Embarrasingly low res cars!

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A solution would have been simple: if the game was left in a standard car, use an animation which doesn't show the car next time the game is loaded. Like the engine animation, which is very cool by the way.
I have one that is simpler: Remove the Photomode restrictions. All of them.
 
I've actually been watching those... trying to figure out how to get a screen-capture to export. :lol:

The inability to photomode standards is bizarre. If the quality is too low for close-ups, at least let us take tourist snaps!

It's frustrating that they have some really nice standards, while others are such dreck... I love taking photos of standards.
eigernordwandbeetle2.jpg
 
One that is noticeably bad is the 1997 Toyota Supra RZ.Not sure which game it is ported from but man is it bad.

I over look this aspect when i hear the engine note though :drool:
 
LMAO

Proof that PD can make a completely craptastic vehicle (for a racing game anyway) even crappier. :)

It does not make sense! They look worse than they did in GT4....:scared:

I think some models were ported from GT3 cuz they look crap, some of the GT4 models were probably GT2 ports...like the Alto Works, because that is ridiculous, might as well cut them out they look so crap, and why notinclude past favorites like the RX-7 FB or Aston DB6
 
Some models were ported from GT3... hence the poor texturing. Models coming from GT4 look pretty decent, actually, because they could implement the Photomode versions of those cars.
 
Some of the most irritatingly bad examples come where there is an identical base model in the premium section as standards. I can't see any reason why, for example, any R34 skyline should look so dismally different between the two profiles. Or for that matter any other skyline, as the 3 major models are all represented in both.
It doesn't make sense to include so many sub-standard cars, then boast about the large collection size.
I am working on photographing every car I own and have noticed some truly awfull, almost child-like drawings, of some of the cars. Personally, the worst one I've found so far is the Nismo GTR LM Road Car, even the wheels lack any definition!
NissanSkylineGTRLMRoadVersion1995.jpg


It's not like they knocked this game together in a fortnight!

Although the funniest thing I've seen to date is the pit stops with the Red Bull, they seem to pull the wheels through some completely immovable panels!!
 
Sadly the Ruf RGT looks totally crap, though i really like this car actually. Porsche should have been in with at least 4 premium cars (GT3 RS, GT2 RS, 911 Turbo, Carrera GT) in the first place. Or at least it should have been in AT ALL.
 
I think the cars in gt5 is fine, how ever the premium list is a complete joke. The good part is, that im more good looking than some standards, and thats why i like it :)
 
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Piotrov
I would say that Kaz has been busy for the past 6 years doing what he loves, and thats racing.. Video Games are his income at this point.. He is living his passion.

Thus the lack of quality and perfectionism in this game.
I dont see his passion for Gran Turismo returning.

Seems like Gran Turismo is his cash cow now to continue doing what he loves.

Exactly. Unfortunately he's made so much money that he won't push PD to make a good racing game ever again so GT6 will be horrible and the the GT's afterwards will fail in terms of sell figures
 
As i have said before, the reason some standards look bad is because they are modelled from die cast scale models, thats what i believe. If im not wrong, several cars underneeth are modelled from scale models, you can even se the brand and the scale, like 1/24 etc. I still believe PD has to make their modelling more efficient. And i still havent found out why this absurd premium list. They could have traded out like at least 20 cars from the premium list, and add those epic cars that moste people want to have. For example, there are several nissan gtr in the new car dealership, they could have just one r35, one r34, r33, r32 etc. No need for multiple models. They could have followed the forza concept, that is one car model, and then maybe a tuned up one etc. Actually, there are 200 premium cars, but there are many duplicates, pretty cool huh? I still cant believe they didnt put 90s sports cars like supra rz, camaro ss, pontiac firebird, mustang svt, bmw e36, e46, etc, etc in the premiumn list. Forza car list is good in that way, that they have chousen epic cars from every erra so to say, from 70s to 2000s regardles of which brand.
 
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I still cant believe they didnt put 90s sports cars like supra rz, camaro ss, pontiac firebird, mustang svt, bmw e36, e46, etc, etc in the premiumn list. Forza car list is good in that way, that they have chousen epic cars from every erra so to say, from 70s to 2000s regardles of which brand.

