Do you have to 'grind'

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Referring to something as "ignored", "sabotaged", and "bare-bones" and saying the developer "completely ignore the single player component" is not typically the language of someone that finds value in something.
So the logical thing to do is jump to conclusions, then. I've certainly done my fair share of noting problems with GT5, but I'm unaware of any time that I outright said "there is no value to be had in GT5." Those things I said were observations. Nothing more, and nothing less.
But you weren't interested in hearing the reasons behind those observations. You instead felt it more prudent to play the "some people like it (or, more honestly, don't care), so that is your problem" card.

My point was that online content is part of the game and it creates an open ended experience that drastically helps reduce the need to repeat offline races.
And that is all well and good. Explain how that counteracts, say, the problems with the linearity of the game when at best it only sidesteps them.

You responded to my points in 3 ways. Trying to dismiss it by saying that point wasn't a "relevant rebuttal",
Because many others, such as brambos, have already explained why it wasn't.

trying to diminish it by calling online play "bare bones",
Because, if we are talking about the feature set it has, it is. Even compared to GT5: Prologue of all things.

and then trying to distract from it by going after me personally.
Of course. Because with such courteous responses to things that I said as "If you're concerned about that sort of obsolescence, I suggest you stick with GT2 (or avoid electronics all together)," it seemed like it was absolutely the best way to continue the discussion.

So, it seems you're able to acknowledge a point enough to dance around it but not able to actually formulate an objective response.
In my first post, I expressed criticism of the single-player as it is now because it meant a lack of longevity when the multiplayer goes away. Your acknowledged, objective response was to suggest that I shut up and go play GT2.

Why is online play, with all of the tournaments, leagues, races, credits and XP it brings with it, not worth being considered as part of the game content?
Because the overwhelming majority of it is either user-created (and thus unrelated to the topic) or simply not comparable to the single-player game (because good luck finding a clean race first time out).

This is first time it's been included in a full release of Gran Turismo and it's something that provides a massive amount of gameplay for many people.
So, again, why does having a multiplayer mode preclude having a balanced, well-designed single-player mode?

The only answers I've seen are that people don't want to use it, don't have the capability to use it, or that it may not be there indefinitely if PD decides to take the servers down. That's not answering why online play shouldn't be considered content, that's only telling me why individuals won't/can't take advantage of it. That's an excuse, not an answer.
Perhaps because this isn't Gran Turismo: Online. It is Gran Turismo 5, and thus is expected to carry most of the things seen in Gran Turismo 4. And Gran Turismo 3. And Gran Turismo 2.
Not to just say screw it to some of the expectations of the GT series single player mode, sometimes intentionally, and then hope that "well, there is an online mode" is enough to stifle any of the criticisms; and to hell with those who don't agree or can't comply.

I'm not trying to play victim or show anyone as silly. You seem unable to respond objectively to the points of others, so I thought maybe you could respond to your own. Obviously not.

I have no problem with having an intelligent conversation, but when you avoiding addressing points by trying to denigrate the poster, I lose interest.
*sigh*
I hope you have met the kettle before you labeled the pot. He's located in your nearest mirror.
 
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Say we took XP out of the equation. Let's just look at the number of races and events shall we? For the sake of argument.

Now this just might blow your mind..just might.

http://www.gamefaqs.com/ps2/561066-gran-turismo-4/faqs/36932

That is the race checklist for Gran Turismo 4, just for the sake of argument.

http://mygranturismo.net/eventlist.php
This is the race checklist for Gran Turismo 5.

If one were to just compare the sheer amount of races, Gran Turismo 4 has, well, an alarmingly larger amount of races. So much so that even half of the amount of Gran Turismo 4 would have been more than reasonable. Even if you counted B-Spec in with that count (which is a bogus idea) the number still doesn't touch it. So as one can see, GT5 actually DOES have less value in terms of races, there are much less after all. Unless one really likes driving the same race all the time. Or something of the sort.
 
