Drag Racing Help?

  • Thread starter Thread starter The Barkers
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The_Barkers
I have been drag racing for a bit now and I know some the basics as far as people have explained and looking on the forums. I normally drive FR on Indy and I understand how somethings in the tuning area are supposed to be, close gear ratios, stiffer spring rate in front lower in back and dampers still are a bit odd to me, chamber i have no clue and toe angle i just set to 1.00 in rear. I still however lack enough knowledge to beat other people I know on the game.

Just curious on anything I could be missing or should be looking into improving, i dont need a tune :P I will make it myself, just need a proper direction to go into.

Thanks :)
 
Dude, come in my Indy room tonite, I will tell you some secrets. all you have to do barkers is just ask and I would totally help u out man.

NUTZ34
 
The Barkers
I have been drag racing for a bit now and I know some the basics as far as people have explained and looking on the forums. I normally drive FR on Indy and I understand how somethings in the tuning area are supposed to be, close gear ratios, stiffer spring rate in front lower in back and dampers still are a bit odd to me, chamber i have no clue and toe angle i just set to 1.00 in rear. I still however lack enough knowledge to beat other people I know on the game.

Just curious on anything I could be missing or should be looking into improving, i dont need a tune :P I will make it myself, just need a proper direction to go into.

Thanks :)

dude Wat car u need help wit.....
 
dude Wat car u need help wit.....


I would like to narrow it down to just one or two, but I have a favorite tab with 61 cars that I drag with lol, Im not a super huge fan of awd an i hate ff so I just stick with FR, and im pretty sure all of the tuning for a viper would be different from a mustang but I figured if I could understand how all of the pieces work together for one car I could figure it out for the rest as well.

Thanks
 
First of all, you don't need camber on a drag car. It only makes you spin more. Toe angle? Eh, that doesn't get you any more grip, so just set that back to default (.20 degrees).
 
First of all, you don't need camber on a drag car. It only makes you spin more. Toe angle? Eh, that doesn't get you any more grip, so just set that back to default (.20 degrees).


Ah, yeah I read that on forums camber is not useful, less your turning but I have noticed a few handful of cars who have their rear wheels sticking way out on bottom, I know GT5 the tuning is different from real life so I was not sure if it meant anything to have camber. Alright, cool thank you very much for the tips.
 
First of all, you don't need camber on a drag car. It only makes you spin more. Toe angle? Eh, that doesn't get you any more grip, so just set that back to default (.20 degrees).

I’m no expert and maybe things have changed with recent patches, but I find camber on the non driven wheels helps… with the smaller tyre footprint it seems to cut tyre drag. Extra toe on some cars definitely seems to help too. The Speed 12 and others seem to benefit when the weight transfers and they squat. Several AWD models seem to launch better too.

Was it just my imagination?
 
I’m no expert and maybe things have changed with recent patches, but I find camber on the non driven wheels helps… with the smaller tyre footprint it seems to cut tyre drag. Extra toe on some cars definitely seems to help too. The Speed 12 and others seem to benefit when the weight transfers and they squat. Several AWD models seem to launch better too.

Was it just my imagination?

Less friction at high speed is correct. However you won't have as good as a lunch, and in my opinion the launch is the most important.
 
Cool, thank you both for your tips. It is nice to work off of each others experiences in the game too make things more clear :P
 
First of all, you don't need camber on a drag car. It only makes you spin more. Toe angle? Eh, that doesn't get you any more grip, so just set that back to default (.20 degrees).

Errm... wrong and wrong :)
 
DaLightninRacer
Errm... wrong and wrong :)

Hahahahaha I love it!!
I'm not what you guys call "pro tuners" but I think or hope that I'm alright.. And I find that a small amount of toe works wonders and regarding camber.. Have a look at some of the really quick vipers or no stripes.. That should give you an indication of how much is enough.. If I'm wring please let me know cause all feedback is good feedback :)
 
Less friction at high speed is correct. However you won't have as good as a lunch, and in my opinion the launch is the most important.

Having camber can be very usefull when tuning for tunnel drag's because if i wan't stretch out 1st really long i add camber to stop it from bogging.
 
I have been drag racing for a bit now and I know some the basics as far as people have explained and looking on the forums. I normally drive FR on Indy and I understand how somethings in the tuning area are supposed to be, close gear ratios, stiffer spring rate in front lower in back and dampers still are a bit odd to me, chamber i have no clue and toe angle i just set to 1.00 in rear. I still however lack enough knowledge to beat other people I know on the game.

Just curious on anything I could be missing or should be looking into improving, i dont need a tune :P I will make it myself, just need a proper direction to go into.

Thanks :)

Front Max on Spring Rate. Rear lower to 8.0 - 9.0 Range. Wheel alignment, I just leave along.
 
