DRL GT Championship | Saturday's 8pm BST | 2 Cars Available |

  • Thread starter DynamicGT
  • 62 comments
  • 3,661 views
878
England
England
NS_Zokeo_9
So looking at the "Cars Available" list, I believe we have a full grid! Teams are still encouraged to have reserve drivers in case they can't make it to some races. Just so @DynamicGT remembers to update the thread, I have added @gugas99 (HoudiniMeyers) as a reserve driver for Scuderia Nukeshotti. Also, you misspelled "Atomic Injectables" on the "Sponsors In Use" list you spoon XD
 
7
United States
United States
View attachment 823805
DRL GT Season 1

Series Organiser/Owner

@DynamicGT

Live Commentators
@PSN offapple
@Bhaigh8

Stewards Panel
@PSN offapple
@fastnloud30
@DynamicGT
@MaarteN5H

Welcome all to the second season of the DRL GT Championship.

The season will consist of a 10 round season. Races will be held on Saturday's at 8pm BST.

Discord:
https://discord.gg/tkmsQ5W

DRL Youtube:

https://www.youtube.com/channel/UCGc_u_ewKS1YnuSslkv6iHA

DRL Twitter:

https://twitter.com/DRL_Official_?s=09

Registration:
1. All drivers must fill in the sign up form below before they are vetted on whether or not they are eligible for participation. Drivers/Team Owners can only sign up their own Team-Mates/Drivers.

2. All drivers must let a member of staff know whether they can attend a round at least 2 days before a race to allow us to contact reserves if needed.

3. All drivers must be a part of a team, as an owner/driver, or just as a driver.

4. Registration Format:

PSN ID:
GTP ID:
Nationality:
Car:
Car Number:
Team:
Primary Sponsor:

5. All entries including reserves will be closed after Round 4 to avoid championship interference.

6. All Reserves must sign up using the form below in order to be awarded championship points. Reserves will run the ballast of the driver they are replacing and will gain ballast for that driver if they score a top 3 finish.

7. All Drivers who sign-up for the season are expected to race when available and may only pull out if a valid reason has been identified. If a valid reason has not been given their entry to future DRL Events will not be guaranteed.

8. Drivers may sign up using either GTP or Discord if they can't login or don't have a GTP Account.

9. Filling in the sign up form will not guarantee entry.

10. All reserves have to sign up on their own merit. Reserves Format:

PSN ID:
GTP ID:
Nationality:

11. If a driver has no-showed for 3 races in a row without notifying us, they'll be removed from the entry list.

1. All teams participating may use their own brand name of choice. The use of a real life team name is prohibited.
e.g (Red Bull Racing)

2. All teams must have at least 1 driver competing at anyone time. Teams are only allowed a max of 2 Drivers.

3. All cars must run different title sponsors.

Race Information:
19:45 - Lobby is created. Drivers will be alerted on PSN, Discord and GTPlanet.

20:00 - Qualifying begins. Reserves are contacted if there is space.

20:15 - Qualifying finishes. All drivers to stay on track. Checks are made for BoP, Success Ballast and on PSN, GTPlanet and Discord for anyone running late.

20:25 - Race starts and lasts for approximatetly 1 hour.

21:25 - Race finishes. Incidents can be reported by PM to any of the staff or stewards. Replay footage must be saved by all staff, as well as drivers who wish to report incidents.

1. The room mode for DRL GT Series events will be set to "Practice/Endurance Race".

2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and series acronym. For example, the lobby title for the first round would be "DRL GT Round 1" which would read as DRL GT Championship Round 1.

3. The starting procedure for each event will be a rolling start.

4. Grid order will be set to "Fastest First", unless that lobby has to abandon an attempted start. The lobby order will then be determined via "Set by Host".

5. Boost will not be utilized.

6. Slipstream Strength will always be set to real for any DRL Championship.

7. Visible Damage will be turned on.

8. Mechanical Damage will always be set to "Heavy".

9. Tire wear will be set to normal wear, or x1.

10. Fuel Consumption will be set to normal, or x1.

11. Initial Fuel will be set to Default.

12. Grip on Wet Track/Track Edge will always be set to "Real".

13. Race Finish Delay will be set to try matching the amount of time needed to complete a lap around that circuit.

14. Category of cars allowed is Gr.3.

15. In game automatic Balance of Performance will be turned off. Drivers must use BoP Provided.

16. Maximum Tire Rating will be be the Racing Soft.

17. Minimum Tire Rating will be set to Racing Soft.

18. Ghosting During Race will be set to "None".

19. Shortcut Penalty will be set to "Weak".

20. Wall Collision Penalty will be set to "None".

21. Side Contact Penalty will be set to "None".

22. Correct Vehicle Course After Wall Collision will be turned off.

23. Replace Car at Course Out will be turned off.

24. Flag Rules will be turned on.

25. Countersteer Assist will not be allowed.

26. Active Stability Management will not be allowed.

27. Driving Line will not be allowed.

28. Traction Control will not be limited.

29. ABS will not be limited.

30. Auto Drive will not be allowed.

Livery Regulations:
1. Liverys that feature any offensive material are prohibited. If this rule is broken drivers will recieve an automatic series ban.