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So the logical thing to do is jump to conclusions, then. I've certainly done my fair share of noting problems with GT5, but I'm unaware of any time that I outright said "there is no value to be had in GT5." Those things I said were observations. Nothing more, and nothing less.
But you weren't interested in hearing the reasons behind those observations. You instead felt it more prudent to play the "some people like it (or, more honestly, don't care), so that is your problem" card.

I can only respond and draw conclusions from the information given to me. I've seen nothing but strong criticism from you. It would be illogical to assume that someone enjoys something that they see as sabotaged, ignored and bare-bones, especially when there is no counterbalance ever given in their argument.

And that is all well and good. Explain how that counteracts, say, the problems with the linearity of the game when at best it only sidesteps them.

I'm not sure I see GT5 as being less linear than any of the other GT titles. It's shorter, yes, but I've never owned a GT title that didn't involve massive amounts of replay. The difference now (for people that have broadband and are willing to use it) is that you can now play in a practically unlimited number of events and race configurations against much better AI (human actually).

If GT was more of a real RPG, maybe having fragmented online play would be sidestepping, but playing a 3 race Miata series online and playing in a 3 race Miata cup in A-Spec isn't that much different to me. The main difference is the online play is usally more competitive (because you can enforce PP and tuning limits), more intense (better "AI"), and more engaging (because you know you're racing against other humans and can often talk back and forth). To me, this is better than an A-Spec equivalent race.

Because many others, such as brambos, have already explained why it wasn't.

Maybe I missed it, but all I've seen from brambos is that he isn't interested in it and doesn't have time for it. That's an individual's reason for not playing online, not a reason the argument is irrelevant.

Honestly, that argument (that broadband internet is not available everywhere or people don't want to play online) holds as much validity as someone saying an S2000 is a terrible car because they only have one arm and the S2000 is only available in a stickshift. It explains to me why they don't like it and why it won't work for them, but I don't see how that's a valid critique of a product as a whole.

Because, if we are talking about the feature set it has, it is. Even compared to GT5: Prologue of all things.

Again, I'm not denying I'd like additional offline content, but GT5 has what no other full GT release has offered, which is online play. If someone is willing/able to take advantage of this feature, there's suddenly much more content available. Also, you think that GT5 has less to offer in the way of gameplay than GT5:P?

Of course. Because with such courteous responses to things that I said as "If you're concerned about that sort of obsolescence, I suggest you stick with GT2 (or avoid electronics all together)," it seemed like it was absolutely the best way to continue the discussion.

Your first response to me was filled with pejoratives and slights. Did you think that telling someone they had an attitude, silly opinions, and made dumb assertions was considered courteous? I'm sorry if you felt I started this, but from the beginning your word choice and tone has shown nothing but condescension and disdain. You shouldn't be surprised when that's reflected back at you.

In my first post, I expressed criticism of the single-player as it is now because it meant a lack of longevity when the multiplayer goes away. Your acknowledged, objective response was to suggest that I shut up and go play GT2.

You point requires the assumption that the GT5 servers will not be up for an appreciable amount of time and that one would also want to (or be able to) revisit that game in 12 years to play it. I cannot criticize something now for an assumed problem we'll have in 12 years. Twelve years is a very long time, well beyond the lifecycle of the PS3 or GT5.

Because the overwhelming majority of it is either user-created (and thus unrelated to the topic) or simply not comparable to the single-player game (because good luck finding a clean race first time out).

User-created content does not make it less fun or challenging. You still get XP and credits rewarded which still help you buy more cars and advance your A-Spec level (which I believe is related to this topic). You may not win a trophy, but since that isn't a primary part of gameplay I don't see why that would be an issue. As far as clean racing, that's why there are numerous user-created leagues and tournaments that focus on clean racing. There's also private lounges where you can prevent randoms from coming in and disrupting things. It's really not as hard as you make it seem.

So, again, why does having a multiplayer mode preclude having a balanced, well-designed single-player mode?

