Mr Latte
Premium
- 5,011
- N Ireland
* I have edited the title of the thread with it seems few people having/using Buttkicker type devices with this game. Perhaps if people want to discuss this project or hardware showcased by all means add in with their own opinions/experiences or questions. Driveclub is a game I want to enjoy and appreciate any help regards peoples preferred settings or cars/tracks that work well with the game.
Hi guys frequent this area of the forums every so often but have seen little discussion of using Buttkickers or other tactile with this game.
Feel It
I have been using Driveclub lots to help test my tactile (working on a cockpit build/some may of seen before) and have been finding that the game has some really nice tactile effects. It does seem that different cars vary in how they perform with (some better than others).
Currently I am using some of the "higher end" tactile units in an advanced configuration as my cockpit build is being built around getting the best possible tactile immersion experience from consoles/audio and also Simvibe. It is rather extreme using multiple units in the deployment of the effects and while still (WIP) with lots more to do I have been slowly getting the seat section completed with the pedal region tactile to be done later.
Best Settings / Options
I still wish the developers would allow the internal audio to be used on external views or increase the "rumble strips/kerbs" bass level. The internal views have very good feeling with these and emphasised bass but external views (tarmac/bonnet) the effect seems a bit too weak.
Audio Sliders
Currently looking more into some of the audio sliders to determine what the best configurations are, the bes feeling cars and tracks. Also wondering if any other gamers here have been doing similar or enjoying this game with Buttkicker/Tactile units or can make some recommendations?
I have been testing different installations with Clark TST and Buttkickers fullsize LFE units included with 4 sub-woofers (1 each corner) to emphasise the games excellent engine/bass tones.
Ongoing Testing
Currently running with STEREO tactile mode using 2 TST + 1 BK for the "Left / Right" sides and a TST unit at the back of the seat for "Centre Channel"
Images over the past couple of months and ongoing build/testing.
Also incorporating "Phillips Ambilight & Hue" lighting into the cockpit build.
Work in Progress / Various Changes Implemented:
Multi Tactile Units / Chrome Tubing Styled Frame / Incorporated Quad Subwoofers / Phillips Hue Lighting / Phillips Ambilight TV
Frame will play a part to the stylisation of the build and with lighting used to enhance it.
Red Bonnet Relfections (work in real-time)
White Bonnet Reflections (work in real-time)
Phillips Hue works with multiple APPS or can be configured to work with the TV
Fireworks Lighting up the Room
Hi guys frequent this area of the forums every so often but have seen little discussion of using Buttkickers or other tactile with this game.
Feel It
I have been using Driveclub lots to help test my tactile (working on a cockpit build/some may of seen before) and have been finding that the game has some really nice tactile effects. It does seem that different cars vary in how they perform with (some better than others).
Currently I am using some of the "higher end" tactile units in an advanced configuration as my cockpit build is being built around getting the best possible tactile immersion experience from consoles/audio and also Simvibe. It is rather extreme using multiple units in the deployment of the effects and while still (WIP) with lots more to do I have been slowly getting the seat section completed with the pedal region tactile to be done later.
Best Settings / Options
I still wish the developers would allow the internal audio to be used on external views or increase the "rumble strips/kerbs" bass level. The internal views have very good feeling with these and emphasised bass but external views (tarmac/bonnet) the effect seems a bit too weak.
Audio Sliders
Currently looking more into some of the audio sliders to determine what the best configurations are, the bes feeling cars and tracks. Also wondering if any other gamers here have been doing similar or enjoying this game with Buttkicker/Tactile units or can make some recommendations?
I have been testing different installations with Clark TST and Buttkickers fullsize LFE units included with 4 sub-woofers (1 each corner) to emphasise the games excellent engine/bass tones.
Ongoing Testing
Currently running with STEREO tactile mode using 2 TST + 1 BK for the "Left / Right" sides and a TST unit at the back of the seat for "Centre Channel"
Images over the past couple of months and ongoing build/testing.
Also incorporating "Phillips Ambilight & Hue" lighting into the cockpit build.
Work in Progress / Various Changes Implemented:
Multi Tactile Units / Chrome Tubing Styled Frame / Incorporated Quad Subwoofers / Phillips Hue Lighting / Phillips Ambilight TV
Frame will play a part to the stylisation of the build and with lighting used to enhance it.
Red Bonnet Relfections (work in real-time)
White Bonnet Reflections (work in real-time)
Phillips Hue works with multiple APPS or can be configured to work with the TV
Fireworks Lighting up the Room
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