Does the game run smoother/better at 720p?

  • Thread starter Fogerty_Jr
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I run the game at 720P set on the PS3 settings menu ( my tv only supports 720P...well its panny plasma ).

I still see jaggies around the shadows but as far as frame rate its 100% rock solid...unless you drive in cockpit view then I get some slight frame rate slowdown, from my observations this is mostly caused when lots of cars ahead josle for position and go off track kicking up dust and debris...in all honesty it doesn't distract from your enjoyment of the game, well it doesn't for me anyway :)
 
wont change anything i think... every review ect says the shadows are jagged. ofc i would asume they all have a full hd 1080p screen, but... cant be sure can we? :P
 
I have some horizontal lines in the graphics once in a while, dos not look good.
Any other`s got that?
Maybe we need hdmi 1.4 to transfer data fast enough.
 
Honestly all 720p will do is have the PS3 downscale the final rendered image. I don't think it actually makes the game itself use a lower resolution.
 
Be patient people, we are in the era of "patch" so in a couple of months all the bugs and problems will be fixed...all the games that i played recently have had bugs fixed within months/weeks and with a good result.

Infact i am now hapy that i can't aford the game, most of all becouse when i will be able to buy it the bugs will be fixed the price will fall (GS will have GT5 from some kid that never hird of Patience) and i will buy a game that has no bugs, a good online feature with no problems, lower cost,more cars (due to DLC uploaded by PD) and will be what the game it's supose to be....MINDBLOWING AWESOMNESS.

Not ;and i quote; "oh noes the shadows look like shiz" "eww the normal 800 are ported from GT4 and look like shiz" "ehh meh i tried to get online and my PSTriple froze" "WTF when i install it dosen't go past the first screen and frezez my PSTriple"

So do what i'm doing (if you haven't bought GT5 yet) chill while you play some good old GT4 and try to get those Stealth GTone 787b etc cool cars or drift around Midfield...witch isen't in GT5...>for now!!!<

Botom line is... patience is a virtue.
 
http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis?page=3

Framebuffer/Image QualityLet's kick off the proceedings by taking a look at the physical make-up of the framebuffer. By and large, not a great deal has really changed from the rendering principles laid down by Gran Turismo 5 Prologue. The game still renders at native 720p with 4x multi-sampling anti-aliasing (MSAA) when your XMB is set to 720p mode, while the resolution shifts to 1280x1080 with 2x quincunx (QAA) when the 1080p mode is engaged. So we're not seeing anything like native 1080p resolution here, but you are getting a 50 per cent increase in the number of pixels rendered. Thin objects and specular highlights such as the sheen on the beautifully rendered cars (one of the most important elements in the game's visual make-up) definitely benefit from the increase in resolution, adding to the precision look of the game. However, up against the 4x MSAA of the 720p mode, the combination of the upscaling from 1280 to 1920 pixels in width, along with the use of quincunx anti-aliasing, does serve to make textures look a touch more blurred. There is an argument that Polyphony might have considered 720p with 2x MSAA for lowest resolution mode. Running at 60FPS tends to blend things naturally in the human eye any way, and this effect is amplified when everything is in motion, as in a driving game. It may also have increased performance and reduced tearing. That said, achieving 4x MSAA with frame-rates and details as high as this is indeed a technical achievement unmatched by any of Polyphony's competitors (Forza 3 is 720p with 2x MSAA, for example), and there is a definite feeling that Kazunori Yamauchi's team likes to push boundaries like this. The 3D mode is an interesting experience, operating at an effective 1280x720's worth of resolution per eye in the familiar top/bottom stacked HDMI 1.4 format. Here we see that the 4x MSAA is gone (presumably for performance and perhaps memory-related reasons) and the 2x QAA of the 1080p mode is installed in its place. There are no other changes made that we can see - you do
 
LOL. It doesn't matter what anyone says. At 1080p GT5 NEVER does 60fps. Only once in a while when there is only 1 car on the road, it will get close to 60fps.
 
The benchmark sites seem to disagree with you there.
Er, no they don't. The Digital Foundry article not more than two posts before yours shows that the framerate at 1080p rarely goes above 50, with the 720p mode being a couple frames better on average.


And you can tell just by playing that it doesn't run at a locked framerate.
 
I can tell just by playing it that it runs at a low framerate...

I still love the game, but still... The framerate is like an N64 game.

I don't even care anymore either. All PC monitors are blurry 60hz LCDs, so no modern PC games can have crystal clear smooth games... So they don't even try to make them that way anymore. I've converted to PS3 on a 1080p plasma for gaming. Since it won't ruin my eyes like PC gaming will do these days.
 
I can tell just by playing it that it runs at a low framerate...

I still love the game, but still... The framerate is like an N64 game.

I don't even care anymore either. All PC monitors are blurry 60hz LCDs, so no modern PC games can have crystal clear smooth games... So they don't even try to make them that way anymore. I've converted to PS3 on a 1080p plasma for gaming. Since it won't ruin my eyes like PC gaming will do these days.

Why not just buy a plasma monitor? They're not that expensive any more...

@Toronado... you got me, I should read the evidence myself in future instead of believing second-hand propoganda. Still, the overall FPS for that clip was (on average) pretty good :D
 
I've noticed some odd shadow effects in the Rally event, when the sun shines thru a fence or something the car becomes stripy! I guess that's the programming rather than the screen res. Im sticking to 1080.
 
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