I've never been a good gamer, the controls never seem to sink in... but I'm a very good real racer. So playing a racing game only makes sense to me with a wheel, to the point I just "can't" play with a controller. I know a few racers who are the same.
One thing about the pad in a racing game, and I think this is one of the things that makes it a steep learning curve for pad racers that have little or no real world racing experience, the pad is a driving aid. Even if you turn off all the game's driving aids, the pad still employs a driving algorithm. The simple proof is that a full joystick movement on the straight will only move the car over a couple of feet, where at a tight hairpin, it gets you full steering lock. This algorithm is position and speed based, and it has stability measures built in (so you don't spin on the straight!). I don't think these aids are anywhere near as powerful as SRF, for example, but gamers quickly learn that they are something that can be leaned on, a proverbial crutch. Racers don't get that, as they expect to have full reign over the car at all times, and the "help" they are getting in the controller is sending them conflicting messages about what they should expect from their commands.
This would help explain the learning curve for pad racers switching to a wheel too. The game is no longer helping them and they must now rely only on their inputs, which is what the real racer is looking for.
No right or wrong here. It is only a simulator, which is only a programmer's imagining of what driving a real car is like. So it is always open to interpretation. And "beating" the physics is what sims are all about, much like Neo in the Matrix. Enjoy, and race on
