Engine sounds..

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How many of you think that GT3, had crappy car engine sfx?
I mean they were low, and had an annoying non-realistic whirring noise with it. In GT2, you could get the exterior view , put your system loud, and your neighbors would think you had a car in your living room.

I just hope GT4 doesnt have that whirring noise, i think somebody said it was the transmission making the noise..which still sounds like crap..

but judging from those gt4p videos, i think there still going to keep the sound "engine"


what do you guys think?
 
the engine sounds in GT3 are crap, my RB25 skyline sounds heaps better then the RB26 GTR in game. i understand it probably cant be as good as real life but GT3 was pathetic (in most cases)
 
GT3 wasn't a whole lot better, but we had more going on in GT3 compared with GT2. We had suspension, wind, gearbox, tire as well as engine noises.

I thought the engine sounds were good enough, for what we all got in the game. But, I read GT4 will have better, more realistic engine sounds.
 
GTO, congratulations. I wanted to come up with a topic like this, but you beat me to the punch.

Anyhow, I hear that GT4 is scouting for more realistic engine sounds. As much as I have heard in the past, what I see on TV and what I hear in video games are not the same. They seem like it, but totally different. Like in "Le Mans 24 Hours," I heard the Audi R8, and the game version had basically a "standard" engine sound. If you want another example, put a racing muffler on the Honda NSX and the S2000 and race both of them in seperate sessions. There seems to be a default race car sound for a certain car make.

But being one of the hottest people on GTPlanet, I don't really have any suggestions. Maybe different mufflers provide different dynamics and sounds, much like different types of racing tires. But other than that, PD has enough work already putting in a thousand cars (I know it is a figure of speech). But, I got my faith in PD to make GT4 look at this issue and try to make one car sound different from another. And in my view, some sounds are done in different pitches. I know because I am a game editor. I examined certain PC games I had and sampled everything from art to sound. And with sound, I heard some cars in GT3 which sound different from another only because of different pitches. For example, the Lister Storm Race Car sounds more like the VW New Beetle Cup Car, only in a higher pitch. So in terms of engine sounds? We may have to wait until either E3 or Fall 2004.
 
I actually think the GT3 engine sounds are dead-on when in 1st person mode, the music is off, and there are no other cars on the track! HAHAHA...no, but really, the NSX and the RUF RGT sound awesome but I think Polyphony was trying too hard to make it really technical and realistic sounding. We don't care what it really sounds like! We want it to sound COOL!
 
I brought this topic up a long time ago but yes it did the best examples of how bad the sound is are the ones for the mustang and camaro. I hope GT4 is much better as well.
 
GT3s sound in general was pathetic, no real kick to it, and the engines sounded like hairdryers. When I rev a car in a game, I wanna hear it ROAR, not whine.

but I think Polyphony was trying too hard to make it really technical and realistic sounding

Well obviously not, otherwise it would sound GOOD, as oppossed to crap.

I want the cars to sound bloody loud, and powerful (or sad if it's the panda or something lol), and I want decent skidding sounds. Oh and music, make it GOOD this time :P
 
Well its important to understand the limitations of the Console too.

If GT was a Computer Game, there would be less problem in incorporating different sounds for every cars, but on a Console, that's another story.

Take any cars, and you'll have between 50 and 200 sounds just for it. If every car is different, without forgeting all the Turbo, exhaust and NA modifications that occurs, you multiply those numbers almost exponentially. So you end up with 400-600 possible sounds for each car in storage.

That alone, compatible 5.1/DTS/Dolby D/THX or whats not, is again, times more sounds.

Now put all that in .wavs... between 100k and 2megs each...

Then multiply by the number of cars. 500+?...

you have a whole DvD disc dedicated ONLY to sounds. Naturally, you wouldn't want to swap CDs between every race to load the sounds.

Also, all those sounds have to be loaded in the memory of the Console (times 6 cars)... then add the Track sounds, and generic effects. Then load the music.

I think that gives a pretty good idea how why it'll never happen.

It'd be VERY cool to have the possibility of doing this, but its just not possible at this time concerning the console technologie. Even with a HD.


Now a good solution, is to make a somewhat generic sound for every engine types, then for every HP margins. Then multiply by the TURBO, Exhause and/or NAs and you have a whole lot less possiblities, which is very doable. Add to that specific sounds for vindage and special cars (Ford GT as a rather unique sound as an exemple that comes to mind), which can then be 'added' as a "bonus" to pack up the Sound folder to its very limit.

But its unrealistic to ask for specific sounds for everything. But damn it'd be cool as hell indeed! ;)
 
Originally posted by RedOak

Now a good solution, is to make a somewhat generic sound for every engine types
ahh, you take that back
 
Originally posted by RedOak
Well its important to understand the limitations of the Console too.

If GT was a Computer Game, there would be less problem in incorporating different sounds for every cars, but on a Console, that's another story.

Take any cars, and you'll have between 50 and 200 sounds just for it. If every car is different, without forgeting all the Turbo, exhaust and NA modifications that occurs, you multiply those numbers almost exponentially. So you end up with 400-600 possible sounds for each car in storage.

That alone, compatible 5.1/DTS/Dolby D/THX or whats not, is again, times more sounds.

