Anyway, is it me, or is GT5 THAT much harder? Understeer seems to be the name of the game...
Yep, offline is understeer central. Try raising the front ride height (yes, opposite to previous games and real life) or adding rear ballast. Just a word of warning: online and offline have physics differences, treat them a seperate games.
As for whether you need a wheel, I own a DF-GT and it's great, but most of the time I'm happy to play using DS3. Perhaps in the long run I could be quicker if I became an expert with the wheel, but like others have said, DS3 drivers can definitely be competitive against wheel users.
By the way, what button config are you running? Right stick for accel/brake, yeah? If you'd like to "left foot brake", try setting L2 as brake.
DS3 tappers (that's what I like to call them because they tap the left and right arrows and gas brake) can be just as fast in this game as someone with pedals and a wheel.
... If you know how to tune, it can be beneficial to go lock-to-lock with the push of a button
...They might not be as smooth around the sweeping turns of Daytona or Indy...but it won't slow them down any bit.
Totally agree. I reckon GT5 deliberately gives controller users a helping hand. For example, with a wheel you can scrub out the front tyres with too much lock, but with a controller you just slam the stick/pad sideways and Bob's your uncle.
One last thing, I have the same dilemma I had in GT4... The left front gets hot, while the RIGHT (Remember, I'm at Daytona & Indy) front stays cold!!
Hmmmm...
I suspect that GT4 left/right tyre wear was hard coded into each track, cos I did some testing where I punished the left tyres on a clockwise track and still the right tyres wore quicker.
But the tyre heat in GT5 seems much more sophisticated. It is affected by brake strength, LSD, suspension and, of course, driving style.
Hope you start to enjoy GT5. Sometimes I miss the consistency of GT4 though (none of this offline vs online, empty room vs full room physics bollocks!)