Dyno?

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I dunno much about GT4 but I'd assume it pretty much has the same features that GT3 does...what I'd think would be cool in addition to the Max Speed, 400 m and 1000 m tests would be a dyno test! You could put your car on a dyno and it would not only tell you peak hp and torque (which I hope they fix that decimal place) but you could also get hp and torque curves too! What do you think?
 
Yeah, it would be neat, I don't think many would use it often but having a dyno test would be better than not having one.
 
Originally posted by Monster7
Fantastic idea...

..By the way, you're fired.
Haha, 0WN3D

In addition, maybe to make people use that feature, the only way you would be able to find out what the output of you car is, would be to dyno it. I mean, afterall, that's how it is in real life, you never really know what the output is until you dyno it.
 

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Why is it that the owner always gets dyslexic and flips the e around to a 3? Or is it aggressive reaching for the "e" key and overshooting it and hitting the 3? Well your spelling and/or typing just got owned LOL.

Anyway, I think it'd be cool to have dyno charts that you could tune through an ECU...sorta an extension to the chip in GT3 and create flatter torque curves for a wider power band...for example.
 
You do realize that the game ALREADY tells you your horsepower and torque, so what is the point of a dyno? It's repetitive. And GT1 already had charts to show off the powerband.
 
The point is, use a dyno to find out instead of just magically knowing. Plus I think it'd be cool if you can tune your car on the dyno. Much more realistic than automatically knowing a certain part will add an extra whatever hp every time.
 
Originally posted by battle_stage
The point is, use a dyno to find out instead of just magically knowing. Plus I think it'd be cool if you can tune your car on the dyno. Much more realistic than automatically knowing a certain part will add an extra whatever hp every time.

Yep, exactly! :cheers:

You can adjust gear ratios...why not be able to adjust torque curves? A 300 hp car will beat another 300 hp car if it has more low-end torque...being able to tune that IMO would be very useful. Plus you could see how each upgrade affects the curves instead of just knowing that it changed peak hp & torque output.
 
Originally posted by The359
You do realize that the game ALREADY tells you your horsepower and torque, so what is the point of a dyno? It's repetitive. And GT1 already had charts to show off the powerband.


You must not have read Majarvis's post right above yours. In Motor City Online you would only get estimates of power if you did not use the dyno. Thats how the game should be.
 
Then that's just more crap to take up time. What if I want to quickly read through a large number of cars and see their horsepower? It's pointless and utterly useless.
 
How's it pointless?

When you first get the car, you get the flywheel hp. Then as you add parts you don't know what the hp is until you take it to a dyno. Dyno's are very useful and I know you know that. I don't understand how making the game more in-depth is "pointless and utterly useless".
 
If you want the game to be more indepth, I think some things would be of a higher priority then a dyno.

And as already said, the game already tells you your horsepower, even before you buy a part.
 
The game isn't out yet. It doesn't already do anything. We're saying, DON'T tell us the horsepower. Knowing the factory flywheel hp should be it. The rest should be up to us on the dyno.
 
Originally posted by battle_stage
The game isn't out yet. It doesn't already do anything. We're saying, DON'T tell us the horsepower. Knowing the factory flywheel hp should be it. The rest should be up to us on the dyno.

And like I said, if you eliminate that the game tells you the horsepower, then it would become very annoying to quickly search for horsepower numbers on cars, especially when adding simple parts.
 
This is the first interresting point since a while here.... and people says it is pointless...

Sure it is a good idea !!!!

when you buy a car, you know official characteristic.. it's clear.. but when you upgrade your engine... how do you know if your car is abble to compete against other cars or is compliant with a "ruled" challenge ??? this would give GT a more realistic touch... to use a dyno... with a technical approach.. nice idea....
 
No, it's not a good idea. But, at least he's trying. I do miss those dyno looking engine HP and torque graphs that GT1 had, though.
 
Maybe instead of (or in addition to?) a dyno, each time you buy an upgrade, it not only posts resulting peak flywheel hp, but also before/after hp and torque curves. That way you'd know how upgrades that seem to make little or no change to peak flywheel hp affect your car's performance.
 
Originally posted by SnowbordrWRX
Maybe instead of (or in addition to?) a dyno, each time you buy an upgrade, it not only posts resulting peak flywheel hp, but also before/after hp and torque curves. That way you'd know how upgrades that seem to make little or no change to peak flywheel hp affect your car's performance.

That graph I told you about in my earlier post did that. If I remember correctly, every time you changed an engine part, the graph would change. I'm not sure if the graph changed when you would use a different drivetrain part, but it did for engine parts that added more HP.
 
i believe you should get the factory hp when you buy the car, when you do mods you get a rough estimate of the HP( for the people who are too lazy, or dont know how), and a true graph when you use the dyno. also you can tune on the dyno and select different parts (eg turbos) and compare. for example one turbo might give you more peak power but less torqure and more lag, the other wont have the peak but will be a better and faster car to drive
 
A dyno doesn't just show you maximum horsepower, it also shows you where that power is so you can set gear ratios accordingly.

It also tells you how certain modifications affect the power curve. Although peak hp/ps may be higher, the power curve could be more gradual and less suitable for whatever track you're racing on. These things are not exactly known in GT3, as there is no dynamometer, so tuning is practically guesswork.

Come on GT4.. don't let us down...
 