You keep saying "preclude" as though I've hinted that because there's online gameplay, the offline content should be worthless. No where have I said that. In fact, I've repeatedly said I'd like more offline content. My point is that online play (for people that are willing and able) is an excellent alternative to grudgingly replaying offline races over and over. The fact that online play is often more challenging and engaging than offline play is just a benefit.

Perhaps because this isn't Gran Turismo: Online. It is Gran Turismo 5, and thus is expected to carry most of the things seen in Gran Turismo 4. And Gran Turismo 3. And Gran Turismo 2.
Not to just say screw it to some of the expectations of the GT series single player mode, sometimes intentionally, and then hope that "well, there is an online mode" is enough to stifle any of the criticisms; and to hell with those who don't agree or can't comply.

Again, no where have I said I'd turn down more offline content. I'm certainly done with all the A-Spec events I care or have time to finish right now (and have been for a while). My point was that PD added a new feature and this feature allows for as much unique, non-repetitive play as the player wants. If that's a door someone cannot or will not open, so be it. It doesn't change what's behind it.
 
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Interesting. I think the ability to online race is the only "sim" aspect of this game that keeps me playing. I hardly ever do A or B spec anymore. So you aren't interested in an iRacing type game since it doesn't offer AI challenges? Only curious I don't mean it in a confrontational way.

Indeed. The whole online proposition does not interest me at all. Network gaming was a nice gimmick back in the days of Quake but I've long since grown tired of the whole thing.

Maybe I'm strange and oldfashioned, but my game time is 'unwind time'. I want to disconnect from the world and enjoy myself without requiring interaction with, and relying on other human beings. I do enough of that in my daily life.

I can suffer the lousy AI in GT if it means I don't have to deal with irritating little kids online that have another idea of fun than I do.

And, like I stated earlier, my game time is scarce and scattered. I simply do not have the time/agenda that allows more 'organized' sorts of online competition, like racing leagues and race teams.

The few times I went online I just wasted a lot of time dicking around in pointless open lounges while I could haven been exploring new challenges and earning credits offline if this had been GT4.
 
Maybe I'm strange and oldfashioned, but my game time is 'unwind time'. I want to disconnect from the world and enjoy myself without requiring interaction with, and relying on other human beings. I do enough of that in my daily life.

I can suffer the lousy AI in GT if it means I don't have to deal with irritating little kids online that have another idea of fun than I do.
We disagree on a lot of things, but I do agree with this 100%. I like online racing and all that, but sometimes just being away from everybody is the only way to really enjoy a game. There have been several PC games I've played with online capabilities (think Warcraft II vs. WoW), and I don't use those capabilities for that exact reason. From that perspective, the online aspect as a supplement to the offline content isn't a satisfactory answer.

I don't think this invalidates charliec's argument about online supplementing the offline experience, though. It might not be the right thing for some people, but that doesn't make it bad, and worthy of the absolute bashing that some people do. (all the while actually playing/enjoying the game)

I think that the reality is that this isn't the right game for some people, who were really counting on it being the perfect driving game for them.
 
Honestly, that argument (that broadband internet is not available everywhere or people don't want to play online) holds as much validity as someone saying an S2000 is a terrible car because they only have one arm and the S2000 is only available in a stickshift. It explains to me why they don't like it and why it won't work for them, but I don't see how that's a valid critique of a product as a whole.

That's a strawman. As already stated several times, online can never be substitute for offline content (unless you're subscribing to an MMORPG or something).

Let me clearly explain the fundamental difference between offline and online for you:

Offline content has a guaranteed minimum quality level. PD, the developer are responsible and accountable for the quality of this experience. They are responsible for orchestrating it, getting the learning curve right, balancing the challenges/difficulty levels, managing the reward systems, keeping things consistent and predictable, guiding you through all aspects of the car&track collection - because that is what a proper game-developer does.

