Driving Force Pro 2?!

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I was looking around the forums, I read that a Driving Force Pro 2 is coming out. I Google for any info on this, but to no avail. I also searched the forums for this, and when I click on most of it, it was all about Driving Force Pro.

So, is there such thing as a Driving Force Pro 2?

I was thinking that maybe other people called the GT3 Wheel Driving Force Pro and the GT4 Wheel Driving Force Pro 2...

Anyway, to anyone who knows the answer, please respond.

Thanks!
 
I don't think they are going to release a DFP2 that soon. After all, the DFP is quite young, and still not used by all the racing games. I don't see logitech/Logicool releasing another version of this.
Maybe a left hand speed would be a nice alernative for all those who use to drive on the right side (Australians, British and Japanese for example).
 
hitokirijotham
I was looking around the forums, I read that a Driving Force Pro 2 is coming out.

Could you give us a link to where you read this?
 
hitokirijotham
I was looking around the forums, I read that a Driving Force Pro 2 is coming out. I Google for any info on this, but to no avail. I also searched the forums for this, and when I click on most of it, it was all about Driving Force Pro.

So, is there such thing as a Driving Force Pro 2?

I was thinking that maybe other people called the GT3 Wheel Driving Force Pro and the GT4 Wheel Driving Force Pro 2...

Anyway, to anyone who knows the answer, please respond.

Thanks!

Well, the fact that google turned out no results means there's no wheel replacement comming out, maybe a newer revision to fix the sucky pedals, but if you think about it a whole new wheel just isn't going to happen, because GT4 doesn't support it.. so why would they release one?

i for one would love to see a wheel that had a clutch and a force feedback pedal for the next DFP (along with an H shifter)

they could sell tons of those, because if you think about it people wouldn't be forced to get one, but people that would want one, would defenetly get it, they'd have 4 different options:
DS2 for the casual gamer
Driving Force for the budget gamer
Driving Force PRO for the hard core gamer
and Driving force clutch, etc. for the price-is-no-issue gamer.

i really hope this is the last GT we get with out clutch / H shifter support, plus... hopefully in the Next GT automatic and manual transmisions will be different, and once you buy a car with a transmision you can't change it unless you actually change it physicly (as in, mod the car.)

but again, as far as a new DFP coming out, i just don't see how this can be true, but the Konami Wheel looks very good, the steering wheel is as big as a real car wheel, but still.. no clutch.
 
just a quick comment re clutches... it really has nothing to do with the wheel... it's the software... the game would need to have a clutching mechanism coded into the game... and remember the game would need to have that coding based on a controller, not a wheel, so this could prove difficult to implement, and why we've haven't seen it thus far.
 
phantasm
and why we've haven't seen it thus far.

You're wrong, there's a japanese game where you have to press a key for the clutch, and with the right analog stick do the motion of the speed lever to change gears.
The name slipped my mind, but as soon as I find it back, I'll let you know. As far as I remember it's called Drift Champ, but I'll confirm.
 
new wheel doesnt mean it cant have backward compatibiliy

maybe a more expensive, higher quality DFP

i'll get a better one right away. as long as the material is just as good if not better then the original Momoforce.
 
erAser_crAsh
You're wrong, there's a japanese game where you have to press a key for the clutch, and with the right analog stick do the motion of the speed lever to change gears.
The name slipped my mind, but as soon as I find it back, I'll let you know. As far as I remember it's called Drift Champ, but I'll confirm.

There are plenty more games with support for clutch, not that many who support ANALOG clutch though afaik. Three that does are Richard Burns Rally (needs no intro I presume), Live for Speed and Racer. Live For Speed is a nice racing sim with internet multiplayer capability for PC and Racer is a open source project for a bunch of Platforms, both on PC and Mac, still in development but freely downloadable. Racer demands a lot of the user to set up, but also enables a LOT of tweaking for the poweruser. All three are more or less dead serious simulations of course and not arcade-ish in any way.

I kind of wish they'd include a clutchpedal on serious wheels like the Driving Force (and in sim-akin games like GT4 of course!). I mean, suddenly you'd have a very good reason to really learn Heal-Toe techniques...
 
PMental
I kind of wish they'd include a clutchpedal on serious wheels like the Driving Force (and in sim-akin games like GT4 of course!). I mean, suddenly you'd have a very good reason to really learn Heal-Toe techniques...

It's all just planned obsolecence. Once they release a wheel with a clutch, they know we will all trash our DFP's and buy the one with the clutch. Logitec making small steps foreward in technology every evolution of the Driving Force means more money for them than if they just came out with 1 end all be all wheel.
 
I wonder if lots of people that say they want a clutch have ever driven a real manual transmission car. The reason they have is that there is a TON of feedback that comes through the clutch, very difficult to replicate mechanical feedback, the clutch plates slipping, etc. It is easier with gas and brake, they can just use a spring (even though the really need feedback for brakes, true threshold breaking is all about the pedal feel... which you don't get with a little spring). Just go read any good car magazine, and all the writes talk about clutch pedal feel, and how this car has such better feel than this car, and this clutch is so much lighter to operate, or this clutch is too grabby... thats a lot of programs to write (different feedback profile for 700 cars, yeah right)..
 
