Don't see this really making much of a difference regarding how well a game developer has utilised the hardware power of the console to make game better.
No, it doesn't make a difference to how well the hardware is used, but it shows that making the best possible product for the user isn't the focus.
I think it is important that game developers and publishers make money on the game, after all in it is not meant to be a charity but even with DLC, it seems a struggle to make money.
A struggle? Have you bothered to check revenue figures for gaming-related companies lately? Seriously, go and look up some of the larger companies' reports for the last few fiscal years and tell me they're struggling to make money. Sure, you have companies like Square Enix complaining that their million sellers still don't make them money, but that's largely because they, apparently, don't know how to budget any more. As opposed to, say, From Software.
From what I've seen since really the PS3 and 360 generation started, gamers have got much more benefit compared to previous generations as costs has risen to make games better but price for games seem quite similar to how they were before so we have platform makers, game developmenent teams and publishers seem like they are giving great value to us.
Prices for the games themselves have stayed the same, yes. What about DLC, though? Remember the PS2 era, where 60 bucks got you the entire game? These days, the entire game will set you back a good bit more, thanks to DLC. And single player games don't really take you longer to finish, these days, do they? In fact, games seem to become shorter and shorter.
And while I'm on the topic, here's a video of Jim Sterling dealing with preordering, DLC, not getting full games for your money (language warning):
Struggling to really think of something as good value as console gaming and how competitive it is. Even peripherals such as steering wheels are very good value, Thrustmaster are struggling financially it seems while giving us great value steering wheels.
Thrustmaster is struggling because the market for wheels (and HOTAS flight sticks, for that matter) is rather small. They're also offering gamepads and gaming headsets, which are inferior to the competition (Logitech, Razer, Steelseries, Turtle Beach, you name it), though.
Console gaming two generations ago, before the DLC hype, gave more value to the players for their money than you're getting now - despite the industry and its market growing larger and larger. I could also point towards the indy scene; they might not offer the same visual fidelity, but in terms of content for the price, much better value than most AAA games.
But, seriously, I'm not going to have another "the PS4 can do 4K"-style debate with you, thanks. If you're actually thinking game developers are primarily trying to make products that offer the best value possible to the player (wonder how you're going to explain the sheer existence of games like Colonial Marines, tbh), I'll leave it at that. Based on how the debate about the PS4's 4K capabilities went, it's not going to be something I'll enjoy
