- 26,911
- Houston, Texas, USA
- JMarine25
Don't you just love those on-board shots of the drivers racing their cars? Some people may remember "Le Mans 24 Hours." If you actually take a moment to look at what goes on in the racing, you'll notice the driver's head bobbing and maybe the driver's arms twitching. To examine the physics GT4 will provide, I figure I'd devote this thread to the driver physics.
I know in the GT4 thread "The New HUD," I mentioned something about the Lateral G meter. In it, I've mentioned the 12 Hours of Sebring of this year. I also mentioned how when under acceleration, the driver is lifted up in the cockpit, But after the long backstretch at Sebring with the onboard camera, the driver dove all the way down in the car when at the final turn of Sebring. And as I quoted, he "violently" went down into the car. But I think if Polyphony Digital (for you newcomers, that's what we mean when we say "PD") wants to make good with this, I say look into Formula One, GT/Sportscar Racing, rally racing, and maybe even touring car. Notice driver movements at speed. Sounds easy, right? Well, no it isn't. If a Mini Cooper hit 150 mph, would the driver feel like he or she is trying to tame a bucking bronco (you have to know that stuff down here in Texas
)? That would be insane. You want to examine the driver reactions with the car at speed and the type of track raced. Each place, then, will be different judging upon the car and the track. You would want realism involved in watching your little driver race. It doesn't matter if your driver is as built as WWE wrestler Triple H, or a curly-haired angel like Shirley Temple in her childhood years. Driver reactions will vary according to car and track. I can even remember racing at Davy Jones' Kartzone here in Houston, Texas. When I went into a turn and had to brake, I stopped jittering, then tried to use my arms and hands to pilot the kart around the indoor track. Once, I banged into a wall moderately, and felt hurt for a moment. So, even a tiny go-kart and a Le Mans prototype have different driver reactions at speed and in braking.
So, GTP... what do you think should be entailed when talking about a driver at speed, trying to control a car, or trying to race a track effectively? Make it happen.
I know in the GT4 thread "The New HUD," I mentioned something about the Lateral G meter. In it, I've mentioned the 12 Hours of Sebring of this year. I also mentioned how when under acceleration, the driver is lifted up in the cockpit, But after the long backstretch at Sebring with the onboard camera, the driver dove all the way down in the car when at the final turn of Sebring. And as I quoted, he "violently" went down into the car. But I think if Polyphony Digital (for you newcomers, that's what we mean when we say "PD") wants to make good with this, I say look into Formula One, GT/Sportscar Racing, rally racing, and maybe even touring car. Notice driver movements at speed. Sounds easy, right? Well, no it isn't. If a Mini Cooper hit 150 mph, would the driver feel like he or she is trying to tame a bucking bronco (you have to know that stuff down here in Texas
So, GTP... what do you think should be entailed when talking about a driver at speed, trying to control a car, or trying to race a track effectively? Make it happen.