2. Drivers must use all the mandatory decals provided. Links to each decal can be found at the bottom of this thread.

3. All cars must use clear headlights.

4. One team can not use the same primary sponsor as another team.

5. Test Sessions do not require a complete livery.

6. All cars must use Michelin tires.

7. All cars must use white window banners.

8. All teams must run the same design on both cars, this includes color, decals amd primary sponors. Only difference between both cars should be name (optional), mirror color (optional) and number (mandatory).

9. Drivers are allowed to run a one off livery for the race of their choice mid-season.

10. Drivers (Incl. Reserves) that breach any of the above rules will not be eligible for participation and will be DSQ'd from that race weekend.

Penalty System:

1. Events and issues that happen during the race can be met with post race time penalties. Each incident will be reviewed by the stewards before a penalty is given. The penalties stated below may be changed at the stewards discretion depending on the scenerio.

2. Crossing the pit entry line at all will result in a 5 second post race time penalty. Only applies when entering the pit lane.

3. Repeated corner cutting [All 4 Tires Off Kerb] will result in a 5 second post race time penalty, regardless if an on track penalty was given or a points penalty.

4. Crossing the pit exit line at all will result in a 5 second post race time penalty or a points penalty. Only applies when exiting the pit lane.

5. Jumping the race start will result in a 10 second post race time penalty or a points penalty.

6. Passing unstricken cars under waved yellow flags will result in a 10 second post race time penalty.

7. Causing an avoidable collision will result in a 15 second post race time penalty or a points penalty.

8. Rejoining the racing surface dangerously will result in a 10 second time penalty or points penalty or a points penalty.

9. Dangerously serving a penalty earned during the event will result in a 10 second post race time penalty or a points penalty.

10. Hitting another driver under yellow flags will result in a 10 second post race time penalty or a points penalty.

11. Blocking cars ahead by a lap or more will result in a 10 second post race time penalty or a points penalty.

12. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.

13. Race suspensions apply only to the series the offense occurs.

14. Any appeals can be made with sound reason from either driver involved. It's up to the stewards panel to decide whether it's acepted.

16. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.

17. The length of the suspension is left to the race steward to finalize on a per case basis.

18. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.

19. Car/Driver swaps are not allowed mid-season.

20. Tuning will be allowed.

21. All drivers must pit for new tyres at least once.

22. Racecraft Guide which must be read by all drivers - www.gtplanet.net/forum/threads/the-good-racecraft-guide.183891/

23. The Stewards panel may also award warnings/reprimand depending on if it’s a first time offense or the severity of an incident doesn’t warrant a penalty.

24. All In-Game penalties must be served in a safe manner off the racing line. If any driver a fails to do so a penalty may be given.

25. Typing messages while a race is ongoing is forbidden completely unless it’s the league organiser.

Points & Ballast System:

DRL GT Points System -

1st: 20pts
2nd: 16pts
3rd: 14pts
4th: 12pts
5th: 10pts
6th: 08pts
7th: 06pts
8th: 04pts
9th: 03pts
10th: 02pts
11th: 01pt
12th: 01pt
13th: 01pt
14th: 01pt

The success ballast system for the DRL GT Championship Season 2 is as follows:
1st: +3%
2nd: +2%
3rd: +1%

If the maximum amount of ballast you can put on your car is reached, then for any additional success restrictions will be a power reduction of the % to be served.

Success ballast gets reset after Round 5. Ballast gained from Round 5 will still carry over to Round 6.

Success ballast can be viewed in the 'Ballast Tracker' section of post #4.

