Do we want race-modified cars to make a return in GT6?

Do you want race-modifiable cars in GT6?

  • Yes

    Votes: 25 89.3%
  • No

    Votes: 3 10.7%

  • Total voters
    28
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A6222346
I was just thinking the other day, what is the point of race-modified cars?

There's already plenty of race-orientated tuning options available at our disposal. Isn't fitting a major weight reduction kit, increased chassis rigidity, racing tires, customized suspension, race clutch, body kit with spoiler, etc. enough for a car to be considered a race car? And if not, then what is a race car? Because it seems to me that adding many parts that have "race" in their name indicates that by adding those parts, I am in fact building my own race car.

Now honestly, I believe that GT5's current race-modified cars are simply a ploy to cover up the fact that GT5's tuning system is severely lacking by today's standards for console racing simulator. By not allowing the user tune his or her car to the extreme level that other console games have incorporated at this point, they are crippling the user in a way that forces them to conform to PD's arbitrary definition of "race car". At its core, its simply a mind trick that leads us to believe that we're getting some type of special car, when in reality, we are getting a car that has only been tuned to the level that other games allow every car to be tuned to.

Rather than have race-modified cars make a return in GT6, it's pretty obvious that I would like an increased amount of tuning options. That'll let us build our own personal "race cars", so to speak.

And sorry if this post is garbled or comes across as if it was written by a crazy person, I was pretty tired at the time I was writing it.
 
I'm confused, are you talking about the Race Mod option on 17 or so cars? If so I understand what you're saying, we can already do the physical modding ourselves, the only things we can't do is serious racing bodykits and liveries.

So, give us better racing body parts and a livery editor in GT6 along with the current parts shop then yes, we don't really need the pre-made PD race mods, any car in the game could be a race car. Just like that other game.
 
I'm confused, are you talking about the Race Mod option on 17 or so cars? If so I understand what you're saying, we can already do the physical modding ourselves, the only things we can't do is serious racing bodykits and liveries.

So, give us better racing body parts and a livery editor in GT6 along with the current parts shop then yes, we don't really need the pre-made PD race mods, any car in the game could be a race car. Just like that other game.

Yup, those race mod options are what I'm talking about. And you're correct on all the other points too, although I'm not speaking from strictly a body kit/livery editor perspective. GT6 also needs more horsepower-related tuning options, as well as engine swaps and drivetrain swaps. Again, let us create our own race cars in every possible way, from performance to aesthetics.

And I avoided writing "Forza" because I didn't want the fanboys to freak out.
 
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a self custom look moding system are needed. and more horsepower in sertian cars.
and two door volvo 240 instead of station wagon and more old cars and more wheels to choose. even GT2 had better choice
 
Yup, those race mod options are what I'm talking about. And you're correct on all the other points too.

And I avoided writing "Forza" because I didn't want the fanboys to freak out.

Alright, yes I agree then. I only used Forza as an example because it does it so well, like I say pretty much any car can be a racing car. It negates any need for a 'Racing Mod' specialist car, the community can create them all. Three quick examples:

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and mayby more RWD volvos like the 740 TIC. And drag car mod.even on FF cars.
and a better track editor to.


sorry very off topic but had to.
love me or hate me I just give a damme
 
I like the fact that the RM cars are somewhat customizable. If GT6 didn't have a livery editor, I would want more RM cars even. Livery editor would be cool on the RM cars too though. Would like to see Race Mods for the 300SL, 512BB and Mustang Mach 1 in particular.
 
Yup, those race mod options are what I'm talking about. And you're correct on all the other points too, although I'm not speaking from strictly a body kit/livery editor perspective. GT6 also needs more horsepower-related tuning options, as well as engine swaps and drivetrain swaps. Again, let us create our own race cars in every possible way, from performance to aesthetics.

I completely agree with you. With all the added options you've just listed, GT6 could do without PD's race-modified cars. We could just take matters into our own hands and make a race spec'd Kubelwagon if we wanted. I guess for the guys who can't make liveries PD could include a way to trade them or maybe just add a few real life cars already made (like the C6.R instead of the ZR1 RM)? Or maybe presets to start off with. Either way, I'm all for it.
 
If GT6 doesn't have a livery editor then PD are going to be falling even further behind. The other game has had it since inception on the original Xbox in 2005. If PD can't do it in GT6 more than seven years later, whichever platform it ships on, they're in trouble.

