Do you Host? what's your Download/Upload speed?

  • Thread starter TheMoose
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Who needs a xbox? I gotta PS3!
I'm wondering what kind of down load speeds those that have hosted have.
I only have 3 meg service where I live so I've never hosted but I see some hosts have had problems hosting full fields, just wondering at what speed the host can run a full race & at what speed problems start to creep in.

This will be good info to know when we get private races, we can make sure the host can handle the loads.

http://www.speakeasy.net/speedtest/has a free speed test & if everyone uses the same site to do the speed test we will get more consistent results.
 
Yep, upload speed is more important than download speed for the host.
 
i'm only on 2mbps soon to upgrade to 8mbps. but i have hosted quite a few races, in the day i can hold around 3 people and in the night i can hold around 7-8.
 
My cable modem peaks at about 12Mbps down and 1600Kbps up, last night it was around 8up and still 1600 down. I host about 90% of the races I'm in and have had as many as 15 players in a race I hosted.

Edit: I just went to 2wire.com to take the test there and it doesn't report download speeds, just upload. I usually go to BroadBandReports and use the first flash test to test my speed.
http://www.dslreports.com/speedtest
 
The upload speed is the important one for the host of a race. Here is a more better test for online racing...
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http://www.speakeasy.net/speedtest/
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My speeds tested as 7649 Kb/Sec download, 365 Kb/s upload. But the speed can vary, depending on time of day, and the volume of traffic on my cable server's immediate area. I have a wired home network, with a 4 port router, 3 ports in use. A brand new Linksys Broadband router.
I host 99% of the races I enter. My connection can handle up to 8 cars. Any more than 8 cars and there is problems with disconnecting. Sometimes there will be just a few cars left in the race, like maybe 3. Sometimes the race is completely wiped out, and I (as the host) see the position counter go to 1/1 (upper left hand of the screen). This type of disconnection always happens right after the start of the race, sometimes just before the start.
According to the in-game manual, under "network"...
8 players, host upstream: 512 Kb/s...host downstream 170 Kbs/s (star type connection)
16 players, host upstream:2.3 Mb/s...host downstream 440Kb/s
There are also listings for the full mesh type of connection, with much lower requirements. But the star or mesh connection method "is selected according to connection conditions, and it's not possible for the player to view or select the type of connection."

Notice my upload speed ( about 365 Kb/s ) is LESS than what is listed for 8 players ( 512 Kb/s ). Yet I can successfully host 8 players...but NEVER more than 8.
 
Very soon I shall be on 23mb down/1.6mb upload for £15 month once my exchange has been enabled. One of the main reasons for changing ISP is so I can host when the option for private rooms becomes available. If I tried now with my current connection it would be a lag fest
 
100/10Mbit and I've yet to race online without being the host.

Online speed tests aren't and cannot be reliable, take them with more than a pinch of salt. Biggest problem obviously is your routing to the test servers, for example for me it doesn't make much sense to test my connection speed againt a server on the other side of the planet. However, if you're into them http://speedtest.net/ looks decent.
 
Notice my upload speed ( about 365 Kb/s ) is LESS than what is listed for 8 players ( 512 Kb/s ). Yet I can successfully host 8 players...but NEVER more than 8.
I was playing around with the QoS setting in my router last night and hosted a race with 9 racers with my upload speed limited to 64kbps. We only got as far as the standing start before everyone got disconnected, but I was still selected as the host. Maybe I was selected as host because of a successful track record of being the host.
 
Maybe I was selected as host because of a successful track record of being the host.
That sounds about right. On the other hand, I wonder if PD is keeping track of how many races I'm NOT a successful host? I hope so.
 
I have 10 down 1 up. I seem to be hosting the majority of my games, maybe like 7 out of 10 games if not more, although i am uasely in the 500 PP expert and often its just 4 players or less in the race.
 
I have COX digital cable internet. I don't know all these numbers and speeds you all are posting but I host about 75% of the time and late in the evenings I can run a full 16 field of cars with little lag on my end. I know it cost me close to $60.00 a month so it better be good.
 
I don't know all these numbers and speeds you all are posting
That's why you do the tests on either of the numerous links already provided on this thread. To know the numbers. 💡


Just went on Speedtest.net and my results were:
Download: 3630kbps
Upload: 244kbps
Ping: 20ms (server is really close :))

It's on a 4Mb cable connection.
 
I just found something that may explain why all of us with fast connections have grueling Download times on our PS3.

On my PC the speed test was 6503 down and 1599 up.

On the PS3 it was 3331 down and 1488 up.

No wonder it takes fives days to download a demo, or a system update!:crazy:
 
I just ran the speed test and my speeds are reported as 4,451kbps down and 579kbps up with the Seattle server. I have the tcp/IQ meter running most of the time and it generally averages around 3,000kbps down and 650kbps up. I have 3 PCs and PS3 online via wired connection and up to 3 PCs plus Mediagate media server using RF.

