Endurance

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Is it safe to say that your opponents cars depend on the car that you bring, yes? I started playing GT2 again about three days ago and I got all gold on the B license and won the Spoon S2000. I added a few mods to it and got it around 300hp I believe and I did the Trial Mountain Endurance with a lead of about 16 or 17 seconds. I won the Denso Supra.
 
Is it safe to say that your opponents cars depend on the car that you bring, yes? I started playing GT2 again about three days ago and I got all gold on the B license and won the Spoon S2000. I added a few mods to it and got it around 300hp I believe and I did the Trial Mountain Endurance with a lead of about 16 or 17 seconds. I won the Denso Supra.
made the same enduro yesterday with my 300hp cliov6(playing a lot these days:D),won the same useless Supra. Sold it:tdown:
 
Is it safe to say that your opponents cars depend on the car that you bring, yes?

No: There's a set of competitors from which the computer decides from, making sure no more than 2 of the same car competes against you. It does not weigh your car into effect, except single-make/manufacturer's events (more than one car of the same model can appear), and the Event Generator.

See this thread for details (NTSC version 1.0). There are also cars that the AI never races against you.
 
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I wouldn't say the Denso Sard Supra is useless. If you're early enough in the game that it's your first LM car, it's perfectly competitive for all sorts of events. I mean, it can got to Red Rock and win a few Speed 12's. Of course, soon after that it will likely be slightly less impresseive than some of the other cars you will win or can buy.

But it's definitely not in the [size=+1]GT1[/size] Chaser LM category. (And even that car is useful in minimal games to crack into the higher level events in [size=+1]GT1[/size]).
 
I wouldn't say the Denso Sard Supra is useless. If you're early enough in the game that it's your first LM car, it's perfectly competitive for all sorts of events. I mean, it can got to Red Rock and win a few Speed 12's. Of course, soon after that it will likely be slightly less impresseive than some of the other cars you will win or can buy.

But it's definitely not in the [size=+1]GT1[/size] Chaser LM category. (And even that car is useful in minimal games to crack into the higher level events in [size=+1]GT1[/size]).
its just that i cannot fall in love with it just like with the 390gt1 :indiff:
 
the black one; i had the ligh blue once i finished the world cup but sold it, so u suggest to keep it?i never really liked the 390, never fell in love with that..(anyway great forum:D)
As your GT2 Garage only holds 100 cars, I suggest you pick wisely.
I tend to dump the NSX[R]'s I've yet to get one to handle well in GT2.
(In GT3 and 4 they are some of the best handling cars in the game.)
The R390GT[R]'s are some of the best LM cars in the game. I personally like the Cerbera LM best.
I've completed GT2 to 100% around a half dozen times. I believe that all of the racing Supras are worth the time and space to keep them. I also think the Denso Sard is the ugliest of the three.

As there are so many chances to win Supras, Selling the Denso early on is one of many strategies to use in making your way in GT2.
I personally tend to hold on to it, as it is very fast once properly tuned. It's easy to drive to it's full potential. And It can be tuned to run 240 mph at Test Course with nothing more than spending a little time on the car.
Change the gearing, tires to mediums, (Not so sticky as Super Softs), tweak the suspension, and downforce...and you're good to go.
 
Gil
About the only things you can adjust on this car are the transmission ratios (if you've put in the racing tranny, and you will if you want the car to be competitive), and the horsepower.
Awesome car under 400 HP. Unbeatable over 600.

Fully tuned, the Road R390 is one of the fastest cars in the game with 800+ HP :D. I used to drive it a lot around the Test Course. Sadly it hasn't got any downforce, so it undesteers massively if you don't brake early (and I mean super early, since it's got bad brakes as well).

But it's definitely not in the [size=+1]GT1[/size] Chaser LM category. (And even that car is useful in minimal games to crack into the higher level events in [size=+1]GT1[/size]).

Hey, I won the GT World Cup with the Chaser LM once! It's far from the worst car, just not well behaved (and a bit heavy). If you can control it though, it's bliss (especially that engine sound :D).

As for the JGTC Supras, they can be a bit repetitive (there's four of them I think), but it's far more enjoyable to drive than the GT-Rs. My favourite is the Cerumo one (all black).
 
If you put the brake controller on, and swing the front brake value over to the far right, and the rear value 5 less (24 and 19 I believe), you will see a MARKED improvement in your braking performance.
 
Hmm. 100 car garage? That's why I kept 4 or so memory cards for the game, and traded prizes into different game saves by category.
 
Gil
If you put the brake controller on, and swing the front brake value over to the far right, and the rear value 5 less (24 and 19 I believe), you will see a MARKED improvement in your braking performance.