Most people want a clutch pedal because it brings the game a step closer to reality (even clutches with out feel besides spring), not having a clutch pedal at all wont help.
 
Good point but I like others just want the ability to just press a clutch before changing gears. I wouldn't complain too much about pedal feel but it would have to be fermer than the gas and brake pedal. Now that I think about it, Super Street interviewed Kaz months back and he said thats why they didn't put it on the DFP. So when they do... someday... I think they would have that all figured out. 👍
 
A clutch pedal with a 6spd mt shifter would be cool. None of that Tiptronic, Shiftronic, Sportronic, Sequential junk that every wheel has.
 
ak
A clutch pedal with a 6spd mt shifter would be cool. None of that Tiptronic, Shiftronic, Sportronic, Sequential junk that every wheel has.

What would they do if the tranny was 4 or 5 speed then? What would the unused gearing positions do? Like when you shift into 6th when there IS no 6th gear, what will it do then?
 
erAser_crAsh
You're wrong, there's a japanese game where you have to press a key for the clutch, and with the right analog stick do the motion of the speed lever to change gears.
The name slipped my mind, but as soon as I find it back, I'll let you know. As far as I remember it's called Drift Champ, but I'll confirm.

and i'll go a little further back. when the snes was around, i had played a japanese drag racing game with a clutch option where a button acted as a clutch and the d-pad had to be manually shifted into the gears. first gear would be: left - and then up...etc. forgot what the game was called though.
 
What would they do if the tranny was 4 or 5 speed then? What would the unused gearing positions do? Like when you shift into 6th when there IS no 6th gear, what will it do then?

Well if it was a 5 speed and you tried to put in in 6th and there wasn't a 6th gear, you would be putting in reverse!! If they did put a 6 speed shifter and the car you was driving was a 4 or 5 speed, all the unused gears could be like a Neutal, plus you have to save one gear for reverse!
 
As far as a clutch goes, I wouldn't really care about feedback for engaging it - you really only need that for the initial start from a standing stop, but heel-toe with rev-matching would be very very cool. Imagine spinning out in a corner because your revs weren't up enough causing the driven wheels to lock - that's real driving.

You would definetly need feedback for the pedals in order to do this, because as it stands you need to depress the brake 80% or so in order to generate decent braking forces, and with the pedal depressed that much it is almost impossible to toe-over to the accelerator in order to rev match.
 
Locost7Rules
I wonder if lots of people that say they want a clutch have ever driven a real manual transmission car. The reason they have is that there is a TON of feedback that comes through the clutch, very difficult to replicate mechanical feedback, the clutch plates slipping, etc. It is easier with gas and brake, they can just use a spring (even though the really need feedback for brakes, true threshold breaking is all about the pedal feel... which you don't get with a little spring). Just go read any good car magazine, and all the writes talk about clutch pedal feel, and how this car has such better feel than this car, and this clutch is so much lighter to operate, or this clutch is too grabby... thats a lot of programs to write (different feedback profile for 700 cars, yeah right)..

I have ONLY driven cars with manual transmission actually, and afaik it's only americans who go all out automatic... I'd be bored to death as opposed to enjoying myself when driving. Here in Sweden automatics are a small minority, mostly used in large luxury sedans like the top BMW and Mercedes models, and in SUVs, and obviously by lazy wealthy people who don't care much for any type of active driving (as it's always more expensive and never a standard option).

What you say about the feedback brings me to another sore point of ALL pedalsets out there (that I've seen at least)... no feedback! It's essentially what's keeping me from enjoying my driving games fully... and it's needed for all three pedals imo. When you accelerate hard in a corner with an FF for example, you can feel through the feedback of the gas pedal when the wheels start slipping and adjust pressure accordingly to have maximum traction and thus speed when exiting the corner (you'll be leftfoot breaking as well of course :D).

When breaking hard you feel it through the pedal when you're on/over the edge of locking or activating ABS, and can ease up accordingly to have maximum breaking power and control.

Actually where feedback is needed the least is probably the clutch pedal... because when you're actually driving/racing you don't use it much feedback wise, only quickly stepping on it when changing gears. It would still be plenty useful in games like GT4 though, to simulate different types of clutches. If you've pressed down a tripleplate clutch you'll know it's a ****ing HOG to depress, as opposed to a stock non racing car which has almost no resistance at all.
 
Screw the clutch and the shift lever. I'd love them, but they aren't the top issue.

The top issue is the brake pedal, and how it is measured with a potentiometer, and not a pressure sensor. Totally unrealistic feeling. It'd be nice to have force feedback braking too, where you could feel the ABS working through the pedal.

Now I feel bad saying screw the clutch and the shifter. Heel and toeing would be the most fun thing on earth.
 
Wouldnt say you get much feedback trough the trottle. If you get wheelspin you rather feel it in the steering wheel, hear the engine revs, and the butt feeling telling you the tires is in big trouble. Your trottle dosent become heavier or lighter or anything like that when the tires lose traction. It is just connected to a wire that is harassing a spring at the carburator/injection.

