Does a car need wheels?? gt/vision gt relented

  • Thread starter Thread starter Enzo_P1_GTR
  • 53 comments
  • 4,867 views

Enzo_P1_GTR

Premium
Messages
8,384
United States
Heaven
Just wondering does a car need wheels to qualify as a gt vision car? Why not a hover car :nervous: I mean if where talking about what cars may look like in the future wouldn't that be the next step in car design.

Ok guys i'll leave now
:dopey:

hoover_car_model__blender_3d__by_tomwalks-d4upes6.jpg
 
A "car" should have wheels. As in sections of trains are known as cars. Then, a car can be used as a boat, known as amphi-car(it still has wheels though). I think for it to remain classed as a car, it needs to keep its wheels.
 
We already have one in the game (VW Schwimmwagen). Not a hoover car, but an amphibious one. And PD does not even let us use it in the water (Sierra ?).
It is not exactly a Vision car, but close :lol:
 
Hovering sounds nice, but is it actually any better than using wheels? What would be the benefits?
 
Hovering sounds nice, but is it actually any better than using wheels? What would be the benefits?
Suspension for one thing - not needed. No need to account for the track surface contact at all.
 
Suspension for one thing - not needed. No need to account for the track surface contact at all.

But at the cost of needing engine power to keep the car hovering. You'd also need a system to turn the car, which may require additional power.
 
Yes. A car needs wheels. Specifically if they are attached to something like this:

3940708026_34872a6833.jpg


So I call those hovercraft ideas pure nonsense. Got to keep the game real.
 
But at the cost of needing engine power to keep the car hovering. You'd also need a system to turn the car, which may require additional power.
Of course, but you didn't ask what the cost or efficiency of such a system was, just the benefits:D. Presumably the hovering fans would turn to provide lateral forces, acceleration, braking etc. Perhaps they could borrow the frickin' laser beam from the Chapparal to power it
smiley-whacky025.gif


In a game with a laser beam powered car, and another with 1500hp and peak 20+g lateral acceleration turning 3 minute lap times at the Nurburgring, a hover car is actually rather conservative:sly:
 
Last edited:
Of course, but you didn't ask what the cost or efficiency of such a system was, just the benefits:D. Presumably the hovering fans would turn to provide lateral forces, acceleration, braking etc. Perhaps they could borrow the frickin' laser beam from the Chapparal to power it
smiley-whacky025.gif

Alright :P

Benefits: No suspension.
Cost: Handling like a dead cow.
 
Alright :p

Benefits: No suspension.
Cost: Handling like a dead cow.
Not necessarily. Take the power and weight of the X1 for the fans to provide vertical support and lateral movement and braking, and the laser for forward momentum. The car could be simpler and lighter because there's no requirement for downforce. So maybe two lasers, one facing forward for braking. All computer controlled to prevent disaster. Remember this project is about vision and there have been many GTP'ers here and in the news section that defend that have defended some of the technology as "possible" at some point in the future, even if it's not currently feasible. This is easily within that realm.
 
Not necessarily. Take the power and weight of the X1 for the fans to provide vertical support and lateral movement and braking, and the laser for forward momentum. Or maybe two lasers, one facing forward for braking. All computer controlled to prevent disaster. Remember this project is about vision and there have been many GTP'ers here and in the news section that defend that technology as "possible" at some point in the future, even if it's not currently feasible. This is easily within that realm.

Well, it seems like an awful lot of work for something that can easily be achieved by simply using wheels.
 
Well, it seems like an awful lot of work for something that can easily be achieved by simply using wheels.
And a laser seems like an awful lot of work/money/technology for something that can easily be achieved with a conventional engine.
 
And a laser seems like an awful lot of work/money/technology for something that can easily be achieved with a conventional engine.

With a rocket engine perhaps. Not with a combustion engine.

Here's a nice video by the way :)

 
Last edited:
Just wondering does a car need wheels to qualify as a gt vision car? Why not a hover car :nervous: I mean if where talking about what cars may look like in the future wouldn't that be the next step in car design.

Ok guys i'll leave now
:dopey:

hoover_car_model__blender_3d__by_tomwalks-d4upes6.jpg
"gt vision car" or rather a Vision Gran Turismo; I always thought they should eyes as headlights (or another part of the cra). :confused:
 
Agreed. Frickin' laser beams, 20 lateral g's, and F1 qualifying tires on a Vitz would all like to say hello...
smiley-greet019.gif
It's kinda hard to explain your way out of a legitimately flying hovercar.
 
It's kinda hard to explain your way out of a legitimately flying hovercar.
What's to explain? Hover technology exists, it's used everyday. Laser powered cars and cornering at 20 g's does not. Easy to argue that hover racing cars are far closer to reality than some content in GT5 and 6.
 
What's to explain? Hover technology exists, it's used everyday. Laser powered cars and cornering at 20 g's does not. Easy to argue that hover racing cars are far closer to reality than some content in GT5 and 6.
It just seems, a bit too far. And 20g's of cornering is hyperbole as no machine can pull this off in GT6.
 
I thought the max lateral Gs the RB Fan cars pulled were atleast 10Gs, that's new.
What's new is the Motec analysis. As far as I know, the X1's actual performance hasn't changed since it was introduced in GT5.
 
IMO a hover car would be useless in game. most tracks they would have trouble navigating at all, maybe could make it around daytona oval. Hover craft do not steer well, very wide turning circle that would get wider and wider as speed increases. Even on a track like daytona oval I would imagine that they would not be able to go very fast without smashing the walls.

As for the other cars pointed out that are in game, I have no idea what the theory is behind the laser but I suppose that is possible at some point. The X1 fan car is extreme no doubt but also within the realm of possibility and as for the tires that you can put on various cars that is surely can be done just not much point in it.

Imagine a 2000hp hover car that will be smoked by a stock 49 beetle on a tight track.
 
What's new is the Motec analysis. As far as I know, the X1's actual performance hasn't changed since it was introduced in GT5.
Newer X cars make even more downforce. The X2014 Fan Car mainly.

The original point was about whether or not a machine needed wheels, I believe that no wheels is pushing the boundaries alittle too far. Even beyond Laser Propulsion and Formula car levels of downforce combined with a fan.
 
Newer X cars make even more downforce. The X2014 Fan Car mainly.

The original point was about whether or not a machine needed wheels, I believe that no wheels is pushing the boundaries alittle too far. Even beyond Laser Propulsion and Formula car levels of downforce combined with a fan.
i welcome the idea of a hovercraft like car, where you control the thrust instead of the wheel torque. if its a mini jet engine with thrusters that can point strait or at side angles (for turning), it would be super fun to do drifting in every corner and maintain 100% control. we already have the physics for thrusting because thats exactly how the X2 is propelled.

also the X2 has unique downforce, the exhuast is forced upward and pushes down on on the vehicle (atleast thats what i understand from the marketing video).
 
Back