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The usual Tenacious wall of text is coming.
Dev, you sure think strangely, and this is why people have so much trouble dealing with you sometimes. Your above example is a great example. You just kind of glom a bunch of notions together which have nothing to do with each other.
You realize I said they were entirely to illustrate the plausability and not infer that it's what actually happened right? And I don't just glom random notions together, I put togehter a plausible string of events that, in the vacuum of actual insider knowledge that we all pretty much live in, are as reasonable to consider as any as long as you bar preconception of some kind of infalability.
And yes, PD modelers and coders did build and paint the car - virtually - and assign parameters to it, but it was just one car. There was no mention of whether a group of modelers and programmers went on the expedition too, and I'm assuming they didn't. Maybe you do, but we have no indication of this, and it would make sense that they didn't because this was Adrian's baby and he had his own team of designers there. It was a PR-slash-dream inclusion, and as such involved the PR and advertising people of SONY Computer Entertainment.
Too little is known to assume anything either way... it could have been the fastest built ever, with a 3D scan done of a model car and redbull engineers calculated and input all the values for the physics engine for PD or it could have been a drawn out project that took a lot of involvment and work from all parties infolved being creative and thinking through details.
Unlike you I am not assuming either way, I am just saying we don't know but here's what's plausible.
I suppose you could say that when Kaz was galavanting around the world, that the team back in Japan just kind of did whatever the heck they wanted to because The Master was gone and the kids could run free. Crazy ideas were proposed and acted on without any guidance from their boss. But that would be a pretty hard supposition to support.
And you blame me for gloming on to random ideas
I said perhaps we were seeing less of a team leader in Kaz... which is far from the kids run crazy. Do you ever get tired of putting words in my mouth to make a point?
You do this kind of random thinking too much. It's like when you mentioned a few days ago about NASA taking bids on production work for their stuff and signing cheaper bidders, and how this caused no small problem for Apollo 13. Yeah, true. But then, isn't this the same issue when I mention Turn 10 hiring work from Vietnam? Bottom dollar versus quality? But no, you and Lucas have to turn it into racism instead of dealing with the substance of the matter.
First off it wasn't random as it clearly was related to the point (cost vs return) and secondly I questioned why you brought up Vietnam evey time as if THAT in particular and not the outsourcing so much was the problem... it seems very much you have a thing against Vietnamese in that sense.
And as I said, you keep arguing the Vietnamese outsourcing was cheap and bad for the final result and I pointed out the flaw in your logic that is evidenced right in GT5: The entirely in house done game has plenty of flaws of it's own, many of which are on par with the flaws we have seen in the Forza series.
BTW that's where that ends, I am not letting you drag this back into a Forza vs GT thing again as you are so good at doing.
You just pick and chose stuff, decide what's relevant in your discussions arbitrarily. By the way Lucas, go (somewhere) and (do something). Have fun with that.![]()
I pick and choose stuff that IS relevant to the disucssion... it's just you like to dismiss things that counter your points.
I have a feeling you've mentioned that the online system is broken because PD just wasn't focused on what to do with it, rather than the fact that SONY didn't have the online structure in place they hoped they did to handle GT5.
1: I don't get why we must differentiate so much from Sony and PD when they are so closely tied.
2: Sony doesn't have the ability to support the online infrastructure for one (albeit very large) game? Now who's just guessing and throwing things out there...
Let's discuss this. It's assumed that there was some kind of disconnect between PD and SONY with how much traffic could be devoted to the game.
FTFY
GT5 is way too connected to the internet, even to the point that the menu system is.
I don't think you understand how stuff like this works... an application can dial home and an unexpected connection failure may lock up the system on whatever screen its on. This does not mean THAT SCREEN was trying to dial home.
So on the first day or so, we were told to unhook our PS3s if they weren't running smoothly. Something I unfortunately missed because I hadn't got around to installing my game till saturday, but oh well. Anyway, the network SONY has in place now couldn't handle the online game Kaz wanted to build, which sounded like something even BIGGER than GT4 by a quantum leap. He wanted all that, user race builder tools, online leagues and seasons as well, not just a bunch of private servers and leaderboards. Unfortunately, SONY has to invest a bunch more in their PS Network for this to happen. Right now, it just can't. So the online team had to cobble something together, which right now isn't a whole lot. Sad but true.
I won't bother going into detail about how that's just a random bunch of ideas, but I will briefly touch on the fact that based on my understanding of network connectivity your idea falls somewhere between unlikely and inplausiable.
Yes, bad communication, bad planning. Because Kaz got tired and was losing interest in GT5? Sincerely doubt it. What do you think?
I wrote two long posts about what I think on pretty much that subject exactly.
And my point is that this has happened all through GT5. As mentioned above, the PS3 is extremely powerful but skimpy on ram. You might be surprised to know that I was on the PS Universe boards way back in 2006 saying it really needed about a gig.
I'm not... a lot of people are always everywhere telling companies what they need to put more of in. Not saying you don't obviously seem to know your hardware specs and all, just saying I am not surprised.
Thus, the whole team had to drop work on GT5 for GT PSP. This has obviously been a bad thing.
I have heard otherwise and we have seen that a lot of PSP assets were used in GT5 so it's not as cut and dry as that.
I don't see GT5 as suffering at all from a man who has grown tired of dealing with a son causing problems because he's entering his pre-adult years, allegorically speaking. Nor because Kaz couldn't wait to get out of the office and get away from GT, though I'm sure it was a much needed breath of fresh air. Everything I see is because Kaz is at the mercy of a storm of issues which rained on his banquet. Maybe I'm more wrong, and maybe you're more right, but I don't see any evidence which supports your side. And I think I have better support for my position.
In some ways we see it differnetly but in some ways we see it the same... it sounds like ultimately we do agree on one thing and that that is that priorities in multiple areas are pulling him in different directions... how directly responsible that is for a lack of direct enthusiasm for a certain project seems to be our main difference.
This is a bit random, but... Do you guys remember the Nintendo 64's Expansion Pak? Doubling the RAM it had for various games?
I mean, the HDDs are already exchangable, making the RAM/VRAM upgradable wouldn't be too bad of an idea for the upcoming generation of consoles, imho.
I would think this blurs the line between (and thus a strong part of the draw of) consoles vs PCs.
Also I have to wonder how well external connectors can keep up with the main bus speed.