This. But I also find it ridiculous that they didn't make some Australian cars in the NCD. Yet every other major country had at least 1. I also agree with duplicating cars thing.
Theres Acura; they have an NSX. Then you go to Honda and theres an NSX there too.
Go to Nissan; there's GTR R35, GTR R35 Black Mask (why?), and GTR R35 V-Spec. The GTR R35 and the V-spec are the exact same car, except the V-Spec has a tiny bit more grunt and comes at a much higher price. Just keep the V-spec and leave the others out.

The other thing I don't really like is there are dealerships for Sponsor/pre-tuned cars. I've never seen them before, I don't care about them. I'd rather those cars be standard and replaced by proper stock cars that are standard but should have really deserved to be premium, like TT3AZ mentioned.
I was happy as when I heard there were going to be Holdens in GT5, but for them to be just low poly standards, that pop up in the used car dealership every once in a while, disappointed me. Even worse is that they were ports from GT4. I was hoping, by judging our fan base here in Australia, that Holden would have a dealership (some previous GT's had one) and that we could drive around the cars that we know well.
 
As i have said before, the reason some standards look bad is because they are modelled from die cast scale models, thats what i believe. If im not wrong, several cars underneeth are modelled from scale models, you can even se the brand and the scale, like 1/24 etc.

This is certainly false. It has been said for previous games that PD took hundreds of photos for the previous games. And the premium models the PD crews measured cars very precisely. Not only that, but the problems we see with the in game models make no connection to scale models. Jaggies and low res textures don't come from that.
The car that had 1/24 and Kyosho on it's base was just an easter egg.
 
As i have said before, the reason some standards look bad is because they are modelled from die cast scale models, thats what i believe. If im not wrong, several cars underneeth are modelled from scale models, you can even se the brand and the scale, like 1/24 etc. I still believe PD has to make their modelling more efficient. And i still havent found out why this absurd premium list. They could have traded out like at least 20 cars from the premium list, and add those epic cars that moste people want to have. For example, there are several nissan gtr in the new car dealership, they could have just one r35, one r34, r33, r32 etc. No need for multiple models. They could have followed the forza concept, that is one car model, and then maybe a tuned up one etc. Actually, there are 200 premium cars, but there are many duplicates, pretty cool huh? I still cant believe they didnt put 90s sports cars like supra rz, camaro ss, pontiac firebird, mustang svt, bmw e36, e46, etc, etc in the premiumn list. Forza car list is good in that way, that they have chousen epic cars from every erra so to say, from 70s to 2000s regardles of which brand.

No need to remove the "duplicates". In many cases there are enough differences to justify them. Surely, for example, an R32 Skyline GTS-t Type M differs noticeably in drivability than a GTS25 Type M one. However between an R34 V-Spec and a V-Spec II there are so little differences that they could be considered non-existant in practical terms. In general, my opinion is that when there are enough differences to be noticeable while driving (different engines or engine configurations, suspensions, etc) or if they're notable for other reasons (historical, paricular achievements, aesthetical differences, etc), "duplicates" must be retained in my opinion. Region-based "duplicates" could go away. PD should model cars in trims from their original countries (so no obscenities like right-hand drive Alfa Romeo or Peugeot cars).

However, PD could for the remaining "duplicates" more honestly use the same definitions used for tracks. There are tracks and track variations. They could use cars and "trims", or even "variations".
 
^ Isn't it weird how on race cars the stickers and badges are terrible, but on the Hommel they perfectly clear to read.
 
Ruf 3400S a.k.a. Porsche Boxter.

Man have you seen that thing? Ew.

good thing it's low-res!




about this in general:

but there is one thing we forget frequently, those models looked real good on old-school TV, but the way moderne HDTV display enhance that pixelated look, so it appear much worse than it did. If you plug your PS3 in your old TV, it will look just like it did with Gt3-4
 
^ Isn't it weird how on race cars the stickers and badges are terrible, but on the Hommel they perfectly clear to read.

