Yes, yes it its. And 'bout the 360 cpu power.
The ps3 has a cell. b.e., which consists of 7 working spus and one ppe. The spus are processors you'd normally see in a graphics card, because they can only do floats, no integers or booleans or anything- just floats. The ppe is a simple power PC processor (core) and it is hyper-threaded. One of the spus is lended to the xmb, so devs have 6 spus and 1 ppe/ht under their control. that means 7 threads per clock.
The crapbox 3fixme hasn't got a cell broadband engine, but it has a cpu consisting of 3 ppe cores, each of them is hyper-threaded. 6 threads at the command of the devs.
So, 2 multi-purpouse threads + 6 float threads or 6 multi-purpose threads ? I have to note that both of the consoles gpus can handle floats quite nicely.
Does that mean the pc version of DIRT can actually work on the PS3 and Xbox at full graphics feature of the PC with DX11 of the game?
Both of the consoles are bottlenecked by the amount of memory and their gpus. I mean, you can buy a gpu that pwns both of the consoles units for 60-70 pounds where I live (250gts and 4870).
But why couldn't the ps3 do such kind of graphics ? OpenGL/CL isn't worse than DX11, in fact, it's more optimized, there is no reason why you couldn't do such graphics with any of the open[anything] language/api.
its arcadey, but the steering is better than grid, i think. it doesn't feel as laggy as dirt did to me. feels much better at least with the first demo car. The graphics don't really blow me away, but it could just be that I'm not in a good mood. I am pretty sure i am running maxxed out settings.
trying out rally for first time
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