DSJ: Vol 3 - '04 Mitsubishi Lancer Evolution VIII MR GSR

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ForcedInduction
Ske and BL, can you try setting ASM understeer to 1 and 2 (if 1 doesn't get you sideways) and give me some feedback? I need you guys on this. THANKS mucho.

I hope it won't be necessary, but I can try it later just to see how it affects things.. right now I'm trying to figure out where to focus my tuning :indiff:

What I'm leaning towards at the moment is this:
- LSD tuning seems to be where it's at.
- VCD needs to be equipped, but the setting doesn't seem to matter at all. 10, 30, 50 feels much the same on this car to me.
- Suspension settings don't seem to affect it much either... more as a tool to sort out the general feel of the car, and up to personal prefs. Suspension does affect the behaviour on power off/braking to a certain extent, though that's not really an issue as the car will lift off oversteer without hesitating.
- The powerband needs some attention.. it doesn't feel like it has the torque it's supposed to have at all, especially when it comes to generating and controlling wheelspin. It will go from choking to bouncing off the limiter in a flash, without much in between.
- I can make it drift well at ~80-120 kmh (t3-6 at AH for instance). At higher speeds, the car seems eager to tuck in prematurely, or simply understeer. Either way, the 'sweet spot' when it comes to angle seems very narrow.
 
Did you try putting the camber up in the rear to about 3.5 and 2.5 in front with stiff rear suspension with N2 in front and N1 in rear? It worked Okay for me, but it still has to get more tuning in...AWD's suck for the physic's in GT4...
 
try my settings D:. I tunes the lsd down in the front and high in back and other than having to work a but harder to initiate the drift it works really well and realistically :p
 
hideyourface
try my settings D:. I tunes the lsd down in the front and high in back and other than having to work a but harder to initiate the drift it works really well and realistically :p

I'm going that route too, it seems like it's the only way not to insta straighten out on throttle from any angle.

@ekmatt: I can try reversing camber angles (higher in the back), but theoretically that would only give the rear wheels more grip when cornering.. I'll try just about anything though :indiff:
 
Dang you're right...Try high cambers though, when I had my AWD cars, I kinda cheated, VCD 50, LSD low front, high rear, and mixed tires, then I did suspension like FR and it was okay, took bigger angles, but it was okay 👍
 
The weird thing is that 50 VCD is supposed to be 50/50 distro, while 10 is supposed to be 10/90 aka almost FR... so why does the car feel exactly the same, even when on low throttle (just barely spinning)? This is why I said to equip VCD but it doesn't matter what setting you use for it.. I spent an hour just trying to notice chances from 10, 50, 30, 20, 25, 35... but nothing.


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Wait, so if I set it to 10, most of the power goes to the rear? I thought if you put it to 50, all the power is at the rear...
 
Not according to general consensus.. but then again who knows with PD.....
 
alright...

Dynamics midterm complete: check
All assignments and studying done: check
Dorm room door locked: check
Bologna sandwich in hand: check
Beer in the fridge: double check

...perhaps it should be beer in hand and bologna in the fridge, eh? ...ah whatever. BL is all clear to play some GT4.
I hope I can make some progress on this Evo tonight given the contributions others have made in this thread to date.
 
Glad to have you with us again, BL :D

Another couple hours of tinkering, and I'm absolutely no closer to cracking this cookie (or making better allegories..) I seem to have been struck by placebo sickness, and I keep falling into the same pattern as I did with last round's 350Z.. The changes I make don't seem to change the car balance much at all, or I'm just not very good at spotting it..

I'll keep focusing on the LSD, I'm pretty confident the solution is in there somewhere. Right now I'm running on 8.0/5.5 springs, 7/6 bounce and 7/5 rebounce... Camber doesn't make much sense so I'm going for 3.0/1.5 at the moment. Stabilizers are at 4/4 to preserve some snap. VCD is hovering restlessly between 10 and 50, but at least I know better than to unequip it now.

So far, the only thing I think I've learned for sure is that [Front LSD Accel] < [Rear LSD Accel] = [👍], but I think some messing with f/r balance could well be in order for init and decel too.. so there's more response when trying to adjust the angle by lifting.

I'm also thinking about this theory that dampers actually affect left/right balance more than front/rear.. so that bound and rebound could probably be adjusted more like stabilizers.. Of course you're free to call me a lunatic at this point, I'm just brainstorming here
:dunce:

Anyway, good luck, hope you make some progress too :)
 
I have a vid coming. Might be an hour or so b/c I'm fiddling with new xvid settings. (I'm itching to make a vid of anything b/c I havent since June, and I have the time to do it right now)
I caught a few good drifts, I just want to see how they compare to what others have accomplished with their settings so far.

Right now I have N2's up front, N1's out back. But I found the Yaw control the be the biggest help in getting the car sideways. I have it set to 110, and then I dropped the front accel down to 10 or so.
Drastic? ya, i guess
Effective? well... a little bit. Look for my vid in an hour or so and be the judge.