I see. I rarely played with the brake bias so I wouldn't know. Thanks for the tip 👍.
 
Not a prob.
If you wanna "loosen up" the rear swap those settings and the rears will "lock" first giving you the ability to hang the tail out with a stab of the brakes.
 
About the cars awarded in endurance races, they really are random. I know this by testing on an emulator for my computer. All you do is save right before you cross the line, check your garage for the car you earned, reload, check your garage again. The cars ARE random, but are more common than others.

Out of 20 loads and checks, here are the percent averages of the cars awarded:

Grand Valley: Subaru Impreza Rally Car - 65% --- R390 Race Car '97 - 35%

Apricot Hill: Viper GTS-R - 60% --- Stratos - 40%

Seattle Circuit: GT90 - 75% --- Escort Rally Car - 25%

Laguna Seca: 3000GT LM Edition - 65% --- Celica Rally Car - 35%

Rome Circuit: Corolla Rally Car '97 - 95% --- Altrezza LM Edition - 5% (Once after 20 tries)

Trial Mountain: Denso Supra -100% (Only Car Awarded...)

Special Stage R5: Cerbera LM Edition - 45% --- Lancer Evolution Rally Car - 55%


HOWEVER

While doing this, the cars I earned came in only one color, no matter how many times I reloaded.
 
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I knew someone who said he always won the Viper and never the Stratos at Apricot Hill. He wanted suggestions for different cars to try. He'd keep telling me he still won a Viper. It turns out he didn't save after doing the race. I.e. he'd "frozen" his game at some day, would try the Apricot Hill race, and then not save after winning another Viper. So it was like his game was in a state where he'd win the Viper an even larger percentage of the time (possibly 100%).
 
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SportWagon, as in my previous post, reloading before the finish kept me on the same day when I finished, earning different cars. The only thing that is fixed is the color the car came in for that day.
 
The percentages seem quite accurate, except for the Seattle Circuit. It's a well-known fact that the GT90 is much much rarer than the Escort. Could be a fluke on that game day though.
 
I had the complete opposite affect a few years back. Like one of the other players with the Viper, I kept getting the GT90 instead of the Escort. Maybe there's a difference in having GT2 1.0 and the GT2 1.2 I play on.
 
SportWagon, as in my previous post, reloading before the finish kept me on the same day when I finished, earning different cars. The only thing that is fixed is the color the car came in for that day.
But are you sure the percentages you observed does not depend on some state of the game and/or memory card? I.e. perhaps in some game states the percentage for Stratos will be close to zero?
 
I'm really not sure what kind of situations that could affect the cars you earn. I've heard rumors on what car you drive and how many races you've won with that car. I could re-race the races if you like. Racing a different car and go the full 100 tries and see what the percentages are more accurately. I'd also like to know what car the other driver is driving in to keep earning the Viper instead of the Stratos.

Edit:

It seems in previous posts, drivers are playing on the Japanese and English versions. Maybe a difference on that?
 
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He kept trying different cars (US edition, probably 1.2). But, like I say, it was on a frozen game. So I'd say your 100 races are not going to be any more accurate. You'd need to take samples from as many different genuine games as possible. With different garage contents, different license test results, different non-[size=+1]GT2[/size] memory card contents, etc. And different game history; widely different game days, wins, win/loss ratios, etc. (But most especially, different game days).

After all, you appear to have demonstrated that something about game state determines the colour choice for each prize. That is, if you change something unknown, you will get a different colour choice if that prize is won. It doesn't seem impossible that something unknown changes the weighting of the probability for each prize. Perhaps something about the race you ran affects it; the time taken, the fastest lap, the winning margin, etc.

Prize awarding in [size=+1]GT2[/size] is pretty simple. The potential prizes are all put in a list in memory in a certain location, and there's a count of the prizes to choose from somewhere else. I actually wrote GameShark codes to alter those in various ways.

See also LeGeNd-1's suggestion re: Seattle.
 
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I'm not sure what changes color for cars yet, but I'd like to look into that.

I'll try to do some studying over the weekend and see what I can find out.
 
I really think it's random, but some cars just get awarded more than others (depending on their value). Having such a complex system to determine what prize car you get will just be a waste of PD's development resources and time (GT2 was also rushed, making it even more unlikely that PD had the time to devise such a complex prize car system).

I'm told though, that there is a Genie inside the GT2 Simulation Mode disc, and that if you pray hard enough before, during and after the race you have a higher chance of getting the car you want. This approach works for me 80% of the time. During the other 20% he's probably sulking/sleeping/I didn't pray hard enough.















Note: Don't take the last paragraph too seriously.
 

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