Yep, don't get too close to the M3 GTR race car... apparently sponsored by Commodore circa 1983! Can't fault it's driving tho'.
 
Dodge Charger... How about some antialiasing? The original super mario bros had better resolution.

Toscana.jpg


(yes this photo was taken in GT5)
 
Dirt can add additional aliasing too.

(by the way: I wish it stayed on cars after races. To tell the truth, some of it does, but only on a long term basis, building up very slowly and indipendently from actual dirt accumulated during races)
 
No need to remove the "duplicates". In many cases there are enough differences to justify them. Surely, for example, an R32 Skyline GTS-t Type M differs noticeably in drivability than a GTS25 Type M one. However between an R34 V-Spec and a V-Spec II there are so little differences that they could be considered non-existant in practical terms. In general, my opinion is that when there are enough differences to be noticeable while driving (different engines or engine configurations, suspensions, etc) or if they're notable for other reasons (historical, paricular achievements, aesthetical differences, etc), "duplicates" must be retained in my opinion. Region-based "duplicates" could go away. PD should model cars in trims from their original countries (so no obscenities like right-hand drive Alfa Romeo or Peugeot cars).

However, PD could for the remaining "duplicates" more honestly use the same definitions used for tracks. There are tracks and track variations. They could use cars and "trims", or even "variations".

IMO the duplicates are no problem. It takes no real time to model them, IIRC PD has just copy pasted the V8 Audi R8 to the V10 Audi R8.

They just waste time for crap nobody cares about.

- The premium Tesla. I have yet to see somebody using that car online or just making a photo from it to post it here on gtplanet
- Schwimm/Kübelwagen. Honestly, WTF. Why this 2 stupid cars with 00000000000000 racing heritage, they could have have modelled a pre WWII grand prix car (Mercedes anyone?! Or Auto Union)
- Toyota Prius... WTF! This stupid car instead of a Toyota GT-One or anyother great race car? Or epic stock cars like a Supra etc.
 
Dirt can add additional aliasing too.

(by the way: I wish it stayed on cars after races. To tell the truth, some of it does, but only on a long term basis, building up very slowly and indipendently from actual dirt accumulated during races)

I agree 100% with you. I would love to keep most of my race beaters dirty as hell 👍

Like I already said somewhere I just loved to see my gun gray metallic R32 GT-R in a matte-dirty paint look on GT1 :)
 
One of the worst culprits is my Pontiac GTO. On the bonnet it is evidently meant to have two wing mirrors but instead of sticking up they are simply painted to the car, flat on the surface, like it's been flattened...
 
Every standard looks horrible (with the exception of very few cars).
But what's the point still crying over it? I've learned to cope, never was too bothered about it though.
 
This is certainly false. It has been said for previous games that PD took hundreds of photos for the previous games. And the premium models the PD crews measured cars very precisely. Not only that, but the problems we see with the in game models make no connection to scale models. Jaggies and low res textures don't come from that.
The car that had 1/24 and Kyosho on it's base was just an easter egg.

Actually that was the assumed defense from the GT fanbase... Kaz's response was that it has been fxied and it was a rather embarassing mistake.
 
GT5 is like a really hot singer, on stage under bright lights. Looks amazing when everything is set up right, but back stage you see that her mascara is lumpy, she's 10 years older than you thought, and her silky smooth legs are really just skin coloured stockings.
IMO GT5's visuals are only as good as their weakest link, and some of the standards are very weak indeed. The big concern here, though, is that if PD didn't even take the time to rectify some of the vehicles OBVIOUS visual flaws, can one also assume that the physics for each car have also had the same lack of attention? Not just that, but so many cars have incorrect info - like saying that the latest WRX has a 2.0ltr motor when it's actually a 2.5ltr. It just makes me wonder when playing - is this car really driving like it does in real life? Is this accurate at all? How would I even know?
I think the standards, more than anything, rob PD of a LOT of credability when it comes to their claims of perfectionism and attention to detail. It's all PR bulls**t if you ask me...
 
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