Driveclub

  • Thread starter Thread starter Waheed
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I hope you guys have fun with the new DLCs! I think I won't get them until maybe Easter in the worst-case scenario. Why, you ask? Well...
 
Guys, my editorial piece on Driveclub is live. At 2000 words it's a bit of a doozy but it was made with love and care. :)

Here's to Driveclub. :cheers:

First time i've read something on that news page in a while :lol: . Your writing is pretty good I have to say, Agree with almost everything you said (the sole part is where I disagree a bit).

I hope you get to do more articles, stellar job buddy :cheers: :gtplanet:
 
Guys, my editorial piece on Driveclub is live. At 2000 words it's a bit of a doozy but it was made with love and care. :)

Here's to Driveclub. :cheers:

Great words. I feel like DC will have achieved the same meaning for me in few years like I have for GT2 from my childhood days. Those gaming days were awesome, I have the feeling DC will give me the same feelings some day, when I look back.
 
You've hit some crucial spots on why we all continue to love Driveclub. (The variety of cars, the consistent support after launch, and the graphics, obviously). Great article, @Brend !

I do find that Driveclub has soul, from my view.

The simplicity of how the game works (single player options, straight up race configurations with little hassle, all cars available after level-ups) gives it an honest appeal to racing gamers who have already experienced numerous approaches on how a racing game work. (e.g : The Crew and its MMO setting, NFS and AllDrive)

This no-nonsense approach does give Driveclub a bit of a personality in my opinion. Much like how a cheap and cheerful hatchback has that honest charm to it compared to a technology-laden luxo-barge.
 
The 'soul' point is definitely the most discussion worthy topic in the article. I had a feeling many would disagree but my point comes from the view of someone who may not understand that the 'Arcade' genre now has sub-genres that don't necessarily clump Driveclub in with your Mario Karts, SEGA Rally etc.

From someone just after a 'fun' racer it may be a bit daunting how straight-to-the-point presentation wise DC is.
 
The 'soul' point is definitely the most discussion worthy topic in the article. I had a feeling many would disagree but my point comes from the view of someone who may not understand that the 'Arcade' genre now has sub-genres that don't necessarily clump Driveclub in with your Mario Karts, SEGA Rally etc.

From someone just after a 'fun' racer it may be a bit daunting how straight-to-the-point presentation wise DC is.

We've been served a whole lot of different types of racing games in the past decade. This may have lead to racing gamers expecting new ways to play them each time a new one comes out. These kind of racing games have undoubtedly made the future of racing games bright and wide open, but a racing game that goes back to the simple ways is great too!

I can understand where your view comes from. The current racing game lineup are wide and variate from one title to another in terms of physics, presentation, and multiplay. To find a simple game nesting under a graphically-detailed silhouette should surprise most, now that I think about it.
 
The 'soul' point is definitely the most discussion worthy topic in the article. I had a feeling many would disagree but my point comes from the view of someone who may not understand that the 'Arcade' genre now has sub-genres that don't necessarily clump Driveclub in with your Mario Karts, SEGA Rally etc.

From someone just after a 'fun' racer it may be a bit daunting how straight-to-the-point presentation wise DC is.

I get what you are saying, but it's refreshing that a game doesn't cater to the Arcade = Burnout crowd. PGR has it's fan base and this pretty much is the Playstation PGR-ish game. There is no beat your icons or discover the map of the USA or whatever tag line racing games through around to sound interesting imo. My favorite point you made is that even though we all played DC alot and love it, it's hard to recommend it to someone, it scratches a certain itch very well but it is not a must play for a lot of people.
 
I've bought bikes for driveclub, it's a very nice addition. I enjoy them a lot, more than cars. But why so many hidden aids?
For instance, as soon as the front wheel doesn't touch the ground, throttle is cut. I can't enjoy wheeling or racing like a maniac. Evo deserves a second chance but they need in my opinion a clear identity and a far better gameplay. Even the city track is not really a "city" track as expected but I respect Evo for their work.
 
The 'soul' point is definitely the most discussion worthy topic in the article. I had a feeling many would disagree but my point comes from the view of someone who may not understand that the 'Arcade' genre now has sub-genres that don't necessarily clump Driveclub in with your Mario Karts, SEGA Rally etc.

