EA bribing Journalists?

  • Thread starter Thread starter Racer XO
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Shift is the first NfS game is a very long time that I am seriously considering getting, simply because its the closest to the roots of the original NfS game

Hmm, if you consider buying up talent to produce a game outside of the lugnutz that made the last 4 NFS games. Also Shift is a bit far from NFS's roots. Hot Pursuit 2 is the closest there was.
 
And at your age you should also be able to see sarcasm when you read it;)
More than able to see sarcasm.

Did you miss Mr Smilie at the end of my post, after all you even included him when you quoted me.

Just to be sure

:)

Here he is again.



Hmm, if you consider buying up talent to produce a game outside of the lugnutz that made the last 4 NFS games. Also Shift is a bit far from NFS's roots. Hot Pursuit 2 is the closest there was.
You may be taking me more than a little bit to literally, I am simply saying that by going back to a title that attempts to simulate driving physics in a realistic manner (as was one of the main aims of the original C64 title and the ons that immediately followed it), Shift is more appealing to me that the totaly unrealistic handling of the NFS titles of the last few console generations.



Regards

Scaff
 
Hmm, if you consider buying up talent to produce a game outside of the lugnutz that made the last 4 NFS games. Also Shift is a bit far from NFS's roots. Hot Pursuit 2 is the closest there was.

Actually the NFS series started out as a sim racer with Road & Track:Presents The Need For Speed and recieved very good reviews for it's realism and adaptive AI.


Hot Pursuit 2 was released 8 years after and had already gotten away from it's roots at that point.
 
So how about gluttony? Do you have to eat your game? :)
Kotaku made a passing comment about receiving a cake shaped like a leg, but since they never made an actual post about it I assumed it was a joke. Gluttony may have run under the radar.
 
Actually the NFS series started out as a sim racer with Road & Track:Presents The Need For Speed and received very good reviews for it's realism and adaptive AI.


Hot Pursuit 2 was released 8 years after and had already gotten away from it's roots at that point.

I have the first Need for speed game its an "attempt" at realism. Who defines the "roots" of the game anyway, i think its subjective. Realism wasn't the goal of the first NFS from what I read in the manual. Driving like a lunatic seems to be. The first game was about driving sports cars really fast . The games that followed the first were more fun in my opinion. But shift seems to be the best yet even if its someone else's game with the need for speed tag on it.

Also from the review its not as realistic as it could be, i guess its more like PGR or Grid.

Truth is "Need for Speed" has no true roots. Its just a name for Ea's to exploit with(this gen) mediocre games no one would buy without it slapped in the title.
 
I have the first Need for speed game its an "attempt" at realism. Who defines the "roots" of the game anyway, i think its subjective. Realism wasn't the goal of the first NFS from what I read in the manual. Driving like a lunatic seems to be. The first game was about driving sports cars really fast . The games that followed the first were more fun in my opinion. But shift seems to be the best yet even if its someone else's game with the need for speed tag on it.

Also from the review its not as realistic as it could be, i guess its more like PGR or Grid.

Truth is "Need for Speed" has no true roots. Its just a name for Ea's to exploit with(this gen) mediocre games no one would buy without it slapped in the title.

I didn't create this thread to nick pic a 15yr old game but your intial statement is off base because it applies every video game released no matter how well it's done, it's still an attempt to mimic real life racing. You mentioned the games the followed the initial release were more fun, do you mind telling me which releases you found to be more fun to you?
 
The good idea would be since they're sending money as pr stunt for Dante's Inferno would be for the journalist to pre-order like 3 copies of God of War 3 and then offer them on their website as a contest. That'd teach EA how it's done :D
 
Also Shift is a bit far from NFS's roots. Hot Pursuit 2 is the closest there was.
I've played every game in the series from Pro Street back (barring Carbon, which looked to blow so much I ignored it). Hot Pursuit 2 isn't really closer to the series as it was in the 90s when it comes to gameplay than the Underground games are. I'd actually argue its a bit further away than the Underground games, if I was being honest with myself.

Realism wasn't the goal of the first NFS from what I read in the manual.
Than its particularly odd that it was a sim, because it would have been easier just to make an arcade racer.
 
I didn't create this thread to nick pic a 15yr old game but your intial statement is off base because it applies every video game released no matter how well it's done, it's still an attempt to mimic real life racing. You mentioned the games the followed the initial release were more fun, do you mind telling me which releases you found to be more fun to you?

Hey I thought you did not want to continue the off subject :). Some people will have mixed feeling about what "fun" is in a game. Some think the most sim possible is fun while others(the majority) think less sim more pick up and playability is more fun. I judge old games on how it compares "now" not years ago. Like what would I play right now. It would be High Stakes over the first game. Its more fun from a "now" perspective for a number of reasons. I have every NFS game(aside from last 2), PC ,PS1,PS2,PS3.
 
Hey I thought you did not want to continue the off subject :). Some people will have mixed feeling about what "fun" is in a game. Some think the most sim possible is fun while others(the majority) think less sim more pick up and playability is more fun. I judge old games on how it compares "now" not years ago. Like what would I play right now. It would be High Stakes over the first game. Its more fun from a "now" perspective for a number of reasons. I have every NFS game(aside from last 2), PC ,PS1,PS2,PS3.

Which is an opinon that no one would dispute, I fail to see however how that stops the original aim of the first titles in the NfS series being as much of a Sim as they could be at the time.

Which is the crux of my comparison of Shift to the original titles, both have aimed to provide a racing sim using the technology they have to work with at the time.


Scaff
 
Ah those were the days, when wire frame graphics on Elite (BBC B) were the coolest thing ever....


elite1_tn.png



....oh how much time I wasted on that game, and all these years later I still waste huge amounts of time on games.


:)


Scaff

:eek: I didn't think anyone else would remember that game either, that's awesome Scaff!! I used to kill many hours on a 286 with that game. 👍 I used to be a butcher, killing all the ships I could just for the alloy on their ship hulls. :trouble: I'd wish for good shipments but went stuff it and blew stuff up constantly.

If only they made a 21st Century version of that game....it would show the kids of today the true wonder of being drawn-in due to the gameplay of something so simple but awesome too. :D

Back on topic, I just watched a review on YouTube about it from IGN and I have to say it looks pretty decent. Now, I'm like Toronado....bought most of them (except Carbon! :yuck: ) and I'm siding to getting this too as it actually returns to a lot of it's roots of having rivals and combining some of it's later things in. If it's anything like the original NFS, it will definitely take up some driving time of mine....and atleast it will hold me until GT5 comes out. :cool:
 
Which is an opinon that no one would dispute, I fail to see however how that stops the original aim of the first titles in the NfS series being as much of a Sim as they could be at the time.

Which is the crux of my comparison of Shift to the original titles, both have aimed to provide a racing sim using the technology they have to work with at the time.


Scaff

You are 100% right i never meant shift was off of its roots I just had the wrong idea as to what you meant by it.
 
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