Dirtying up THEE Cars, (EDIT) Sparks Flying, Damage low

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kudos00


Do cars ever get that dirty, or dirty at all, at any point in time?

This might be an old, resolved observation, my bad if it is.

This is the wrong section but I'll change the point of this thread. My mistake. I realized it when I clicked the other tab I had.

Sparks when crashing and scraping the body against anything are nonexistent, when in the demo it's there. Same goes for damage; the damage in the demo was more sensitive.

What are the reasons for these changes in the final version of GT5? If anyone has any ideas.
 
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Do cars ever get that dirty, or dirty at all, at any point in time?

This might be an old, resolved observation, my bad if it is.


*the

Yes, during rain you will see your car dirty up somewhat, the 24 Hour races are another way to see the dirt. That being said it does take an unrealistically long time to get them that way. Also it magically disappears after each race. 👎
 
they get dirty during game play but when you finish and go back into the garage, they are clean again. ive never understood the car wash in any of the gt series
 
they get dirty during game play but when you finish and go back into the garage, they are clean again. ive never understood the car wash in any of the gt series

Oh wow. That's disappointing. It's just one of those things that makes you wonder what went on at the PD headquarters.


*the

Yes, during rain you will see your car dirty up somewhat, the 24 Hour races are another way to see the dirt. That being said it does take an unrealistically long time to get them that way. Also it magically disappears after each race. 👎
Sad, sad, sad. Thanks for information, but it was a downer.
 
Cars never got dirty or muddy, but the finish has always gotten dull, since the car wash was first introduced(don't think it was there in the original but not sure). It's never been particularly noticeable but has always been there. Haven't really noticed it in GT5, but haven't really examined it in detail either.
 
They get a little grubby, but nothing too different. The paint just loses a little of its shine.
 
Cars never got dirty or muddy, but the finish has always gotten dull, since the car wash was first introduced(don't think it was there in the original but not sure). It's never been particularly noticeable but has always been there. Haven't really noticed it in GT5, but haven't really examined it in detail either.
That's mainly what I realized. It's just that in the video I posted of the McLaren at Toscana, dirt is accumulated to the point where it's really noticeable and it isn't like that in the final version.

Try searching. I put "dirty cars" in the search string and these were on the first page.

Is there any point to that car wash?

Do the cars really get dirty?

Car getting dirty?

Enjoy, my friend. 👍

None of those talk about the dirt being less in the final version.
Yes, yet another bizarre half-implemented feature. I think the people claiming to see dirt are just imagining it because they want to see it. Heh.

I have yet to see a speck of dirt on any of my cars, which is odd because I remember seeing a video of an F1 driving around Toscana getting really dirty, and thinking that was awesome. But in the actual game I've seen nothing like that.
Just this guy in the 3rd link you posted and then a couple other posts mainly on the last page of that link. Those topics talk about what I'm really looking for. Those links did cover the first part of my question, but you're too late.

With my refined topic question, is there anyone that has ANY sort of idea why PD would leave out the cool dramatic sparks and dirt covered cars? Damage, I've come to the conclusion that it's just that the best buy demo version had over-sensitive and ugly damage. I wouldn't really prefer that damage.

There still must be some proof why these things were either eliminated or dumbed down.
 
That's mainly what I realized. It's just that in the video I posted of the McLaren at Toscana, dirt is accumulated to the point where it's really noticeable and it isn't like that in the final version.



None of those talk about the dirt being less in the final version.

Just this guy in the 3rd link you posted and then a couple other posts mainly on the last page of that link. Those topics talk about what I'm really looking for. Those links did cover the first part of my question, but you're too late.

With my refined topic question, is there anyone that has ANY sort of idea why PD would leave out the cool dramatic sparks and dirt covered cars? Damage, I've come to the conclusion that it's just that the best buy demo version had over-sensitive and ugly damage. I wouldn't really prefer that damage.

There still must be some proof why these things were either eliminated or dumbed down.

Good luck trying to figure out why PD makes the decisions it makes. Half this forum is trying to figure that out and no one succeeded yet
 
I was helping with the dirty car question, not the demo damage/sparks issue, seeing as the cars really didn't get that dirty in the demo. That was also the only question at the time. Hope I could help 👍.
 
I was helping with the dirty car question, not the demo damage/sparks issue, seeing as the cars really didn't get that dirty in the demo. That was also the only question at the time. Hope I could help 👍.
Oh. Well you did with that last link you posted. I have "evidence" that people have noticed this, at least. It's very strange that there have been insignifcant, yet significant, changes from the demo to the final version of GT5. This is something I don't even expect to be fixed or added in an update. It seems as though it's too late and small to give time to add them in an update.


Good luck trying to figure out why PD makes the decisions it makes. Half this forum is trying to figure that out and no one succeeded yet
Not really. This thread isn't condemning them to work harder and faster and better. And I'm not asking to be satisfied till they finish the work they were forced to partly move on from. The reason I made this thread is to see if anyone has any knowledge about why this would have changed. Some people have more knowledge (intellectually and just general info.) than others and who knows what the 1000s of unique people on this forum know. The replies in this thread have been more helpful to my initial question than I would have expected.
 
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If you do rallying, your car will get dirty. I mean real dirty.
The same goes to enduro.

About the damage, yeep, the demo are more sensitive and the sparks are more awesome than the production one.

I guess it's down to file size since Kazu want to compact the filse size as small as possible without taken too much PS3 memories. Thus, the end of sparky sparks and amazing damage modelling. :indiff:
 
If you do rallying, your car will get dirty. I mean real dirty.
The same goes to enduro.

About the damage, yeep, the demo are more sensitive and the sparks are more awesome than the production one.

I guess it's down to file size since Kazu want to compact the filse size as small as possible without taken too much PS3 memories. Thus, the end of sparky sparks and amazing damage modelling. :indiff:

AH! That's what I was thinking (memory) but I didn't really think sparks are that big of a problem to do. It's probably the best answer to this issue. I'm not always confident in my guessing so you cleared it ALL up pretty well. 👍 thanks a lot.
 
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