Wow. Super informative. It's too bad that now that I know how to get a lot of A-spec points, I don't know what they are used for in the game besides be a growing number...
jdwThe opposition lineup doesn't improve to compensate for changes that you make to your car. That would defeat the purpose of the point system. Now, it's VERY common to have lineups where the opposing cars aren't stock.
ZeratulSGI beg to differ. In races where the opposition is NOT stock, they often seem to change to compensate for your car. I experienced this last night in a very frustrating way (maybe you guys can shed some light on this for me).
Okay, it was the 206 manufacturer's event, and I was running a 206 RC. All tests were done in race 1 at Opera. In all cases the grid was more or less as follows:
3x 206 S16
1x 206cc
1x 206 RC
Occassionally, one of the S16's would be replaced with another 206cc, but this didn't seem to make any difference, as I'll illustrate here.
First I tried with my car stock + oil change. 200 pts. and by the end of lap 1, I was almost 10 seconds down and losing ground every second (I was 20kms slower at the end of the back straight before the Firestone corner, the fast left-hander, with identical exit speeds from the previous corner).
Right, so I figured they were running modded 206's, no problem, I pushed the car up to around 230bhp and tried again. 200 pts., similar results.
So I threw some more money at the car, tuned it up to around 270bhp and tried again. 200 pts., similar results. At this point, I had almost completely tuned out any understeer in the car, and had adjusted the suspension for the bumpy Opera track, both of which I doubt the AI does (I would imagine they use the default setup for any parts upgrades like suspension). The car should have been cornering faster than the AI, so even if I was losing time on the straights I should have been able to keep up. No dice. The replays showed the AI corner speeds matched or exceeded mine, and their speed on the straights was still superior. My splits at the end of lap 1 remained more or less consistent throughtout this test, give or take a second for driver error or taking a faster/slower line etc.
Oh, and before someone suggests I drive better, let me just say that I may not be the Michael Schumacher of GT4, but I can hold my own, so please don't put this down to simple bad driving.
At that point I had to hit the sack, but it was very frustrating to experience this. Since you guys seem to have the measure of the whole A-Spec points system (or at least, a lot more than I do) maybe you can suggest why this is? Is the AI simply retuning to compensate for my mods, thus keeping the split (and the points) the same?![]()
ZeratulSGI beg to differ... The replays showed the AI corner speeds matched or exceeded mine, and their speed on the straights was still superior. My splits at the end of lap 1 remained more or less consistent throughtout this test, give or take a second for driver error or taking a faster/slower line etc.
Oh, and before someone suggests I drive better, let me just say that I may not be the Michael Schumacher of GT4, but I can hold my own, so please don't put this down to simple bad driving.
jdwI'm currently operating under the assumption that each car has a *base* ASpec value, something that was pre-calculated and stored on disk. I'm assuming this for two reasons - 1) it makes sense for a programmer 2) it would explain some inconsistencies. If power/weight was calculated on the fly, the inconsistencies are much harder to explain. So... Occam's Razor and all...
Axolot2This MIGHT be a really stupid question, but has anyone thought to try and get ahold of PD for an interview of some sort and have THEM explain how all this stuff works? :
ZeratulSGAt that point I had to hit the sack, but it was very frustrating to experience this. Since you guys seem to have the measure of the whole A-Spec points system (or at least, a lot more than I do) maybe you can suggest why this is? Is the AI simply retuning to compensate for my mods, thus keeping the split (and the points) the same?![]()
Team666This thread is really interesting, but can someone try to sum things up, as far as it goes right now? I´d say it´s easier to see the whole picture in a summary, than spread out like this. I don´t want to do it myself, since I´m not the expert here...
neilXI'm not so sure about that Base Value.
I can't see how that would be of any use to calculate the A-Spec points when they must be calculated using your own power:weight and the power:weight of your opponents.
neilXYou can change your amount of power drastically and enter it into a wide variety of races against far lower or higher power cars. Every time you start the race, the system must calc it there and then, as you could have made many changes to your power/weight/tyres/downforce.
neilXA base value would indicate that a given car is, by default, better or worse than another given car, regardless of mods/tyres/weight... and that doesn't sound right to me.
jdwWhy doesn't it sound right? You don't think that the designers could drive a car around during testing, evaluate it against other cars and give it a point value... perhaps based on a best lap time?
jdwWhy doesn't it sound right? You don't think that the designers could drive a car around during testing, evaluate it against other cars and give it a point value... perhaps based on a best lap time?