The PS3 was originally hooked to my router on mildly secure RF and I had a lot of inconsistency with my connections. Often dropping out and hardly ever hosting. I switched to wired connection and now hosting at least half of the races I enter as well as having a much more stable connection to PSN. I must congratulate Sony on the ease with which I can make/change my network connection.

Hard to know why racers drop out. I have always put it down to them just quitting rather than losing connection. I have had the occassional race fail at the beginning of a race but never when I have been hosting.

I also seem to recall reading somewhere that the PSN server does in fact keep note of the success or otherwise of hosts and chooses race hosts based on that info.
 
:yuck:
I just found something that may explain why all of us with fast connections have grueling Download times on our PS3.

On my PC the speed test was 6503 down and 1599 up.

On the PS3 it was 3331 down and 1488 up.

No wonder it takes fives days to download a demo, or a system update!:crazy:


OMG did I not write this in English? Why is my Download and upload ability so much slower through my PS3?, hell through everyone's I'd imagine.
 
Sorry for being a bit off-topic, but I recently restarted my router and now GT5P reports me being NAT 0. I used to show up as NAT 2. I didn't know 0 was an option. Is this bad or good?
 
This is actually quite a complex issue. In some countries they sell you 8Mb for example but in fact a lot of the time you only get 2Mb or less. The same with upload speeds (the A in ADSL being Asynchronous compared to SDSL which has the same speed in both directions). This is often due to them overselling the available bandwidth. So a good result on one of these site may not mean much.

Then there are things like the routing of your packets which means you get different "speed" and latency depending on where you're connecting to. In the early days I remember getting double the throughput to a server in another country compared to one a few kilometres away due to the connections I had to go through.

Then there's your local set-up. If your wife/kids etc. kick of a big download or stream a video you could be fighting for bandwidth. If you've got a poor quality router (wireless ones often vary due to signal quality problems). I've seen a 1Gb connection ruined by hub that would only do 100Mb half duplex.

There's also how you've set-up your PS3, although by default mine seemed to be pretty good. It correctly detected a full-duplex100b connection

Anyway, the point wasn't to give a list of network problems but to point out how many factors come into play.

I was a host a few times but my old firewall didn't like that and the PSN seemed to pick up on this and now I haven't been a host for sometime, even though that problem is now fixed. I seem to have a steady 4Mb/360Kb throughout the day.
 
8314 Download

535 Upload

I never get to host unless there is only 2 or 3 people and even then it's 50/50
 
How can you tell if you're the host?

I usually start with an empty list with only me, then the list populate gradually. Am I the host then?

Anyways, I have a 10Mbit connection, both ways, full duplex. Any test I take I get at least that. Usually end up around 12Mbit for download, and anything between 11 and 18 upload. I usually don't have a problem online in any game. Occationally a player might be lagging, but as it's only that one player I've assumed it's his end that's the problem.
 
I never get to host. Which is fine I just wish I would sop getting "you have been disconnected" on the last lap. :mad:
 
The upload speed is the important one for the host of a race. Here is a more better test for online racing...
-------------------
http://www.speakeasy.net/speedtest/
--------------------
My speeds tested as 7649 Kb/Sec download, 365 Kb/s upload....I host 99% of the races I enter. My connection can handle up to 8 cars...


Well this is very interesting because using the same speedtest I get similiar results, in fact my upload is slightly higher - I have taken part in 200-300 races and I have never been host! (assuming first guy in the player list is host)
 
This is actually quite a complex issue. In some countries they sell you 8Mb for example but in fact a lot of the time you only get 2Mb or less. The same with upload speeds (the A in ADSL being Asynchronous compared to SDSL which has the same speed in both directions). This is often due to them overselling the available bandwidth. So a good result on one of these site may not mean much.

Then there are things like the routing of your packets which means you get different "speed" and latency depending on where you're connecting to. In the early days I remember getting double the throughput to a server in another country compared to one a few kilometres away due to the connections I had to go through.

Then there's your local set-up. If your wife/kids etc. kick of a big download or stream a video you could be fighting for bandwidth. If you've got a poor quality router (wireless ones often vary due to signal quality problems). I've seen a 1Gb connection ruined by hub that would only do 100Mb half duplex.

There's also how you've set-up your PS3, although by default mine seemed to be pretty good. It correctly detected a full-duplex100b connection

Anyway, the point wasn't to give a list of network problems but to point out how many factors come into play.

I was a host a few times but my old firewall didn't like that and the PSN seemed to pick up on this and now I haven't been a host for sometime, even though that problem is now fixed. I seem to have a steady 4Mb/360Kb throughout the day.

Actually here in the UK variable broadband has become standard so its sold as 8mb (maximum) but you will never get that unless you are literally next door to the phone exchange - I get about 6mb
 
My down is 25.5 mb and my up is 1.6 mb. However, this is testing at my PC and the PS3 is hooked up via wifi over 50ft away (getting a 65% connection). My NAT type is a 2 and I host about 95% of my races and seem to only be able to handle 12 cars by the end of a race.
 
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