Calendar:
Provisional GT Season 1 Calendar -

1- Blue Moon Bay Infield A - 22/6/19

2- Autódromo Interlagos - 29/6/19

3- Circuit de Catalunya - 13/7/19

4- Nürburgring GP Circuit - 20/7/19

5- Brands Hatch GP - 27/7/19

6- Dragon Trail Seaside - 3/8/19

7- Silverstone GP Circuit* - 10/8/19

8- Autodrome dè Monza - 17/8/19

9- Red Bull Ring - 24/8/19

10- N24h [Night] - 31/8/19

* = To Be Confirmed

Car Information:

Audi R8 LMS GT3 - 2/2

BMW M6 Walkenhörst GT3 - 2/2

McLaren 650s GT3 - 2/2

Ferrari 458 GT3 - 2/2

Lamborghini Húracan GT3 - 2/2

Mercedes AMG GT3 - 2/2

Aston Martin Vantage GT3 - 2/2

2/2 = Full

Audi R8 LMS '16 GT3
Weight - 1,323kg - 108%
Power - 539bhp - 93%

Aston Martin Vantage V12 GT3
Weight - 1,325kg - 106%
Power - 576bhp - 111%

BMW M6 GT3 Walkenhorst '16
Weight - 1,326kg - 102%
Power - 561bhp - 96%

McLaren 650s GT3 '16
Weight - 1,326kg - 107%
Power - 557bhp - 110%

Ferrari 458 GT3
Weight - 1,324kg - 109%
Power - 542bhp - 100%

Lamborghini Huracán GT3
Weight - 1,328kg - 108%
Power - 548bhp - 95%

Mercedes AMG GT GT3 '16
Weight - 1,325kg - 100%
Power - 558bhp - 91%


Sponsors in use:
- GReddy
- Alienware
- Blattner Energy
- Atomic Injectables
- rl.esports.de
- Essaar Motorsport
- Racing Luka GT

Standings:
-

-
View attachment 823805
DRL GT Season 1

Series Organiser/Owner

@DynamicGT

Live Commentators
@PSN offapple
@Bhaigh8

Stewards Panel
@PSN offapple
@fastnloud30
@DynamicGT
@MaarteN5H

Welcome all to the second season of the DRL GT Championship.

The season will consist of a 10 round season. Races will be held on Saturday's at 8pm BST.

Discord:
https://discord.gg/tkmsQ5W

DRL Youtube:

https://www.youtube.com/channel/UCGc_u_ewKS1YnuSslkv6iHA

DRL Twitter:

https://twitter.com/DRL_Official_?s=09

Registration:
1. All drivers must fill in the sign up form below before they are vetted on whether or not they are eligible for participation. Drivers/Team Owners can only sign up their own Team-Mates/Drivers.

2. All drivers must let a member of staff know whether they can attend a round at least 2 days before a race to allow us to contact reserves if needed.

3. All drivers must be a part of a team, as an owner/driver, or just as a driver.

4. Registration Format:

PSN ID:
GTP ID:
Nationality:
Car:
Car Number:
Team:
Primary Sponsor:

5. All entries including reserves will be closed after Round 4 to avoid championship interference.

6. All Reserves must sign up using the form below in order to be awarded championship points. Reserves will run the ballast of the driver they are replacing and will gain ballast for that driver if they score a top 3 finish.

7. All Drivers who sign-up for the season are expected to race when available and may only pull out if a valid reason has been identified. If a valid reason has not been given their entry to future DRL Events will not be guaranteed.

8. Drivers may sign up using either GTP or Discord if they can't login or don't have a GTP Account.

9. Filling in the sign up form will not guarantee entry.

10. All reserves have to sign up on their own merit. Reserves Format:

PSN ID:
GTP ID:
Nationality:

11. If a driver has no-showed for 3 races in a row without notifying us, they'll be removed from the entry list.

1. All teams participating may use their own brand name of choice. The use of a real life team name is prohibited.
e.g (Red Bull Racing)

2. All teams must have at least 1 driver competing at anyone time. Teams are only allowed a max of 2 Drivers.

3. All cars must run different title sponsors.

Race Information:
19:45 - Lobby is created. Drivers will be alerted on PSN, Discord and GTPlanet.

20:00 - Qualifying begins. Reserves are contacted if there is space.

20:15 - Qualifying finishes. All drivers to stay on track. Checks are made for BoP, Success Ballast and on PSN, GTPlanet and Discord for anyone running late.

20:25 - Race starts and lasts for approximatetly 1 hour.

21:25 - Race finishes. Incidents can be reported by PM to any of the staff or stewards. Replay footage must be saved by all staff, as well as drivers who wish to report incidents.

1. The room mode for DRL GT Series events will be set to "Practice/Endurance Race".

2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and series acronym. For example, the lobby title for the first round would be "DRL GT Round 1" which would read as DRL GT Championship Round 1.

