Do you really want damage?

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I'm not a big fan of physical or cosmetic damage, especially on some of the rarer, top end car. Like I said in another post, why would I want to have to worry about turning something like a GTOne or a 787B into a steaming pile of metal?

Mechanical damage, however, is something else - and something I hadn't really thought of. That would be very good. I understand the technical veiwpoint on monitoring different statistics to calculate damage, BUT, have things like brake wear and brake fade, engine damage and power loss and rev loss for abuse, overheating engines, gearbox damage etc. etc. would mean that in enduro races the drivers would really have to nurse their cars like the real ones do. That is pretty realistic.

However, for the sake of making the game suitable for everybody, you would need to make damage selectable for the whole game, not just parts. Maybe there could be a prize-money penalty or limit on prize car if you select it off for a pro or endurance race. Who knows?

Maybe have a two part selection: neither, only mechanical, mechanical and surface, and both.

The other thing is if you have a write-off crash, maybe instead of DNFing, the game could pause for a moment and give you several options: DNF and return to pits, return car to pits and repair (with the appropriate time penalties for that), or maybe the option to pay the penalty cost of repairs, plus a time penalty, and reset either at the position you're in or in the pits. The last two options would allow you to continue the race, hence solving the "suckfullness of crashing out of a long enduro after 1 1/2 hours of racing". If you want to crash out, you can. If not, you can keep going, but it costs you!

The total damage could be calculated and the number of laps that it takes to repair the car could be added to your opponents. This would eliminate any waiting time on the player's part, and enforce the realism of being grounded by a crash. This gives people the ability to keep going if they want to, but not give them a free ride to victory, even if they do still win. (After all, the race leader in a real enduro could crash, fix the car and be back on the track still in the lead, if his initial lead was big enough...)

Since we're talking about being DNF'd for major stacks, what about black flags for collision violations or short-cutting off tracks? That would teach people to race a bit nicer.

Just some thoughts.
 
Performace damage, non visual only - i think thats the only way for damage to be implemented at present without being very frustrating, i.e your point r.e endurance races.

I do want to see damage, fully modelled scratches, dents the lot, but only when the technology is available to made it look seamless and intrinsic - everyone knows that if you crash into a wall at 100mph ur gonna smash the car up - i do think that damage would frustrate players especially noobs - have a go at richard burns rally (PS2) to see some superb, ultra realistic damage modelling - which unfortunatley makes it ultra-frustrating too!

I think detail is vital and to see lack of it in any damage model would be unfaithful to the GT series. So no I dont want damage at the moment...
 
I partly agree with you, Void. That's why I hate the 10 sec slow-down penalty in GT4:Prologue. No damage at all (GT1,2,3) is not realistic but it only means that the development team didn't pay attention to that aspect of the game. Slow-down penalty is worse : they considered the contact with walls or AI and only found a dummy solution to it. :yuck: :yuck: :yuck:
 
flat-out
I partly agree with you, Void. That's why I hate the 10 sec slow-down penalty in GT4:Prologue. No damage at all (GT1,2,3) is not realistic but it only means that the development team didn't pay attention to that aspect of the game. Slow-down penalty is worse : they considered the contact with walls or AI and only found a dummy solution to it. :yuck: :yuck: :yuck:
I agree. 👍
 
The 10 sec penalty is gone forever. They just had to rush things for Prologue and decided that the 10sec penalty was the easiest way out. The new system rocks though (blurry-vision thingy). And I'm pretty confident that's what they are going to use in GT4 👍
 
usernamed
The 10 sec penalty is gone forever. They just had to rush things for Prologue and decided that the 10sec penalty was the easiest way out. The new system rocks though (blurry-vision thingy). And I'm pretty confident that's what they are going to use in GT4 👍
Yeah that blurry thing is a good idea. It's worse than the impact penalty because it can make you sick. :sly:
 
flat-out
I partly agree with you, Void. That's why I hate the 10 sec slow-down penalty in GT4:Prologue. No damage at all (GT1,2,3) is not realistic but it only means that the development team didn't pay attention to that aspect of the game.
There was damage in GT2.
 
Nemo
damage modelling would limit the amount of cars because you need different levels of a damaged car, i would by far rather have no damage and 500 cars!

or you could just do it all from a programming standpoint ala burnout 3, and not have different models of the car with different damage. i have always thought that it would be cool if they just showed the damage whenever you wrecked, but then it fixed itself, also ala burnout 3
 
I wouldn't like that, they could just creat each car in bits like each body panel seperately and use a more advanced version of RD's polygon deformation engine which basically just make all the bits deform without having to model each deformation seperately.
 
enphynity
or you could just do it all from a programming standpoint ala burnout 3, and not have different models of the car with different damage. i have always thought that it would be cool if they just showed the damage whenever you wrecked, but then it fixed itself, also ala burnout 3
If you didn't notice, Gran Turismo 4 isn't Burnout 3.
 
damage would be nice in GT4 i'm not saying that your car should be totally messed up, but a little scratch here and there or a loos bumper, spoiler, doesn't nesseceraly mean you chould give up on that race, so i think a little damage can't do no harm, it only brings the real thing even closer.

Greetz
Gt Knul
 
Damage means performance drop, not just visual effects.

This polygon deformation system, how many polygons are the cars that it works on?
 
I want damage for one reason to show true skill, I don't want it to be to out of control but just enough to show visual body damage. another good thing that maybe they should put in is be able to red line your RPM's still your engine over heats and blows. I want this because I'm a drifter and sometimes you need that extra RPM to pull you trough. I know how you people are going to say stuff like then your racing and forget to shift yeah its a problems but this game is a simulator right? I think they should include stuff like that.
 
JNasty4G63
I want damage. Lots of damage. I mean, sure, sometimes I like to just drive around and do donuts, ram the computer off the course, and what not. I can use Arcade Mode for that. But, the game is called the "Real Driving Simulator" for a reason. True, it would take some extra time to work out the damage models and what not, but personally, it would be worth it.

Like people said before me, in real racing, even the smallest bump or hit on the wall can really mess up a car. I mean, they can just make it an option to turn on. Or, like the did with the tire wear in GT3, they could have it not in effect during the Beginner league, and then come on later in the higher Amateur and Pro Leagues. By the time you get there, you should be good enough to avoid walls and other cars. At that point, if you hit a wall on the last turn of an enduro or 10-lapper and end the race, tough luck. Get better and try again. To me, it would just make for soo much more realistic racing.

I mean, take the F1 race last weekend for example. Schumacher was running very well in the race, and probably would have pulled a 3rd, or even 2nd place finish out of the race. But, while under a caution, he unexpectedly braked hard, and while trying to avoid a direct rear-end hit, Montoya bumped wheels with him. That sent Schuey into the wall, and out of the race. Tough luck, for sure, but thats racing. In real racing, you can just as easily get put out of a race as easily as you can wreck yourself out. Its just part of real racing, and I really want to see it. Just make it an option, so all the arcade racers are happy. But, there are some of us out here that want realistic racing.

Hilg[/QUOTE
i agree damage would be a great feature i love racing simulations like fi 04 and v8 supercars two i think it would take the game to a new a whole new level the 10 sec penalties in gt4p have helped increase concentration but the only problem with that is if a ai car rams you up the arse he gets no penalty and the cars are definetly more human making mistakes depending on your oppenet setting. but with damage it has to be perfect or it will annoy the **** out of me like in F1 when you hit a wall the nose cone comes of perfectly wheere its bolted to the car like a mechanic has removed and in v8 2 the slighest tap causes your windcreen to shatter so it has to be perfect
 
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