Racing clutch is heavier than normal ones, but it isnt much feedback to get here either. Think it is your butt feal that comes into play here as well.

You get a lot of feedback trough the brakes, but much of what you feel it is probarly not perfect brakedisc, brakes starting to get too hot and stuff like that. Actually think you get much more information through the wheel, and your butt. Its easier to feel lockups at the wheel than at the break pedal.

Edit: Feel ABS would be cool though.

Every time I mention the butt feeling, I mean the feeling of what the car is doing. You feel it is close to lose grip. There is a lot of information in this area you dont get in videogames, and I think it would be very hard to implement such things. Not that they should not try. Would be very cool.

H style gear stick, and a clutch would be the best though.

Yeah. I know my english isn`t exactly top notch.
 
i think the real evolution that's needed was touched upon and that is force feedback peddles that adjust depending on the car (esp the brake peddle). No doubt we'll probably see this at some point, and i'd say a clutch is right around the corner.

Further to that, i think the car itself should be strict to RL on what driving options you have... ie if the car only comes auto or triptronic, that should be how the car drives. If it has a manual gearbox, then you have to buy the manual. if you buy an auto, hey it's auto... etc. Also a lot of cars have less gearing in auto compared to manual, and i think that should be carried over as well (ie 4 speed auto or 5 speed manual). Small details (which may suck for the casual gamer) but would be a nice touch of reality in GT.
 
kjakan.no
Wouldnt say you get much feedback trough the trottle. If you get wheelspin you rather feel it in the steering wheel, hear the engine revs, and the butt feeling telling you the tires is in big trouble. Your trottle dosent become heavier or lighter or anything like that when the tires lose traction. It is just connected to a wire that is harassing a spring at the carburator/injection.
You know I realized this before reading the replies to my post... it's not actually in the pedal but more in the wheel and the general movement of the car... I usually don't think much about it, more react, so when posting I just got it mixed up basically...
Racing clutch is heavier than normal ones, but it isnt much feedback to get here either. Think it is your butt feal that comes into play here as well.

Ah yes, but what I meant was that Force Feedback could be used to simulate a heavy clutch or a semi-heavy clutch etc... not that it would bump and stutter or anything.

That way when driving a stock car the clutch would be fairly light to depress, but as you upgrade it will get heavier.

You get a lot of feedback trough the brakes, but much of what you feel it is probarly not perfect brakedisc, brakes starting to get too hot and stuff like that. Actually think you get much more information through the wheel, and your butt. Its easier to feel lockups at the wheel than at the break pedal.

Edit: Feel ABS would be cool though.

Well, just the intermittent skips in the pedal from the ABS when braking just on the edge of lock would make quite a difference I think. And none of the pedals I've used have been able to convey the gradual buildup of resistance that a brake pedal excerts either (although this should be able to do mechanically), some goood FF could probably help here.
Every time I mention the butt feeling, I mean the feeling of what the car is doing. You feel it is close to lose grip. There is a lot of information in this area you dont get in videogames, and I think it would be very hard to implement such things. Not that they should not try. Would be very cool.
I know exactly what you mean mate... I've been dreaming of a fully suspended cockpit with strong hydraulics so that you could actually simulate G-forces, bumps, twitches and all that... that would be SO cool.

H style gear stick, and a clutch would be the best though.

Yeah. I know my english isn`t exactly top notch.

No problems with your english... I noticed I made some quite basic spelling errors myself in my post.
 
I would love to have a clutch. The gaming software should have the settings that each car has a different clutch feeling, like in real life. Just imagine taking the car of your dreams, pressing the clutch, putting it in 1st, revving up to 4K, dumping the clutch. It would be great for drag racing, you could launch your car nicely.....
 
That's my point - in a drag race clutch feeling is great, but in road and rally racing (99.9999999% of GT) you only use clutch feel at the beginning of the race, and that's only if it isn't a rolling start. I would much rather have a 6 speed shifter that would grind if I didn't have the clutch in than a clutch that gave me feedback for one billionth of the race.
 
I got to thinking about this the other day, and I came up with an 8-position stick being the best cover-all-bases option.

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You could cover the latest 7 speed (+ reverse) transmission cars (which are paddle-shifting anyway) and the

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as well as the

.R135
. 246


or

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or whatever other crazy tranny config car companies use. And yeah, in a 4 speed 66 Camaro, the non-used positions would be a neutral. You could have a hardware "lock" that would keep the shifter in position, but it could be pulled out of gear in case you wanted to shift w/o a clutch (clutch wear for endurance races?)

It'll never happen...
 
Mister E
Screw the clutch and the shift lever. I'd love them, but they aren't the top issue.

The top issue is the brake pedal, and how it is measured with a potentiometer, and not a pressure sensor. Totally unrealistic feeling. It'd be nice to have force feedback braking too, where you could feel the ABS working through the pedal.

Now I feel bad saying screw the clutch and the shifter. Heel and toeing would be the most fun thing on earth.

the intresting thing is.. the DS2 has pressure sensitive buttons, wonder if the braking feels decent on the DS2.. i'll have to try it, but i agree, the top issue is the brake pedal and the physics involved, but an H shifter and a clutch are a must too.
 
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