Do I really need a wheel?

  • Thread starter Thread starter Rat Bastid
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...but in my experience you get absolutely no feedback at all from the wheel when the front tires are losing grip. Even if you turn the wheel to full lock at very high speeds, the steering doesn't go any lighter at all...

I wouldn't necessarily expect steering to go light in a high speed turn as you describe - you'd be scrubbing the tyres and I'd expect it to get heavier. I'm sure it does go light if you lock up the fronts by braking (especially when you go off on to grass), or wheelspin in a FWD. Will have to check...

Back to the OP though: you don't need of course, but as others have said it makes the experience so much better and is much more involving. It can get quite physical sometimes; a fast car on the Nordscheilfe or rallying for example.

It will take a bit of getting used to, but really the DS3 can't compare in terms of involvment.
 
The trouble is, I haven't really noticed it in FF cars during wheelspin either... But it is noticeable in snow rally courses.
 
Are there any wheels that work on ps 3 and xbox? I'm thinking about getting a wheel but worry how much use I'll get out of it once gt5 has faded , or ps4 comes out and I need to upgrade again.
 
Gaaazzzaaa12345
Are there any wheels that work on ps 3 and xbox? I'm thinking about getting a wheel but worry how much use I'll get out of it once gt5 has faded , or ps4 comes out and I need to upgrade again.

Fanatec gt2 and also the soon to be released csr elite.
 
I Took the plunge and bought a dfgt two months back and like many others my lap times dropped at first, but now they've improved in all areas, but its more than just the lap times though, its the feel of the cars they are so much more imersive now i couldnt go back to a ds3, my advice go for a wheel you wont regret it, and yes i find the cars much more managable with all assists off and abs at 1. Still cant drift with a wheel though for that and short sessions i use my hks race pad which imo is also a good option as I was also quicker using it than I was with the ds3, ps reached a spec 40 with a ds3, im sure it wouldve been far more fun with a wheel and easier.
 
A wheel makes the game a whole lot better IMO and the money is well worth it if you really like GT5 and have the money of course.

I would recommend the Logitech G27, it is a fantastic wheel with a high realism factor. 👍
 
This may be crazy, but a wheel isnt really necessary. But in my opinion, definetely made the game a much funner experience. Sometimes not better experience though, since there is that learning curve in which you'll have to go through. Which I am in right now. But I know for sure that once I am able to get the hang of the clutch and 6+1 speed shifter, It'll definetely be more rewarding.
 
I would say no you don't really need a wheel, but if you are really into racing and want a better driving experience, you should definitely get a wheel. It makes driving so much more fun and you won't regret it
 
WOW, thanks, guys! I really wasn't expecting so many responses! 👍

After spending the last couple hours with Bob being unable to win at Like the Wind, I'm convinced that it's the utter lack of torque that is the Furai's downfall in this series. The AI's BRUTAL, too. Someone on the first page mentioned that the AI's pretty benign, that may be true after some updates, but I still don't have any... (I have a thread about that somewhere in the Rumble Strip)

When I was in the same series with the same car earlier, I also realized I need to tweak the tune to reduce this incessant UNDERSTEER! I think I made it to third, but the AI just spun me the hell out! :ouch: (I was running SR in front & MR tires in the rear, with the toe-in at max) I was thinking a wheel might help me modulate the steering better... I'll probably get one, anyway.

One last thing, I have the same dilemma I had in GT4... The left front gets hot, while the RIGHT (Remember, I'm at Daytona & Indy) front stays cold!! :rolleyes:
 
Anyway, is it me, or is GT5 THAT much harder? Understeer seems to be the name of the game...
Yep, offline is understeer central. Try raising the front ride height (yes, opposite to previous games and real life) or adding rear ballast. Just a word of warning: online and offline have physics differences, treat them a seperate games.

As for whether you need a wheel, I own a DF-GT and it's great, but most of the time I'm happy to play using DS3. Perhaps in the long run I could be quicker if I became an expert with the wheel, but like others have said, DS3 drivers can definitely be competitive against wheel users.

By the way, what button config are you running? Right stick for accel/brake, yeah? If you'd like to "left foot brake", try setting L2 as brake.

DS3 tappers (that's what I like to call them because they tap the left and right arrows and gas brake) can be just as fast in this game as someone with pedals and a wheel.

... If you know how to tune, it can be beneficial to go lock-to-lock with the push of a button

...They might not be as smooth around the sweeping turns of Daytona or Indy...but it won't slow them down any bit.
Totally agree. I reckon GT5 deliberately gives controller users a helping hand. For example, with a wheel you can scrub out the front tyres with too much lock, but with a controller you just slam the stick/pad sideways and Bob's your uncle.

One last thing, I have the same dilemma I had in GT4... The left front gets hot, while the RIGHT (Remember, I'm at Daytona & Indy) front stays cold!! :rolleyes:
Hmmmm...

I suspect that GT4 left/right tyre wear was hard coded into each track, cos I did some testing where I punished the left tyres on a clockwise track and still the right tyres wore quicker.

But the tyre heat in GT5 seems much more sophisticated. It is affected by brake strength, LSD, suspension and, of course, driving style.

Hope you start to enjoy GT5. Sometimes I miss the consistency of GT4 though (none of this offline vs online, empty room vs full room physics bollocks!)
 
After spending the last couple hours with Bob being unable to win at Like the Wind, I'm convinced that it's the utter lack of torque that is the Furai's downfall in this series. The AI's BRUTAL, too. Someone on the first page mentioned that the AI's pretty benign, that may be true after some updates, but I still don't have any... (I have a thread about that somewhere in the Rumble Strip)

When I was in the same series with the same car earlier, I also realized I need to tweak the tune to reduce this incessant UNDERSTEER

Understeer in the Furai? That's impressive.

Don't get confused between understeer, and lack of front downforce compared to the race cars around you- on an oval.
 

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