Engine sounds dissapearing when running close to anohter car

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redlinezak
I know that there have been some changes either in the latest update that have changed the way you hear both your own engine and other cars engines on track.

What i am noticing now is that when i am running very close to another car i basically cannot hear any engine noise from either car?
I run my PS3 through my 7.1 surround system so am wondering if i now have a setting set wrong?

Is anyone else experiencing this and if so has anyone managed to find a way to improve it?

BTW i dont race with any BGM only sound effects.
 
Yes I posted it in the unannounced changes for 2.06 thread. It's peculiar and not something I've ever heard in reality even when I rode loud motorcycles.
 
Yes I posted it in the unannounced changes for 2.06 thread. It's peculiar and not something I've ever heard in reality even when I rode loud motorcycles.

Ahhh sorry i must have missed that. Quite annoying as it totally disrupts my concentration and flow especially if its a longish period and you have to be looking as to when to change gear etc.

EDIT: I wonder if it changes when using different views? When i noticed it last night whilst doing the new seasonals i was in bumper cam i think.
 
It does the same in cockpit view also. I have this same problem but only with certain cars.
 
It does the same in cockpit view also. I have this same problem but only with certain cars.

I only noticed on one car (cant remember which one i was using) so i will try some others and see if it is the same.
 
As mentioned, this has been raised in the 2.06 changes thread. The problem also appeared a few times before, pre-Spec II. In case it's the exact same issue, I'll repost what I asked in the other thread:
What are your dynamic range settings?

Anything other than "Large Theatre" makes use of dynamic range compression, which will reduce the overall volume when louder sounds are present. That means the quieter sounds are no longer audible at all, especially on poorer hardware.

I haven't noticed any real issues with this unless I'm running stock exhausts against cars with modified exhausts. I use the "Small Theatre" setting.

Changing the dynamic range setting from "living room" to "small theatre" "fixed" the problem for at least one person since 2.06, and others back before the first batch of sound tweaks, too. It's worth a fiddle, I reckon.
 
I have an older TV and have to run my PS3 through a separate VHS/DVD player. Since the latest update sounds for all my cars have been messed up.
I don't think its an issue with your sound setup but that PD messed something up when they tried to "correct" the sounds for certain cars.:yuck:
 
As mentioned, this has been raised in the 2.06 changes thread. The problem also appeared a few times before, pre-Spec II. In case it's the exact same issue, I'll repost what I asked in the other thread:


Changing the dynamic range setting from "living room" to "small theatre" "fixed" the problem for at least one person since 2.06, and others back before the first batch of sound tweaks, too. It's worth a fiddle, I reckon.

I think i am using the living room setting so i will change that and try it tonight - thanks for the tip.
 
https://www.gtplanet.net/forum/showthread.php?t=253925

https://www.gtplanet.net/forum/showthread.php?t=253968

https://www.gtplanet.net/forum/showthread.php?t=254233

Wow. Three threads. if only you had gone through the first two pages of thread... Then we wouldn't have this thread.

Wow awesomely constructive thank you.

First thread was a list of overall sound changes and i couldnt find reference to engine sounds dissapearing overall.

Second thread details specific cars that have changed and i didnt spot any mention of engine sounds dissaprearing when i had a quick flick through.

Third thread was admittedly about sounds but seemed to relate to the twitter post to Kaz. The start of the thread didnt seem to elaborate on the issues apart from the odd mention of cars sounding terrible.

Due to all that i thought i would post a thread detailing my exact issue and hey presto it looks like i am not the only one and also i have received a potential fix for me to try so all in all a good result so far.

I suggest if you do not wish or have anything useful to contribute to my specific problem than your time may be better spent in other threads.

Regards
 
Wow awesomely constructive thank you.

First thread was a list of overall sound changes and i couldnt find reference to engine sounds dissapearing overall.

Second thread details specific cars that have changed and i didnt spot any mention of engine sounds dissaprearing when i had a quick flick through.

Third thread was admittedly about sounds but seemed to relate to the twitter post to Kaz. The start of the thread didnt seem to elaborate on the issues apart from the odd mention of cars sounding terrible.

Regards

Then mention it in those threads! All 3 threads are about the sound changes after the 2.06 update. So this topic should've been discussed in either of those, the 1st one being the most obvious. There is no need to create a thread for every single little detail. Use your mind for crying out loud!
 
I know that there have been some changes either in the latest update that have changed the way you hear both your own engine and other cars engines on track.

What i am noticing now is that when i am running very close to another car i basically cannot hear any engine noise from either car?
I run my PS3 through my 7.1 surround system so am wondering if i now have a setting set wrong?

Is anyone else experiencing this and if so has anyone managed to find a way to improve it?

BTW i dont race with any BGM only sound effects.

Me too! Really annoying! Surely they beta test this kind of thing??
 
Then mention it in those threads! All 3 threads are about the sound changes after the 2.06 update. So this topic should've been discussed in either of those, the 1st one being the most obvious. There is no need to create a thread for every single little detail. Use your mind for crying out loud!

OK thanks for your input. I have neither the time nor inclination to start a discussion about this. You have made your opinion clear so please move along.

Thank you muchly
 
After playing on my neighbor's TV and using their surround sound - I could say using the TV speakers is better as you can hear your car a bit more than you can with surround sound.

Don't know why PD did such a dastardly thing as change your car's sound when racing close to another driver.
 
...
Don't know why PD did such a dastardly thing as change your car's sound when racing close to another driver.

Maybe because one of the major problems GT5 has suffered from for a long time is a severe inability to hear any car around you, even if it is only one inch away, if it isn't directly in front of you? With the less-than-ideal view of the mirrors you have in many cars, if the track map isn't on a close zoom level you often have absolutely no idea that the car that was 5 seconds behind you is now alongside you.

I'm not sure if the new and distracting method of what sounds like someone on a mixer board turning your audio way down while near other cars and back up a few seconds after you get away is THAT much better, but there was a very real problem.

There really are just massive audio mixing problems all around in GT5, and it varies widely from one person's setup to another's.
 
Dynamic range compression does not make quieter sounds harder to hear. It just bring all soundw closer in terms volume level and volume of course depends on how high you put it from remote. I have DRC also in my receiver (dolby volume) and I really like it.
 
Maybe PD are working on 7.1 home theaters? Without paying much atention to TV speakers, i really like this. my tv have a boffer and it sounds pretty well overall
edit: they are testing with us maybe to improve GT6, that why they are "messing" on purpose.
 
Just a typical PD mess up.

Possibly:ouch:. They need to get a decent surround setup if it sounds fine on whatever they are using....the car you're driving shouldn't get quieter when noise round about it increase. I often mess up gear changes when the sound dissapears:grumpy:
 
Dynamic range compression does not make quieter sounds harder to hear. It just bring all soundw closer in terms volume level and volume of course depends on how high you put it from remote. I have DRC also in my receiver (dolby volume) and I really like it.

It depends on the implementation of dynamic range compression, and whether it is done in the "classical" sense of compressing only the output streams, or whether it is applied per-source in the game. I doubt it's the latter, so DRC certainly will make quiet sounds inaudible if a suitably loud sound occurs. Note the use of "suitably", which of course varies from sound to sound (to sound to sound pairings), as well as from audio hardware to audio hardware, and from listening environment to listening environment. See here. As such, the masking phenomenon people seem to be getting can be demonstrated by the originally unwanted, but now often deliberate, "gain pumping" sound in music. Note you also get this sound with any music if you configure the compressor (or whatever fancy market-o-speak term the manufacturer uses) in your car stereo incorrectly.

Some of the other complaints that have just appeared are possibly sound setting issues. For example, only being able to hear cars in front of you points to using multichannel output on stereo speakers.



Can people who are experiencing the drowning out of their own car's sound please confirm that their system and game sound settings are correct for their hardware, and that they are not using "living room" compression. Also be sure your car doesn't just have a stock exhaust and you're racing against cars with full-race exhausts...
There must be a reason it isn't affecting everyone.
 
I use Large Theatre, on a stereo Tube flatscreen TV, with HT or LR i get too much compression and its just eurkh, with LT i still get a bit drowned out by passing cars but it just makes it louder rather than HT or LR compressing it to crap and giving you only the loudest sound(other car).

It seems like our cars are insulated from OUR sound, but not external sounds, so passing cars have the same level as if youd have the windows down but our sound is insulated and muted.
 
Well changing to 'large theatre certainly made a massive difference to all sounds however im now not sure whether all the differences were due to changing modes or the update.
Unfortunately i didnt get a chance to race very close to another car tonight so that will have to wait to give feedback on.
I certainly need to tweak some of my sound settings now.
 
It depends on the implementation of dynamic range compression, and whether it is done in the "classical" sense of compressing only the output streams, or whether it is applied per-source in the game. I doubt it's the latter, so DRC certainly will make quiet sounds inaudible if a suitably loud sound occurs. Note the use of "suitably", which of course varies from sound to sound (to sound to sound pairings), as well as from audio hardware to audio hardware, and from listening environment to listening environment. See here. As such, the masking phenomenon people seem to be getting can be demonstrated by the originally unwanted, but now often deliberate, "gain pumping" sound in music. Note you also get this sound with any music if you configure the compressor (or whatever fancy market-o-speak term the manufacturer uses) in your car stereo incorrectly.

