Corvette & NSX
- All off, professional, S3
Great video Breaker. It looks as though the driver was also crossing hands over the steering wheel as well. 👍
i hardly find this entertaining without tire marks!![]()
Corvette & NSX
- All off, professional, S3
Can GT5 handle this ?
This is my rapid video
You see me doing a "countersteer" donuts using the brake to show you how the wheels should react the inside front wheel is not moving while the exterior one is running
Then some large donuts like in your video
Then I'm doing a donut with 0 contersteer
Then a burn... and using my horn wooot !
And a "real looking" spin out using full throttle
Thats how its done, great vid and it looks so much better with the tires leaving marks.
The driver stays consistent with the in car view and I don't think it crossed hands, but I do see him accurately finessing the wheel the way I did to keep the circle alive. I thought that was pretty realistic looking although it didn't show the right steering ratio since it was only 180 degrees in the animation. But with the wheel it was more than that.
In GT4 they had the drivers turn the wheels crossing hands when ever the wheel angle exceeded that. Especially in countersteered drifts. I think the reason why they haven't implemented in GT5 is because they aren't sure about making that available since the incar view provides immediate access to it in real time during game play.
My best guess tells me they are running into these two biggest issues if they correctly allow the hand over hand steering in the car. They would have done it if there weren't any issues because they have it in GT4. Thinking about these issues...
1. It covers up the gauges when crossing hand over hand.
2. How to correctly implement it when players use the controllers and steer full with the analog sticks and expect the driver to go hand and hand but it would revel how they are compensating controller players steering angle with respect to their driving speed and not allowing them to make mistakes like that. Otherwise lots of people would be understeering turns by turning too much.
I know they already have the code for it. Even the shift is there from GT4. So maybe they are just holding back this feature to get people to notice and will make it available on the final game. I've seen the driver turn hand over hand and shift gears in GT4 replays when using convertibles like the S2000 in drifts.
There's plenty of hand over hand countersteering from this old video of some GT4 drifting I made with the S2000 and in convertible replays will show you the driver steering and changing gears.
You can see it right away at 21 seconds into the video. The wheel is opposite locked past 180 degrees. Why they having made this available in GT5 Prologue I think are because of the two issues mentioned now that in car view is available.
Also very clear at 1:15 into the video.
I'm pulling this video out from another thread because there's too much other stuff in it. The reason for making this video is to answer the question...
Can we do donuts?
Using the Nissan 350z I explored some of the games new physics and worked on doing donuts and figure 8's to answer the many questions about if it's possible to do in Gran Turismo 5 Prologue. (less)
Added: December 29, 2007
I found my old digicam that has a dodgy video record option too so I thought I would do some donuts in the Viper GTS.
This was done with pro physics/no assists of course, but BUT I had S2 tyres on front and back, hence the struggle it had at the start when I was being a little soft on it (you can hear a couple clutch kicks to get it going).
Take note that I straightened up the front wheels later in the donuts, and the momentum kept me swinging.
I'm sorry about the poor visual and sound quality from my camera.
I actually did much better and tighter donuts in the Viper just before this, but it was buried so deep into the replay I couldn't be bothered.
Text...
I like the first corner on Suzuka for the camera angles... here's a quick video I made tonight:
I found my old digicam that has a dodgy video record option too so I thought I would do some donuts in the Viper GTS.
This was done with pro physics/no assists of course, but BUT I had S2 tyres on front and back, hence the struggle it had at the start when I was being a little soft on it (you can hear a couple clutch kicks to get it going).
Take note that I straightened up the front wheels later in the donuts, and the momentum kept me swinging.
I'm sorry about the poor visual and sound quality from my camera.
I actually did much better and tighter donuts in the Viper just before this, but it was buried so deep into the replay I couldn't be bothered.
cool, now can someone strap on some N2s and perform this http://www.youtube.com/watch?v=q62uQCEuu30 to see if it is possible, everyones is always doing donuts with S tires.
look above at the stang video... half the HP but its pretty darn real looking...
i got the game.. i dont have viper.. and i think its possible to have stuff in the game as u shown, but not as fast i think...
i dont care about doing a doughnut video, since in real life racing is not needed...
and i wanna see a comparison video ... something like this but with GT5
In GTR or rfactor.. u name it.. one you spin out a bit, you will spin out.. counter steer or any other tricks wont work there...