly speaking, your statement is incorrect.
Ok, how about "In a given driving situation, the car in the game responds in much the same fashion as the real thing." Unless you want to give me some money to take my car to Spa, Laguna or the Nurburgring, that's about as good as anyone is likely to do.
Alright. I'm kinda followin along with you there Exorcet. So in that case cars that don't conform to the standards of modern street/race cars wouldn't necessarily come out with proper characteristics simply because of the limitations of the computers, correct?