LeGeNd-1
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- GTP_LeGeNd-1
Just a thought that popped to my head after yesterday's FIA race (Spa Gr.3 rain) and after watching the last 2 F1 races with mixed weather (Styrian quali & Hungarian GP) which always makes things interesting due to the mixed up grid. How will dynamic weather affect the FIA races in GT7? Will each race have a scripted change (e.g. dry for x laps, then rain for y laps), or will it be truly random for every slot? IMO there are advantages and disadvantages for either case.
1) Scripted weather
Good - each slot has a constant race condition.
Bad - people racing in 2nd slot onwards have an advantage over the 1st slot players because they already know what's going to happen and can plan their tyre change in advance. Conversely, if you managed to time your tyre change perfectly in 1st slot and get better points over another driver, that driver can just do the next slot and get better points (essentially making your race and masterstroke decision making useless).
2) Truly dynamic weather
Good - maintains fresh challenge for each slot because everyone has no idea what's gonna happen each time, just like real life.
Bad - it's luck of the draw how the race will pan out depending on the slot you do. For example it might not rain at all in some races and everyone will have a much easier time racing in that slot. Potentially you could adjust the points system to give less points if the weather is dry/constant but they couldn't get the points system right as it is in GTS, and this will just add another layer of complication.
3) Fixed dry/wet weather
Third case, they could just make the weather fixed for FIA races like in GT Sport. Dry all the time or wet all the time. Probably the safest option, but also most boring. On the upside, they could bring dynamic weather into play in the actual live events. Would be an epic challenge for the elite drivers to contend with!
Would be interesting to hear everyone's thoughts, especially frequent FIA players
Edit: some more food for thought on whether dynamic weather is really needed in the sprint race format we have in GTS FIA races.
1) Scripted weather
Good - each slot has a constant race condition.
Bad - people racing in 2nd slot onwards have an advantage over the 1st slot players because they already know what's going to happen and can plan their tyre change in advance. Conversely, if you managed to time your tyre change perfectly in 1st slot and get better points over another driver, that driver can just do the next slot and get better points (essentially making your race and masterstroke decision making useless).
2) Truly dynamic weather
Good - maintains fresh challenge for each slot because everyone has no idea what's gonna happen each time, just like real life.
Bad - it's luck of the draw how the race will pan out depending on the slot you do. For example it might not rain at all in some races and everyone will have a much easier time racing in that slot. Potentially you could adjust the points system to give less points if the weather is dry/constant but they couldn't get the points system right as it is in GTS, and this will just add another layer of complication.
3) Fixed dry/wet weather
Third case, they could just make the weather fixed for FIA races like in GT Sport. Dry all the time or wet all the time. Probably the safest option, but also most boring. On the upside, they could bring dynamic weather into play in the actual live events. Would be an epic challenge for the elite drivers to contend with!
Would be interesting to hear everyone's thoughts, especially frequent FIA players
Edit: some more food for thought on whether dynamic weather is really needed in the sprint race format we have in GTS FIA races.
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