No, not like exploiting birthday cars and such. But this came to my thoughts earlier.
The GT series has always been strange in terms of difficulty. At the highest tier, the one that should be hardest logically, some of the races are pie, while at the lower end, some are not so simple. Licenses? Every license has had one of those challenges that just seems to require that much more than any other in it's class. I know in GT5, the S license was pie to gold, yet IC was by far the most challenging for me. I crushed the top tier of A Spec before the enduros, except Formula GT, where I was driving like a man possessed.
I consider myself fairly fast, 60/60 gold, nearly all Spec Events golded up to level 27 as well (Those not gold will be golded, just blasted through and haven't finished it off), I've been a GT fan since GT1, I've been through it all. Controllers were smashed at Mission 34 of GT4, but I did it. Fairly. 200 attempts later. (lol)
But I noticed something. GT5 in particular has the "win button" - Skid Recovery Force. Particularly with rally and some of the new seasonal events, it seems like they want us to use it. Face it, 95% of the people even here will not be golding a couple of them with legit fair driving. Wallriding or SRF, bumper cars to speed through an apex off a ricochet. Yet, turn on that magic bullet and presto, they become winnable - still require a decent drive - but possible. It's like they said "well, they could use this and go faster, so we better make sure we give those who have been using it a challenge still", forcing that for those in search of gold.
On one hand it's a challenge and that is great, but on the other hand it's absolutely positively absurd - Focus ST race where the AI gets a faster car + better tires + huge head start anyone? Okay, I'm a better driver than an AI, but are you serious? Do they think I'm the second coming of Ayrton Senna or what?
How about the convenient lack of punishment for cutting chicanes - such as the 2nd Chicane at Monza and the last Chicane at Nurburgring GP? Fly right on through at full speed off in the grass if you please, no reason not to? Deep Forest has that concrete patch (You could argue that one atleast) that will shave time off your lap for sure - again no reason not to. There are several other places you could if you really felt the urge to cut the track - all with no penalty of any kind.
Should I mention the horrible idea that making the default brake bias 50:50 thus forcing ABS unless you change it was?
They are doable, I won't lie and say that the events are impossible to do fairly. But at the same time, it really feels like PD wants us to turn the assists (Face it, SRF is a grip hack, it's a cheat) on, cut the track and make a charge.
GT isn't really a sim in my book, but - doing these seasonal events, I seriously feel like I'm playing NFS.
TL; DR - Anyone else get the feeling PD wants us to turn the assists / cheats on and start playing NFS instead of GT?
Yes, all my posts are long like this, I ramble lots.
The GT series has always been strange in terms of difficulty. At the highest tier, the one that should be hardest logically, some of the races are pie, while at the lower end, some are not so simple. Licenses? Every license has had one of those challenges that just seems to require that much more than any other in it's class. I know in GT5, the S license was pie to gold, yet IC was by far the most challenging for me. I crushed the top tier of A Spec before the enduros, except Formula GT, where I was driving like a man possessed.
I consider myself fairly fast, 60/60 gold, nearly all Spec Events golded up to level 27 as well (Those not gold will be golded, just blasted through and haven't finished it off), I've been a GT fan since GT1, I've been through it all. Controllers were smashed at Mission 34 of GT4, but I did it. Fairly. 200 attempts later. (lol)
But I noticed something. GT5 in particular has the "win button" - Skid Recovery Force. Particularly with rally and some of the new seasonal events, it seems like they want us to use it. Face it, 95% of the people even here will not be golding a couple of them with legit fair driving. Wallriding or SRF, bumper cars to speed through an apex off a ricochet. Yet, turn on that magic bullet and presto, they become winnable - still require a decent drive - but possible. It's like they said "well, they could use this and go faster, so we better make sure we give those who have been using it a challenge still", forcing that for those in search of gold.
On one hand it's a challenge and that is great, but on the other hand it's absolutely positively absurd - Focus ST race where the AI gets a faster car + better tires + huge head start anyone? Okay, I'm a better driver than an AI, but are you serious? Do they think I'm the second coming of Ayrton Senna or what?
How about the convenient lack of punishment for cutting chicanes - such as the 2nd Chicane at Monza and the last Chicane at Nurburgring GP? Fly right on through at full speed off in the grass if you please, no reason not to? Deep Forest has that concrete patch (You could argue that one atleast) that will shave time off your lap for sure - again no reason not to. There are several other places you could if you really felt the urge to cut the track - all with no penalty of any kind.
Should I mention the horrible idea that making the default brake bias 50:50 thus forcing ABS unless you change it was?
They are doable, I won't lie and say that the events are impossible to do fairly. But at the same time, it really feels like PD wants us to turn the assists (Face it, SRF is a grip hack, it's a cheat) on, cut the track and make a charge.
GT isn't really a sim in my book, but - doing these seasonal events, I seriously feel like I'm playing NFS.
TL; DR - Anyone else get the feeling PD wants us to turn the assists / cheats on and start playing NFS instead of GT?
Yes, all my posts are long like this, I ramble lots.