Then like I said, 1000 cars + better physical modification + livery editor = 1000 'RM' cars, rather than 17 or whatever the current number is.
 
I actually prefer having option to "Race Modify" my vehicle in one step rather than purchasing all of the individual options separately. It was fun in then beginning building the car but I also like having the option to race modify the car in one step. But I also wouldn't mine being able to personalize my race modified car by choosing my own sponsors.
 
Realistically, every manufacturer should have AT LEAST one vehicle that can be RM'd.

If GT6 wants to step up and present itself like a GT game of old, (a truly good title), nearly ALL cars should have a race-modified option.

Maybe I'm a bit hard on the series lately, but it should not be too difficult to make an RM version.
 
I actually prefer having option to "Race Modify" my vehicle in one step rather than purchasing all of the individual options separately. It was fun in then beginning building the car but I also like having the option to race modify the car in one step. But I also wouldn't mine being able to personalize my race modified car by choosing my own sponsors.

That can be added as well though. Again sorry to mention the other game, but in that you can let the game upgrade a car to a certain spec automatically. So in GT terms you would choose a PP and the game would automatically upgrade a car to that spec, 500PP or whatever.

Realistically, every manufacturer should have AT LEAST one vehicle that can be RM'd.

If GT6 wants to step up and present itself like a GT game of old, (a truly good title), nearly ALL cars should have a race-modified option.

But in the time PD would spend personally making all of those 'RM' cars they can just add a livery editor and some of the other things I've mentioned and give the users the freedom to make whatever we want.
 
Yup, those race mod options are what I'm talking about. And you're correct on all the other points too, although I'm not speaking from strictly a body kit/livery editor perspective. GT6 also needs more horsepower-related tuning options, as well as engine swaps and drivetrain swaps. Again, let us create our own race cars in every possible way, from performance to aesthetics.

And I avoided writing "Forza" because I didn't want the fanboys to freak out.

Engine swaps should be done right, the other game lets you do some pretty unrealistic stuff.
 
I like the fact that the RM cars are somewhat customizable. If GT6 didn't have a livery editor, I would want more RM cars even. Livery editor would be cool on the RM cars too though. Would like to see Race Mods for the 300SL, 512BB and Mustang Mach 1 in particular.

Yes agree, but what about race mods on these old cars, whit the styles from that time
 
Not every RM car in GT5 can actually be re-created using the stock model. Actually in fact I have never seen any car in GT5 that can be turned into a race car just using tuning parts. For one the weight balance would be off compared to the RM cars and the redline and engine output would be different as the RM cars tend to have race tuned engines, and in the game we can't tune the engines the same way(wish we could though).

GT6 should add livery editor and keep the RM modification as it is a step beyond what the usual tuning allows and turns your car into a bonafide race car. Street car tuned even with a front lip and rear spoiler will not somehow magically be getting race car like aerodynamic grip without serious underbody modification and air channeling throughout the cars body length. Wished PD actually showed the different points where you can increase aero angle on front and rear and either opening or closing or partial closing of air channels via brake ducts and underbody. That wind tunnel would be awesome to use to find the correct balance for each car so you can maximize your aero for each and every car.
 
Realistically, every manufacturer should have AT LEAST one vehicle that can be RM'd.

If GT6 wants to step up and present itself like a GT game of old, (a truly good title), nearly ALL cars should have a race-modified option.

Maybe I'm a bit hard on the series lately, but it should not be too difficult to make an RM version.

Why should PD spend its limited time making individual RM cars when it can eliminate the option altogether and let us build our own race cars using an improved tuning system and livery editor? That would be a win-win situation for both the consumer and PD.
 
Why should PD spend its limited time making individual RM cars when it can eliminate the option altogether and let us build our own race cars using an improved tuning system and livery editor? That would be a win-win situation for both the consumer and PD.

This 👍
 
I agree with all of the above, I would like to RM (more) cars, but also wouldn't mind getting a skin into photoshop like I do with car town on fb sometimes.

Off topic, but, they also need more info. I remember learning loads about what was being done in gt2, (i was like 9) as opposed to 'balance parts to make the engine better' descriptions in gt5. What if non-car buffs think they are putting the crank on a scale?
 
Closed for multiple reasons:
  • Race Mods have been discussed in the past
  • Discussing what might be in GT6 is, for the time being, irrelivent
  • A thinly veiled wishlist thread is still a wishlist thread
 
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