3. The starting procedure for each event will be a rolling start.

4. Grid order will be set to "Fastest First", unless that lobby has to abandon an attempted start. The lobby order will then be determined via "Set by Host".

5. Boost will not be utilized.

6. Slipstream Strength will always be set to real for any DRL Championship.

7. Visible Damage will be turned on.

8. Mechanical Damage will always be set to "Heavy".

9. Tire wear will be set to normal wear, or x1.

10. Fuel Consumption will be set to normal, or x1.

11. Initial Fuel will be set to Default.

12. Grip on Wet Track/Track Edge will always be set to "Real".

13. Race Finish Delay will be set to try matching the amount of time needed to complete a lap around that circuit.

14. Category of cars allowed is Gr.3.

15. In game automatic Balance of Performance will be turned off. Drivers must use BoP Provided.

16. Maximum Tire Rating will be be the Racing Soft.

17. Minimum Tire Rating will be set to Racing Soft.

18. Ghosting During Race will be set to "None".

19. Shortcut Penalty will be set to "Weak".

20. Wall Collision Penalty will be set to "None".

21. Side Contact Penalty will be set to "None".

22. Correct Vehicle Course After Wall Collision will be turned off.

23. Replace Car at Course Out will be turned off.

24. Flag Rules will be turned on.

25. Countersteer Assist will not be allowed.

26. Active Stability Management will not be allowed.

27. Driving Line will not be allowed.

28. Traction Control will not be limited.

29. ABS will not be limited.

30. Auto Drive will not be allowed.

Livery Regulations:
1. Liverys that feature any offensive material are prohibited. If this rule is broken drivers will recieve an automatic series ban.

2. Drivers must use all the mandatory decals provided. Links to each decal can be found at the bottom of this thread.

3. All cars must use clear headlights.

4. One team can not use the same primary sponsor as another team.

5. Test Sessions do not require a complete livery.

6. All cars must use Michelin tires.

7. All cars must use white window banners.

8. All teams must run the same design on both cars, this includes color, decals amd primary sponors. Only difference between both cars should be name (optional), mirror color (optional) and number (mandatory).

9. Drivers are allowed to run a one off livery for the race of their choice mid-season.

10. Drivers (Incl. Reserves) that breach any of the above rules will not be eligible for participation and will be DSQ'd from that race weekend.

Penalty System:

1. Events and issues that happen during the race can be met with post race time penalties. Each incident will be reviewed by the stewards before a penalty is given. The penalties stated below may be changed at the stewards discretion depending on the scenerio.

2. Crossing the pit entry line at all will result in a 5 second post race time penalty. Only applies when entering the pit lane.

3. Repeated corner cutting [All 4 Tires Off Kerb] will result in a 5 second post race time penalty, regardless if an on track penalty was given or a points penalty.

4. Crossing the pit exit line at all will result in a 5 second post race time penalty or a points penalty. Only applies when exiting the pit lane.

5. Jumping the race start will result in a 10 second post race time penalty or a points penalty.

6. Passing unstricken cars under waved yellow flags will result in a 10 second post race time penalty.

7. Causing an avoidable collision will result in a 15 second post race time penalty or a points penalty.

8. Rejoining the racing surface dangerously will result in a 10 second time penalty or points penalty or a points penalty.

9. Dangerously serving a penalty earned during the event will result in a 10 second post race time penalty or a points penalty.

10. Hitting another driver under yellow flags will result in a 10 second post race time penalty or a points penalty.

11. Blocking cars ahead by a lap or more will result in a 10 second post race time penalty or a points penalty.

12. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.

13. Race suspensions apply only to the series the offense occurs.

14. Any appeals can be made with sound reason from either driver involved. It's up to the stewards panel to decide whether it's acepted.

16. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.

17. The length of the suspension is left to the race steward to finalize on a per case basis.

18. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.

19. Car/Driver swaps are not allowed mid-season.

20. Tuning will be allowed.

21. All drivers must pit for new tyres at least once.

22. Racecraft Guide which must be read by all drivers - www.gtplanet.net/forum/threads/the-good-racecraft-guide.183891/

23. The Stewards panel may also award warnings/reprimand depending on if it’s a first time offense or the severity of an incident doesn’t warrant a penalty.

24. All In-Game penalties must be served in a safe manner off the racing line. If any driver a fails to do so a penalty may be given.

