DiRT Rally 2.0 Track Surfaces Will Degrade With Every Run

Discussion in 'DiRT Series' started by GTPNewsWire, Oct 5, 2018.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

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    potvinsuks likes this.
  2. UKMikey

    UKMikey

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    Why is it that my car ended up upside down in an icy ditch at the end of my last gruelling run in DR 1.0 and yet I'm still excited about this game?
     
  3. FT-1

    FT-1 Premium

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    Right? I was absolute trash at the first game and somehow the sequel is said to be even more demanding... But I'm still looking forward to trying it out. :ouch:
     
  4. Theiceman1

    Theiceman1

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    Kinda love to hate thing....;)
     
  5. Auditore

    Auditore

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    I expect a massive crater right before the finish line :lol:
     
    UKMikey likes this.
  6. die996

    die996

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    This innovation kinda makes sense. Back with CMR3 they made maybe the first rallying game where the results showed up depending on your position on the road. You could be fastest on every split while running the stage, then finish like 7th because a bunch of guys had not showed up yet.
     
  7. BallPtPenTheif

    BallPtPenTheif

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    I was hoping for dynamic deforming terrain but that's overkill considering that you're not doing laps on a closed track.
     
  8. die996

    die996

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    So you think it's overkill to reflect the biggest talking point in rallying? Every single WRC driver talks about their order on the road, everyone talks about how depending on the surface it's better or worse to be opening the way. :banghead:
     
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  9. BallPtPenTheif

    BallPtPenTheif

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    Was that first statement a question? You're way out of touch with what I wrote.

    Varying track conditions are essential but what they are doing in this game is not dynamic terrain deformation. They're just building a dozen degraded iterations of the course and you get whichever iteration applies to your order in the lineup. It's a smart solution that should result in the desired effect without having to create a new game engine.
     
  10. die996

    die996

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    Almost no game has truly dynamic terrain, it's just pre-made easy-to-make stuff to make-believe like everything in racing games (yes, including simulators). The only games with actual dynamic terrain are the MX vs ATV games starting with Reflex and they're mostly garbage.
     
  11. BallPtPenTheif

    BallPtPenTheif

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    Why that is the case is a totally different discussion.

    My point is, that despite your rhetorical straw man, I never stated this >> "So you think it's overkill to reflect the biggest talking point in rallying?"

    My point was that I was let down by the lack of dynamic terrain deformation (which exists in other titles) but then I realized that it was not really necessary for the structure of a rally game since the course doesn't go in a loop. At this point, I can only hope that they create more variations than just a progressively eroding course.