Originally posted by SnowbordrWRX
Yep, exactly! :cheers:

You can adjust gear ratios...why not be able to adjust torque curves? A 300 hp car will beat another 300 hp car if it has more low-end torque...being able to tune that IMO would be very useful. Plus you could see how each upgrade affects the curves instead of just knowing that it changed peak hp & torque output.
Actually, low-end torque is bad for racing, it's only beneficial for a daily-driver, let me explain. The way it works is, an engine makes so much power at a given rpm, let's say, for a low-end power engine, 3,500 rpm. Now, if you have this powerband, and went racing, it would not be pretty. You see, the engine makes its peak power at 3,500 rpm, and then begins to lose power (higher rpms, or at least, higher rpms beyond the peak power point, are not good). Now, let's just say the redline is 6,000 rpm. If you were to apply full-throttle, and shift at redline in every gear, you would effectively be slowing yourself down by losing power all the way to the redline.
What you want, for a race application anyway, is an engine with a powerband that makes peak power in the high rpm range, so that you can take advantage of gearing, and engine braking. For instance, if you had an engine that produced peak power at 8,000 rpm, and redlined at 9,000 rpm, you will be able to take advantage of gearing, being able to fully use the engine to the redline for every gear, and engine braking, using the higher rpms to slow the car down further for the turns. This goes against what most people think, high-rpm engines are not ideal, and low-rpm engines are. But, infact, this is not true.
 
Originally posted by Street Fighter


It also tells you how certain modifications affect the power curve. Although peak hp/ps may be higher, the power curve could be more gradual and less suitable for whatever track you're racing on. .

yeah this is what i was trying to get at
 
Why not make it a mini game where if you time your shifts right it would give you extra bit of power over normal tuning say 2% to 5%
 
It is pointless that I say this and go off-topic, but what about a wind tunnel for your cars? No, I don't mean the one with Dave Despain. I mean one to test the aerodynamics of your car. I think one of the most beautiful cars in the world has a pretty low drag coefficientt, and that is the Peugeot 406.

But back to the dyno, it would be helpful to know your horsepower and torque ratings, even though your information screen will show this to begin with.
 
Off topic reaction :

Yeah !!!!

Really surprised how you know alot of "french car environment" :

LeMans ( Bugatti or not), Peugeot 406....

How can you know this from Texas ???

Are you talking about the "406 coupé" version ? is it imported in US ? ( I don't think so even if I would be proud !!!)
 
Originally posted by Majarvis
What you want, for a race application anyway, is an engine with a powerband that makes peak power in the high rpm range, so that you can take advantage of gearing, and engine braking. For instance, if you had an engine that produced peak power at 8,000 rpm, and redlined at 9,000 rpm, you will be able to take advantage of gearing, being able to fully use the engine to the redline for every gear, and engine braking, using the higher rpms to slow the car down further for the turns. This goes against what most people think, high-rpm engines are not ideal, and low-rpm engines are. But, infact, this is not true.
Gear ratios and engine powerbands are two totally different things and you can fully use your engine with the right gearing no matter what kind of powerband it has. Secondly you don't actually need engine braking in racing as long as your brakes are working and are able to brake enough to get your wheels locking.. and the last truth is that torque wins races and horsepower only sells cars, torque is the work engine does and gets your car accelerating. It's totally irrelevant how high the engine can rev if it's making most of its work at mid revs, just set up your gearing so you can always keep the engine at its most torquey rev band :lol:
 
Originally posted by Speed Drifter
Gear ratios and engine powerbands are two totally different things and you can fully use your engine with the right gearing no matter what kind of powerband it has. Secondly you don't actually need engine braking in racing as long as your brakes are working and are able to brake enough to get your wheels locking.. and the last truth is that torque wins races and horsepower only sells cars, torque is the work engine does and gets your car accelerating. It's totally irrelevant how high the engine can rev if it's making most of its work at mid revs, just set up your gearing so you can always keep the engine at its most torquey rev band :lol:
You have absolutely no idea what you're talking about. I realize that horsepower is only an expression of torque. However, I also realize that you need horsepower to put that torque to the wheels quickly. It is a lot more effective to make your peak output at a higher rpm for racing. This way, like I said, you can take advantage of gearing (so that when you shift into a higher gear, you are still accelerating to peak output.) Also, this helps in engine braking (don't give me that line of if you can lock your brakes up you don't need it) because every cary takes advantage of engine braking in racing, even F1, so that claim is false. And your last line, is completely false. In racing, making your peak power at mid-rpm range is very bad. If you did not know before, I will tell you. If you make your peak power at mid-rpm range, every rpm increment above that you will be losing power, effectively throwing your gearing out the window. You'd be short-shifting the whole time, and you would have no engine braking (even great braking power needs engine braking, engine braking slows the inertia behind the drive wheels, slowing you down more efficiently, complementing a good braking package). You need that high-rpm power output to fully take advantage of your engine, gearing, and peak output. Mid-rpm output is only good for a daily driver family sedan, nothing else.
Of course, it is true that you can make power too high in the rev band, but you don't want low-rpm output. Why do you think normal, un-prepped engines aren't good for racing? Why do you think that when engines are prepped for racing, they generally rev higher, and their peak output comes higher in the rpm range? I'll leave you with that to think about... ;)
 

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