25. Typing messages while a race is ongoing is forbidden completely unless it’s the league organiser.

Points & Ballast System:

DRL GT Points System -

1st: 20pts
2nd: 16pts
3rd: 14pts
4th: 12pts
5th: 10pts
6th: 08pts
7th: 06pts
8th: 04pts
9th: 03pts
10th: 02pts
11th: 01pt
12th: 01pt
13th: 01pt
14th: 01pt

The success ballast system for the DRL GT Championship Season 2 is as follows:
1st: +3%
2nd: +2%
3rd: +1%

If the maximum amount of ballast you can put on your car is reached, then for any additional success restrictions will be a power reduction of the % to be served.

Success ballast gets reset after Round 5. Ballast gained from Round 5 will still carry over to Round 6.

Success ballast can be viewed in the 'Ballast Tracker' section of post #4.

Calendar:
Provisional GT Season 1 Calendar -

1- Blue Moon Bay Infield A - 22/6/19

2- Autódromo Interlagos - 29/6/19

3- Circuit de Catalunya - 13/7/19

4- Nürburgring GP Circuit - 20/7/19

5- Brands Hatch GP - 27/7/19

6- Dragon Trail Seaside - 3/8/19

7- Silverstone GP Circuit* - 10/8/19

8- Autodrome dè Monza - 17/8/19

9- Red Bull Ring - 24/8/19

10- N24h [Night] - 31/8/19

* = To Be Confirmed

Car Information:

Audi R8 LMS GT3 - 2/2

BMW M6 Walkenhörst GT3 - 2/2

McLaren 650s GT3 - 2/2

Ferrari 458 GT3 - 2/2

Lamborghini Húracan GT3 - 2/2

Mercedes AMG GT3 - 2/2

Aston Martin Vantage GT3 - 2/2

2/2 = Full

Audi R8 LMS '16 GT3
Weight - 1,323kg - 108%
Power - 539bhp - 93%

Aston Martin Vantage V12 GT3
Weight - 1,325kg - 106%
Power - 576bhp - 111%

BMW M6 GT3 Walkenhorst '16
Weight - 1,326kg - 102%
Power - 561bhp - 96%

McLaren 650s GT3 '16
Weight - 1,326kg - 107%
Power - 557bhp - 110%

Ferrari 458 GT3
Weight - 1,324kg - 109%
Power - 542bhp - 100%

Lamborghini Huracán GT3
Weight - 1,328kg - 108%
Power - 548bhp - 95%

Mercedes AMG GT GT3 '16
Weight - 1,325kg - 100%
Power - 558bhp - 91%


Sponsors in use:
- GReddy
- Alienware
- Blattner Energy
- Atomic Injectables
- rl.esports.de
- Essaar Motorsport
- Racing Luka GT

Standings:
-

-
PSN:embarrassed:lds_Wmachines
GTP: OldsWmachines
Car: BMW M6 GT3 Walkenhorst
Car Mercedes AMG GT3
 
878
England
England
NS_Zokeo_9
The cars of Scuderia Nukeshotti:

#23 HoudiniMeyers (Team Reserve)

@gugas99
7133799750580601364_0.jpg


#62 Nilsemann2002
@Nilsemann2002
7134362697849668116_0.jpg


#99 Y_bearr_
@gtic_ybear
7134362700131370516_0.jpg


We look forward to the season ahead and the competition from rivals.
6990251908557440532_0.jpg

7277918226049172508_0.jpg

7286925427319276572_0.jpg
 
Last edited:
160
Portugal
Lisboa, Portugal
So looking at the "Cars Available" list, I believe we have a full grid! Teams are still encouraged to have reserve drivers in case they can't make it to some races. Just so @DynamicGT remembers to update the thread, I have added @gugas99 (HoudiniMeyers) as a reserve driver for Scuderia Nukeshotti. Also, you misspelled "Atomic Injectables" on the "Sponsors In Use" list you spoon XD
#23
 
160
Portugal
Lisboa, Portugal
PSN ID: HoudiniMeyers
GTP ID: Houdini Meyers
Nationality: Portugal
Car: Audi R8
Car Number: 23
Team: Audi Sport Team RL
Primary Sponsor: Martini

Privateer and reserve for Nukeshotti
 
Last edited:
160
Portugal
Lisboa, Portugal
PSN ID: HoudiniMeyers
GTP ID: Houdini Meyers
Nationality: Portugal
Car: Audi R8
Car Number: 23
Team: Audi Sport Team RL
Primary Sponsor: Martini

Privateer and reserve for Nukeshotti
I’m replacing Felix for the reminder of the season
 
14
United Kingdom
United Kingdom
For teammate

PSN: Rolandjupiter7
NO GTP
Car: Aston Martin V12 vantage GT3
Primary Sponsor: Asics
Nationality: Irish
Number: 94
Team: Hyper Racing TF Sport
 
Last edited: