Drift Mode? How it works?

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How do actually the Drift Mode on GT6 work? what factors play a role, and why does it stop counting at times when holding a perfect line and so on? it makes no sense, does anyone know how it works?
 
To be honest, sometimes I find the scoring system to be quite inconsistent. There are times when the score is increasing rapidly while I am almost touching the inside curb, but if I move just a few inches forward so that the lip of the front bumper is barely above the inside curb, the score stops increasing completely. Other times, the score will increase rapidly even if you have half a car over the inside curb.

In the 4WD Tsukuba drift seasonal, you can actually rack up a half decent score by drifting in the pitlane's entrance.
 
I used to love drifting in GT5. I wasn't near as good as some of you guys but I always reached gold, and really enjoyed it. I must admit I've lost my enthusiasm for drifting in GT6. Till they fix it up consider me retired.
 
In general, I find drifting to be a moronic sub-species of racing, so employing it in a game like GT makes no sense to me. Why not have half-pipe, downhill car skiing or wheel-hopping competitions? Besides, drifting is based on what boils down to subjective scoring. IMHO, it has no honest place in what is supposed to be a serious racing simulator, just because it is a completely different game.
 
I'd rather have drift events than say, drag racing events...talk about a "moronic sub-species of racing." Doesn't take much to launch a car and not turn the steering wheel ever.

My point was that drifting is based on subjective judging rather than being an actual race.

Drag racing is all about setup & speed. It may be the purest form of racing. Drifting is for children. Just my opinion.
 
Please don't ever say drifting is easier than drag racing. It sounds silly. My mom can launch a car and keep it straight, but there's no way she can hold a drift.

Drag racing is for finding out 0-60 and 1/4 mile times. Drifting is for finding the limits of the car's handling.
 
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Please don't ever say drifting is easier than drag racing. It sounds silly. My mom can launch a car and keep it straight, but there's no way she can hold a drift.

Drag racing is for finding out 0-60 and 1/4 mile times. Drifting is for finding the limits of the car's handling.

Your Mom? How old are you?

Where did I use the word easier? I said it's based on subjective judging.
 
If it stops counting in the middle of a corner, then your line is not perfect at all.
Most of us in the GTP drift community will have to disagree with you. we take different lines which are totally different for racing. plus we like the extra lock that comes with drift trail mode.
In general, I find drifting to be a moronic sub-species of racing, so employing it in a game like GT makes no sense to me. Why not have half-pipe, downhill car skiing or wheel-hopping competitions? Besides, drifting is based on what boils down to subjective scoring. IMHO, it has no honest place in what is supposed to be a serious racing simulator, just because it is a completely different game.
you just sound naive. you may want to research drifting and its roots before you make a judgmental statement as such
 
How do actually the Drift Mode on GT6 work? what factors play a role, and why does it stop counting at times when holding a perfect line and so on? it makes no sense, does anyone know how it works?
The scoring works on 3 main criteria:

Line - Turn on the driving line to show where it wants you to go, the closer you are to this line the more points you get

Speed/Wheel Speed -
The faster you go and the more speed you hold on to the more points you get. You will also get more points if you are keeping the tires spinning in a higher gear because the wheels will be rotating faster.

Angle -
The closer to 90 degrees to the corner you are, the more points you get. If you go past 90 degrees then it wipes your score because it thinks you have spun out.

Its not a perfect means of scoring by any means but because drifting is a mostly visual sport scored by judges it is very difficult for a game to judge fairly. In real life you'd get extra props for using an unsuitable car or running a crazy line but a computer isn't able to comprehend either of these factors.


Don't hate on it people, either give it a try or leave it alone, no one is forcing anyone to do anything. I don't like LMPs or Formula style cars but you don't see me whining when they come up in events, I give them a try and try to complete them if I can, if not i'll just go and do something I enjoy instead 👍
 
I'd rather have drift events than say, drag racing events...talk about a "moronic sub-species of racing." Doesn't take much to launch a car and not turn the steering wheel ever.

I'm not a big fan of drag racing. But "not turn the steering wheel ever?" If that were the case, every pro drag racer and most fans would be dead. It takes incredible reflexes and subtle corrections to run a sub-5-second quarter while keeping the car from becoming airborne or sideways and exploding into the bleachers. There is a reason why certain drivers are legendary, and it's not all attributable to their builders.
 
I enjoy, drifiting
when the track is called a "stage", the road is dirt, lined by trees, rocks and ditches and the cars have knobbly tyres.
and when you mess up... you die..!
 
How do actually the Drift Mode on GT6 work? what factors play a role, and why does it stop counting at times when holding a perfect line and so on? it makes no sense, does anyone know how it works?
I belive the drift mode is baised on cliping points,speed and angle. And a question why are you judging your drifts on points. I have in the past on taskuba its fun till you get overtaken by someone that doesnt use angle and still wins,if your on a good drift team they dont really judge by points,insted they use cliping points. ITs not really the best for me to go through what clipping points are,but im not a good teacher at all either.
 
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I belive the drift mode is baised on cliping points,speed and angle. And a question why are you judging your drifts on points. I have in the past on taskuba its fun till you get overtaken by someone that doesnt use angle and still wins,if your on a good drift team they dont really judge by points,insted they use cliping points. ITs not really the best for me to go through what clipping points are,but im not a good teacher at all either.
Teams care about tandems, tandems is where it's at. #doorgangbang
 
I did drifting in the game I am sure it was gt6 not gt5 but it was weird I lock the wheel try and control the gas and the car drifts wonderfull with points racking up then it just stops and the points are zero. After trying it a dozen times and scoring zero on every drifting event I tried and if I recall I was booed by the audience. I assume either the game is faulty or I am doing something wrong but I don't know what. Drifting is not really racing it is fun so I not to worried it's like knocking cones down in 30 secs a bit daft but good fun. PD can you swap the cones for traffic wardens in the next game as that would be fun.
 
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