I did some other things to the suspension, but nothing that has made a large impact on the general feel of the car. Oh, and I did the structural stiffening thing to see if it would help - but I havent done enough laps with it like that yet to feel it out.
 
I dont really understand the VCD cuz in the game it says if u set it to 0-100 it will act like an FR but it only goes up to 50.
neway i messed around with the settings for this car and the only way i can drift it is if i power off or brake drift with no countersteer.
 
oh... but you must read.

It says 'Front wheel distribution.' Meaning the numerical value you set is a percentage representing how much of the total available power is sent to the front wheels. Naturally the rest goes to the rear.

Setting to 10 is as FR-ish as you may make it. Meaning 10% power to front, 90% to rear. 50 is an exact split between front and rear.
I suppose if you were able to set the value greater than 50 the vehicle would become more like an FF, but that would be pretty pointless imo.

I'm trying to upload my vid to filefront right now. But I'm having connectivity problems. Just trying to get here to tell you I was having probs resulted in me timing out 7 times while loading pages.
It may have to wait until much later this evening when the load on my dorm's server is less, or until tomorrow morning until I can upload.

Anyways, making progress.
The car seems to favour very soft suspension settings.
 
I'll give it a shot during the day tomorrow. I don't think it will be necessary on my setup though. It doesnt have much trouble getting sideways. It's the bit about staying sideways that is challenging. And in my experience with ASMU which admittedly it is not very much, it has always been guilty of straightening the car out in mid drift (since countersteering is a form of understeer).

But I'll give it a try tomorrow.


btw - bout my vid. Caught some new clips and I'm re-rendering to a lossless avi right now (with Lagarith). I'll run that through autogk in the morning, and hopefully get it online before I have lunch.

It's pretty boring to watch. 1 track, 1 car, you get the scoop. But having vids to watch might let people know how someone elses settings may fare to their own.
I included my settings at the end of the vid. I can't recall all of them off the top of my head.
 
asm understeer doesn't straighten out mid-drift; that's something it will never do. ASM oversteer does the straightening out...weird huh? and ironic, I must say.
 
Great, now I'm going to have to play with that car again.

I picked one up a while back after finding the 22b STi to be such a drift darling and wasn't happy with it stock.

You have me all wondering what is wrong with it, in magazines and videos you can see Evo's sliding around like mad...

Not a big fan of ASM:U anything though, feels like a crutch, I'm not doing the drifting, the computer is.
 
sorry for the delay with the vid.

I've had a computer catastrophe...
The NIC on my compy is integrated into the mobo and it seems that it has decided to call it quits. Right now I have a borrowed PCI NIC installed (in place of my capture card - I have a shuttle, so it only has one PCI slot).

I'm still hoping its just some sort of driver issue, but I'm also doubtful.
Now I have to decide between internet, and video captures b/c I cannot afford a new mobo for this box.

I have to return this NIC to the buildings IT depeartment. So I may be offline for a few days until I purchase one.

all in all..... 👎
oh, but the Evo is drifting quite well.
 
Well, I have no idea why everyone hates ASM:U


I don't think there's a set rule to tuning. If ASM:U works, then it works.


Here's my evo8 MR Demo in Autumn Ring. It's a short clip that's going in my movie.
If you want the normal replay mode view, just ask and I'll upload

-Happy sliding,
F.i.









evo8 MR Demo
 
Well.. ASM obviously works, but I think part of the fun with this game (and these threads) is to try and tune the cars straight up. With ASM on, the game gets closer to arcade territory.. and with that, the challenge is sort of lost.

What's your current setup for the Evo, BL?
 
What do you mean by it gets closer to arcade style?


Check out my demo clip on my previous post. I do not understand what you mean by arcade style.
thanks.
 
That demo clip was pretty nice though, how you held out the whole drift with ALMOST continuous tire spin for the drift...Did you put any counter steer into that? And how did you get it to whip out a little bit more when you were about to straighten out? Not sure if you got what I was saying but I can't explain it any better...
 
ForcedInduction
What do you mean by it gets closer to arcade style?

Arcadey handling, like more "arcade" style games (Need For Speed etc..) where all you have to do to slide is turn :p
 
:lol: NFSU2 Sucked cause you couldn't tune it enough to get it sliding to your style...for me, I tuned and tuned and tuned, and it still sucked!!! AWD's didn't even handle like one...
 
ekmatt9
That demo clip was pretty nice though, how you held out the whole drift with ALMOST continuous tire spin for the drift...Did you put any counter steer into that? And how did you get it to whip out a little bit more when you were about to straighten out? Not sure if you got what I was saying but I can't explain it any better...

No lengthy counter-steering except at when i existed the drift. Just a little CS to get the right line in.



@ske
Ske, in AWD cars, that's basically how you drift them. You flick them and maintain with throttle...there's not much work to do like counter-steering in AWD drivetrains. Just get your angle in and maintain it with throttle, not steering.
 
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