Does braking power differ car to car?

  • Thread starter Thread starter Ryen49
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I'm wonder does braking power diffrer from car to car? I know weight is issues but if you take two cars that weigh about the same and gt3 and do a brake test will they both come to a stop in the same diffrence if say you braked from 60mph....If so thats cool that PD put braking power into the physics engine for each car instead of a general setting...
BTW this is stock brakes not modded brakes with a barke controller...
 
Some cars, especially older ones have very poor brakes compared to more modern cars with a similar weight. Try doing a braking comparison of a Shelby Cobra with a 2000 Miata. Eventhough the Cobra is a faster car, which requires better brakes, the Miata will obliterate the Cobra in braking, even if the Cobra has sport brakes.
 
Originally posted by Ev0
Some cars, especially older ones have very poor brakes compared to more modern cars with a similar weight. Try doing a braking comparison of a Shelby Cobra with a 2000 Miata. Eventhough the Cobra is a faster car, which requires better brakes, the Miata will obliterate the Cobra in braking, even if the Cobra has sport brakes.

Yeah the Miata did better then the Cobra.
 
Always wondered why the game does not simulate brake fade when you run stock brakes. And why certain cars (like Cobra) keep braking like shit even after you switch to sports brakes.
 
That gets me to, it's like you've gone out and bought some crash hot 6 pot Brembo's and the car still brakes like it's got fetta cheese pads on a millstone disk (or drum in the case of the Cobra).
 
Braking power is different in many cars, but not all cars.

Use mk's GT3gEdit utility. You'll see that there are numbers after the brake type (normal/sports). The higher the number, the better the brakes.
 
Originally posted by Famine
Braking power is different in many cars, but not all cars.

Use mk's GT3gEdit utility. You'll see that there are numbers after the brake type (normal/sports). The higher the number, the better the brakes.

Does that mean we could edit the characteristics of poor handling cars beyond the normal allowed settings?

That would be cool, but unfair during competitions.

Cheers,

MasterGT
 
In terms of brakes, no. You can only add non-standard brakes.

Example - the poorest brakes in the game are the normal ones belonging to 113 of the standard purchaseable cars, with values of 26 at the front, 19 rear. You can happily edit in normal brakes at 34/23, 44/28, 57/34, 74/41 or 96/50 (belonging to the F1s, the GT1s, the Zonda LM and the ZZII). Or sports brakes at 44/28, 57/34 or 74/41. But you cannot have brakes with any other "values".
 
What about the Zonda, with values of either 0.5 / 0.1 or 247 / 132, depending on where you happen to think the failure is?
 
if i remember right, downforce plays a role in break distances. try a car with very ajustable downforce. and break with min downforce front and back, and then try again with max downforce.
 
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