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- Cairo, Egypt
- GTP_SEMS
SOmebody asked about the graphical improvments
we're getting this
we're getting this
Damn, I got caught in a screenshot.![]()
As Griffith500 said, it's more a subtle change, but it will make rough surfaces look less flat and give pictures more depth. I'm pretty stoked about how flexible the engine is, he also tweeted that tire deformation will be added. Upgrades like this a whole year+ after release are stunning. Might be a sign that we'll see the engine in the next generation too.I was just thinking if that was you
Can you further elaborate of the defintion? and will it actually be noticable?
SOmebody asked about the graphical improvments
we're getting this
![]()
![]()
As Griffith500 said, it's more a subtle change, but it will make rough surfaces look less flat and give pictures more depth. I'm pretty stoked about how flexible the engine is, he also tweeted that tire deformation will be added. Upgrades like this a whole year+ after release are stunning. Might be a sign that we'll see the engine in the next generation too.
There is actually tyre deformation already in place with the bikes, but I suppose that is logical considering they have been released so close to the start of the graphical upgrade.As Griffith500 said, it's more a subtle change, but it will make rough surfaces look less flat and give pictures more depth. I'm pretty stoked about how flexible the engine is, he also tweeted that tire deformation will be added. Upgrades like this a whole year+ after release are stunning. Might be a sign that we'll see the engine in the next generation too.
I just swung by to say that I'm surprised no one has posted any pictures yet. It's already implemented (which I only found out about twenty minutes ago when reading through the FB posts.)Regarding SSPOM, is it implemented already? or did VVV get it wrong, my understanding was it will be in a future upgrade.
DRIVECLUB™_20151115222154 by Jim diGriz, on Flickr
DRIVECLUB™_20151115222110 by Jim diGriz, on Flickr
DRIVECLUB™_20151115221951 by Jim diGriz, on Flickr
DRIVECLUB™_20151115221856 by Jim diGriz, on Flickr
DRIVECLUB™_20151115221559 by Jim diGriz, on Flickr
DRIVECLUB™_20151115221531 by Jim diGriz, on Flickr
DRIVECLUB™_20151115220820 by Jim diGriz, on Flickr
DRIVECLUB™_20151115222316 by Jim diGriz, on Flickr
DRIVECLUB™_20151115221215 by Jim diGriz, on FlickrYeah, sort of noticed that too low an angle is also a bit hit and miss, but for the purposes of photo mode a bit of artful depth of field wizardry and it all comes out good.Should've used tessellation...
It doesn't really work at oblique angles, the planar nature of the (real) geometry being evident. But it is pretty when presented well.
DRIVECLUB™_20151116082801 by Jim diGriz, on Flickr
DRIVECLUB™_20151116083405 by Jim diGriz, on Flickr
DRIVECLUB™_20151116083545 by Jim diGriz, on Flickr
DRIVECLUB™_20151116083439 by Jim diGriz, on Flickr
DRIVECLUB™_20151116082618 by Jim diGriz, on Flickr
DRIVECLUB™_20151116082950 by Jim diGriz, on FlickrFor my photomode contributions, incl. the pic that they used for the Gameplay Settings button.That's extremely nice! Do you know the reason / occasion?![]()
That would do itFor my photomode contributions, incl. the pic that they used for the Gameplay Settings button.
Damnation, the amount of free and inexpensive DLC for this game is absolutely amazing. I know what I'll be doing tomorrow then![]()