From someone just after a 'fun' racer it may be a bit daunting how straight-to-the-point presentation wise DC is.

I get what you mean kinda about the 'soul' of the game. Though 'soul' could be an ambiguous term in itself. So I'll compare 2 games.

If you compare let's say Ridge Racer (maybe R4 mostly, maybe the PSP titles and RR7) versus DC then I'd say Ridge Racer has more soul. Why you ask? Ridge Racer has something about its presentation, gameplay and the way it makes you feel when you play the game. It feels as if you're communicating with another being in a sense. Even after I turn off the console, the feeling of contentment remains.

I think soul equates to how you feel when you play the game, how it interacts with you as if it's another being from behind the screen. A good interaction of sorts.

Or something like that.... I dunno, this Ethics homework is making me think weirdly.

Oh and good write up 👍

UPDATE TOMORROW :D
 
Guys, my editorial piece on Driveclub is live. At 2000 words it's a bit of a doozy but it was made with love and care. :)

Here's to Driveclub. :cheers:
It was a really good read and summed the game up nicely.
Don't agree with your comments about it being soulless though, to me it has bags of soul and definitely stamps its own identity on the genre. Of course this is very subjective though and opinions on this can and do vary.
 
When I get the no limit pack tommarrow, I would try the skyline and the races because I have already tried the Honda and in normal mode, it handles like a beast but in hardcore mode, it have one of the worst under steer I ever experienced.
 
Talking about the soul or souless aspect of DC...

I guess DC has a soul. It is based (maybe) on its duality. It's a jaw dropping visual experience, yet simple to play. It has a short(ish) cast of cars (if you compare to GT games for example), yet the car selection has its hidden gems. The tracks may seem simple to drive on, but the competition to get on the top of a leaderboard is deeper than one think.

It started very badly, yet it came back around.

Lots of paradoxal points make up for its soul.
 
@Brend - I go away to watch a few X-Files episodes and everything happens over here :) As before, a nice write up and thanks for including one of my pictures.

I've bought bikes for driveclub, it's a very nice addition. I enjoy them a lot, more than cars. But why so many hidden aids?
For instance, as soon as the front wheel doesn't touch the ground, throttle is cut. I can't enjoy wheeling or racing like a maniac. Evo deserves a second chance but they need in my opinion a clear identity and a far better gameplay. Even the city track is not really a "city" track as expected but I respect Evo for their work.
That's due to the arcade part of the simcade handling they put in place to make the game driveable by a larger proportion of players. It's also central to the handling model they chose to develop. Apparently the hardcore mode doesn't affect the bikes which are a lot more arcade in their handling model.
 
@Brend - I go away to watch a few X-Files episodes and everything happens over here :) As before, a nice write up and thanks for including one of my pictures.


That's due to the arcade part of the simcade handling they put in place to make the game driveable by a larger proportion of players. It's also central to the handling model they chose to develop. Apparently the hardcore mode doesn't affect the bikes which are a lot more arcade in their handling model.
Just trying to give DC the coverage it deserves. :) Hopefully Evo keeps giving me a reason to get the game in the spotlight. :D
 
Awesome article, @Brend! Loved reading it, and I love Driveclub, despite some problematic races.

I am looking forward to getting home from work tomorrow and getting stuck into the 'No Limits' Tour events. It was nice to sneakily try the Civic TypeR and R34 Skyline GT-R but I need to give them a proper run at my favourite locations.

How did people try the cars out? :confused:
 
Dan
...How did people try the cars out? :confused:
You've not been paying attention to the photo mode threads ;) I think pictures were appearing within a few hours of the last update and discussion as to which races you could chose those cars in.

That vid does it more spectacularly though.
 
The two DLC are on the PlayStation Store right now, i just finished buying the "no limits DLC for 3'59 €...Next DLC will be the Susuki bikes expansion!

@Brend great article men!!! Great reading and completely agreed with what you said.. This game has really something... Call it "soul" or what you want.. But this game have something that makes you falling in love with it or hate it..

In my case i love it...it does me think about a old classic hard arcade racing game!

Since Project Gotham Racing and the first burnouts that i didn't find a arcade racing game that put a big smile on my face when I'm playing..

Now i really would like that Evolution Studios gets back the WRC licence and see them make a huge Rally game with the Driveclub engine... :drool:

:cheers:
 

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