I have been drag racing for a bit now and I know some the basics as far as people have explained and looking on the forums. I normally drive FR on Indy and I understand how somethings in the tuning area are supposed to be, close gear ratios, stiffer spring rate in front lower in back and dampers still are a bit odd to me, chamber i have no clue and toe angle i just set to 1.00 in rear. I still however lack enough knowledge to beat other people I know on the game.

Just curious on anything I could be missing or should be looking into improving, i dont need a tune :P I will make it myself, just need a proper direction to go into.

Thanks :)

My PSN's jth_101/ jordanhumphries3 add me, I'll help you. I've tuned some cars for my friends before, I can help you tune you're s too!
 
Hahahahaha I love it!!
I'm not what you guys call "pro tuners" but I think or hope that I'm alright.. And I find that a small amount of toe works wonders and regarding camber.. Have a look at some of the really quick vipers or no stripes.. That should give you an indication of how much is enough.. If I'm wring please let me know cause all feedback is good feedback :)


I use a little toe too, but not good for some cars.
 
What's wrong?


This: "First of all, you don't need camber on a drag car. It only makes you spin more. Toe angle? Eh, that doesn't get you any more grip, so just set that back to default (.20 degrees)."
 
jth
This: "First of all, you don't need camber on a drag car. It only makes you spin more. Toe angle? Eh, that doesn't get you any more grip, so just set that back to default (.20 degrees)."

I know, I just would've liked an explanation as to why it wasn't right.
 
I know, I just would've liked an explanation as to why it wasn't right.

I haven't noticed by turning camber angle to say "2.0" that it makes my car spin more. It doesn't happen for me.
 
jth
I haven't noticed by turning camber angle to say "2.0" that it makes my car spin more. It doesn't happen for me.
Just think about it; when you have more camber, you have less of a contact patch.
 
Just think about it; when you have more camber, you have less of a contact patch.

…and this is exactly what you want on the non driven wheels. It can also be used to create a little wheel spin on the driven wheels to keep the engine within the right power band/range (depending on what car it’s used with).

You still haven’t explained why you don’t think toe is useful…
 
Last edited:
…and this is exactly what you want on the non driven wheels. It can also be used to create a little wheel spin on the driven wheels to keep the engine within the right power band/range (depending on what car it’s used with).

You still haven’t explained why you don’t think toe is useful…
Oh I'm a moron.. :lol: I was thinking of the driven wheels.



But how is toe going to get you more grip? Toe's only purpose is to make the car go in a straight line...
 
Oh I'm a moron.. :lol: I was thinking of the driven wheels.



But how is toe going to get you more grip? Toe's only purpose is to make the car go in a straight line...

I would guess that positive toe allows for the same traction in slight opposition to the travel of the car which seems to result in less breakaway. The geometry aspect changes when the car squats so if adjusted properly you can get a good launch and still keep good traction once the weight transfers back. Grab a Speed 12 and up the camber at the front and you should trap a little higher… add a little more +toe at the back and it should launch a bit faster. Maybe some of the pros can comment further?

I’m even less of an expert (not even an amateur :D) with real life drag racing so I don’t know if this just applies to GT5 physics.
 
fest0r
I would guess that positive toe allows for the same traction in slight opposition to the travel of the car which seems to result in less breakaway. The geometry aspect changes when the car squats so if adjusted properly you can get a good launch and still keep good traction once the weight transfers back. Grab a Speed 12 and up the camber at the front and you should trap a little higher… add a little more +toe at the back and it should launch a bit faster. Maybe some of the pros can comment further?

I’m even less of an expert (not even an amateur :D) with real life drag racing so I don’t know if this just applies to GT5 physics.

Gt5 isn't very smart... Did anyone answer the OP? Because this has taken a left turn... Someone should meet the person help and that's that, done...
 
Gt5 isn't very smart... Did anyone answer the OP? Because this has taken a left turn... Someone should meet the person help and that's that, done...

I thought everyone was answering the op :confused: I appreciate a few of us are not agreeing on the advice, but Barkers asked for help regarding dampers, camber and toe etc.

If you can correct me (or others) please post :)
 
This really is trial and error. The best advise I can give is first of all make sure you are writing down all of your settings and make very small adjustments at a time. This way you will know where you have been so that will help get you to where your want to go. My experience is this, 1.0 - 1.5 camber in the rear on a FR with pretty high -toe in the rear usually helps. Some very slight + toe on all non-drive wheels have given me some good results. hope this helps buddy.
 
Yeah, some good important questions I had were answered. I have not been on game in a while been doing tons of schoolwork :p Thank you all for the good answers and advice, I am also glad to see some discussion based on whats best between people it allows everyone to learn something new. Thanks all
 
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