Some of the other complaints that have just appeared are possibly sound setting issues. For example, only being able to hear cars in front of you points to using multichannel output on stereo speakers.



Can people who are experiencing the drowning out of their own car's sound please confirm that their system and game sound settings are correct for their hardware, and that they are not using "living room" compression. Also be sure your car doesn't just have a stock exhaust and you're racing against cars with full-race exhausts...
There must be a reason it isn't affecting everyone.

I will try and do some testing next week and see if i can nail anything down a bit more positively.

Cheers
 
Hmm, I'll have to do my own tests as well, I really don't remember this ever being a problem (other cars being either too loud, or too quiet).
 
https://www.gtplanet.net/forum/showthread.php?t=253925

https://www.gtplanet.net/forum/showthread.php?t=253968

https://www.gtplanet.net/forum/showthread.php?t=254233

Wow. Three threads. if only you had gone through the first two pages of thread... Then we wouldn't have this thread.
Then mention it in those threads! All 3 threads are about the sound changes after the 2.06 update. So this topic should've been discussed in either of those, the 1st one being the most obvious. There is no need to create a thread for every single little detail. Use your mind for crying out loud!
Considering your idea of "following the AUP" was having an avatar and profile picture laced with profanity until it was reported and removed, you really need to cut this crap out. This is about a specific bug with the game and determining whether it is a bug or not. Not about unannounced changes (first thread; and even if it has been brought up in there, it is much better for it to have its own thread so people can find it easily and discuss it). Not about changed sound samples (second thread). And certainly not about sending Kaz a tweet asking him to change sound samples for cars (third thread).

You aren't a GTP mod, so you should probably stop unloading on everyone who doesn't follow the site rules the way you want them to. If you feel a thread is a duplicate, report it and perhaps link the threads it is a duplicate of in them. Think of it as friendly advice.











Anyway:


What i am noticing now is that when i am running very close to another car i basically cannot hear any engine noise from either car?
I run my PS3 through my 7.1 surround system so am wondering if i now have a setting set wrong?
I don't think it is a problem with your setup. I have a 6.1 that I changed nothing on between 2.05 and 2.06 and use Small Theater in game and I've found this as well. But it doesn't happen to me all the time (most of the time you can still hear your car's exhaust from the rear channels, albeit somewhat faintly), which I would think it should if I had something set wrong.

Going along from that:

Some of the other complaints that have just appeared are possibly sound setting issues. For example, only being able to hear cars in front of you points to using multichannel output on stereo speakers.



Can people who are experiencing the drowning out of their own car's sound please confirm that their system and game sound settings are correct for their hardware, and that they are not using "living room" compression. Also be sure your car doesn't just have a stock exhaust and you're racing against cars with full-race exhausts...
There must be a reason it isn't affecting everyone.
The reason I think it is a bug and not simply a case of wrong audio settings is because if you spend extended periods of time really close to someone (like in the 430pp Seasonal at Daytona) while using the roof cam and/or interior camera and then pull away, on occasion your engine sound simply doesn't come back at all unless you cycle through all of the cameras a couple times. And I can't see why having the wrong sound settings for your audio system would cause that, especially not when it hadn't started doing that until 2.06.
 
Many threads on this subject..
It has to do with the exhaust on the car. If you are using stock pipes and the opposing driver has full race exhaust, his is meant to be louder.
 
I don't think it is a problem with your setup. I have a 6.1 that I changed nothing on between 2.05 and 2.06 and use Small Theater in game and I've found this as well. But it doesn't happen to me all the time (most of the time you can still hear your car's exhaust from the rear channels, albeit somewhat faintly), which I would think it should if I had something set wrong.

Going along from that:


The reason I think it is a bug and not simply a case of wrong audio settings is because if you spend extended periods of time really close to someone (like in the 430pp Seasonal at Daytona) while using the roof cam and/or interior camera and then pull away, on occasion your engine sound simply doesn't come back at all unless you cycle through all of the cameras a couple times. And I can't see why having the wrong sound settings for your audio system would cause that, especially not when it hadn't started doing that until 2.06.

I was pretty sure it wasnt my setup as nothing changed on that between versions.
I also noticed that when pulling away from a car you have been running close to you can get some strage results (in my case it seemed to take differing lengths of time for the volume to return).

I might try and sneak on tomorrow and do some more testing.


Cheers
 
Many threads on this subject..
It has to do with the exhaust on the car. If you are using stock pipes and the opposing driver has full race exhaust, his is meant to be louder.

I cant remember fully but im fairly sure i was using a stock exhaust as i was lowering pp during the seasonals. It will either have been a new shape civic type r saloon or a CRV.

Obviously im not sure what exhaust other cars were running in this case.
 

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