Online content on the other hand, can never be guaranteed. You are at the mercy of the average internet populace. And, quite frankly, I don't like those odds. It only takes one a-hole to screw up a 20 minute race (provided you can even find a worthwhile race). Online gaming makes devs lazy. They just provide you with some tools and let you figure out how to entertain yourself while they sit on their backsides.

At the same time, I can't do online what I can offline. If I feel like driving aggressively, winning by bumping the competition off the track, I can do that offline because Bob doesn't care. If I want to destroy the hot-hatch cup with a Mclaren F1 I can do that offline. Online I would be considered an assclown for doing that because it ruins the game for others.

If you get fun out of online gaming, more power to you. But it can never be a substitute for a well designed offline experience.
 
That's a strawman. As already stated several times, online can never be substitute for offline content (unless you're subscribing to an MMORPG or something).

Why do you think I'm saying it's a substitute for anything? I've never said one substitutes the other. I've said supplement repeatedly. There's a big difference.
Let me clearly explain the fundamental difference between offline and online for you:

Offline content has a guaranteed minimum quality level. PD, the developer are responsible and accountable for the quality of this experience. They are responsible for orchestrating it, getting the learning curve right, balancing the challenges/difficulty levels, managing the reward systems, keeping things consistent and predictable, guiding you through all aspects of the car&track collection - because that is what a proper game-developer does.

Online content on the other hand, can never be guaranteed. You are at the mercy of the average internet populace. And, quite frankly, I don't like those odds. It only takes one a-hole to screw up a 20 minute race (provided you can even find a worthwhile race). Online gaming makes devs lazy. They just provide you with some tools and let you figure out how to entertain yourself while they sit on their backsides.

At the same time, I can't do online what I can offline. If I feel like driving aggressively, winning by bumping the competition off the track, I can do that offline because Bob doesn't care. If I want to destroy the hot-hatch cup with a Mclaren F1 I can do that offline. Online I would be considered an assclown for doing that because it ruins the game for others.

If you get fun out of online gaming, more power to you. But it can never be a substitute for a well designed offline experience.

I agree with all of this. Again, I've never said one was a substitute for the other.

That said, probably 80% of my time playing GT5 now is spent online, playing against people I'm friends with in real life. Clearly, it's capable of supplementing offline content, including earning XP and credits. The fact that I can play these friends in races that are much closer than any offline race I've been in has made the online mode more exciting to me than the offline mode, because, let's be honest, no one here is arguing that A-Spec and the rest of the offline content is overwhelmingly complete.

Again, yes, I'd like more offline content. Yes, online gameplay can supplement that lack of offline content. I don't see how the inability or unwillingness to access that online content by some makes it less valuable for the people that use it every day.

Responding to the bolded section, yes, online gameplay can be a crutch, without a doubt. Given the depth of offline gameplay, you can see why they would want one. That said, I almost exclusively play with friends. I'm not at the mercy of anyone, no one screwing up a race. Just competitive exciting racing. Much more so than the developers could ever give, because I know I'm actually racing against another person (and I am talking to them the whole time). So, yes, while online play can be a crutch, it can also provide some of the best gaming experience, bar none.

EDIT - Going back and reading this thread, the only people I can find that are trying to connect online gameplay as being in place of or a substitute for the offline content is you, MuoNiuLa, and Toronado. If this is the only point you've been arguing, then...I don't know who or what you're arguing against because I don't believe that's been stated by anyone to be the case. Everyone else has said it's supplementary content. It's something to do in addition to A-Spec, assuming you don't want to grind. No one has ever said it's an excuse for lack of offline content or a substitute for lack of offline content. The only thing I've been arguing is that, yes, it is supplementary content, as I believe is evidenced by the people in this thread that have turned to online game play to avoid grinding A-Spec.
 
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Hi, didn't anyone notice there's a PAUSE BUTTON!! Just let the 24hrs at La Mans go to sleep until you can resume. Just leave it pluged in. Not like the real thing though!! but it's only a game. Yours, Chris Speed.
 
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