Now put all that in .wavs... between 100k and 2megs each...

Then multiply by the number of cars. 500+?...

you have a whole DvD disc dedicated ONLY to sounds. Naturally, you wouldn't want to swap CDs between every race to load the sounds.


If that were the case, i would be able to put in any GT game into a cd player and listen to it. I would guess that when it comes to sound files for the any ps2 or most ps2 games that it would be a specific format that the ps2 can only read. They probably also have a better program rather than wav-mp3 :P to compress the music anyways
 
GTO -> Unfortunatly... not really :(

PS2's got cool java coding basis, but sounds are sounds... they are a "ps2" format wav files, but they are almost as uncompressed as .wav files. Which brings it back to the 'size vs Quality'.
 
Another problem that makes good sounds through samples hard on the PS2 is the memory limitation. The PS2 only has 16mb memory which isn't enough to go round. Even for the graphics its a limitation. So by synthesizing the sounds (rather than sampling) they save a lot of space left over for textures for example.

That said, I think the Spoon Fit (among others) sounds really awesome and I get the impression that sounds can be a lot better than we've seen so far on some cars.

Having said that - I was standing next to a Porsche Carrera that was waiting before a traffic light and when it was stationary it had a nice rumble, but then (to please me?) it hit the accell fully on green and roared of in a high pitched whine, that I've heard for many GT cars.
 
Is it not possible to have one sound for each car, which would be the sound used for the car when it's stock, then have modifiers to that sound that is dependent on the changes made to the engine/exhaust? So basically my idea is to have a real time sound modifying type of thing, instead of having different sounds for each type of modification on the car.
 
They could have made the Stang Cobra sound with a deeper growling American tone and I swear they did not research the sound for any of the German cars. Although the Aston Martin Vanquish which is unlocked when you win one of the races (I forgot which) has a sound that's to die for! They did an awsome sound for that.
 
In the unlikely event that they do get ferrari on board, they had better get the sounds right for them. I would play for hours just listening to my ferrari sing away if they manage to replicate the glorious noise... Think of a daytona, or a 250!! I think the daytona competizione is the best sounding car I've ever heard first hand. I saw one at a Shell Ferrari/Maserati historic race at Brands Hatch, and the guy was heel/toeing it beatifully up into the hairpin every lap - You know the sound like canvas being torn? I was moist. And what about an f50gt? I can only begin to imagine what a 750bhp f50 v12 revving beyond 10000rpm with straight pipes would sound like. Look it up if you haven't heard of it: There are only a few in the world. It's the car I most want in a Gran Turismo game. One day my friends, one day...
 
I think PD did a fine job with the sound. It was made for an "overall" great sounding game, and not increasing the quality of engine noise, but lacking in gear, tire and wind noises.

The Vanquish can be won at the British GT race in the Professional League, BTW.
 
You're probably refering to the F50 Armageddon which is an F50 tuned by Koenig Specials.
 
Another thing I want to point out...


GT2 - any V8 mustang
vs
GT3 - boss v8 mustang

which sounds like the real thing?

GT2's mustang

If you ever been to the track (1\4), youll see what I mean. I mean its not the exact thing, but its really close..]


same with rotary's, those things are LOUD, but then again they dont believe in exhaust systems :P track-wise atleast
 
I'm sick of all the cars sounding so damned clean!(even the old cars sound clean dammit!) I want some raspy noises, pops, all that good stuff.
 
Raspy noises? How do you explain the Mazda 787B?

As I'm thinking of what to type, I'm trying to drift out a Ford Mustang in Gran Turismo 2 on "Motor Sport Land" (would be a huge asset for drifting in GT4). And surprisingly, the Mustang does pretty well. Anyhow, on to sound. I'm going to go to a different route with this. Take these: Subaru Impreza Rally Car, Raybrig NSX, Pennzoil Skyline, and the Castrol Supra GT. What do they have in common? Different sounds from different GT games. When I hear rally cars in speed shots, they all seem to sound the game in real life, but the Subaru Impreza Rally Car from GT2 had a kind of wimpy whine that I liked. It's the same whine with the FTO LM car from GT3. The JGTC NSX had a change in engine noise between GT2 and GT3. The GT500 Skylines kind of sound no different from the last two games. The Supra GT had a nice engine roar. I first thought the Supra GT from GT1 sounded pretty wimpy. From GT2 on out, it's nice to hear the Supra storm down the track.

This is my thing, though. When I heard the JGTC race cars race around when Speed Channel had "On the Limit" coverage of the JGTC, the cars sounded much different from GT3. The Supra had a nice grunt, the NSX had a sweet sound, and the Skyline had a mean sound to it (even though I'm not really a Nissan fan). If I'm in charge of engine noises for Gran Turismo, I try to make them as close as possible to their real live counterparts. And when it comes to engine noises, I think almost every road racing fan knows what a NASCAR V8 sounds like, so why not get the engines right for the JGTC and other machines? And by the way, just because you install a racing muffler on a car doesn't mean it has to sound like another engine. This was very true with Honda/Acura in GT3. So, I don't think a tuned Focus should sound like a Mustang or a GT40. I don't think an RX-7 should sound like... well, I can't make a bold comparison. And another thing, I hated hearing generic sounds in GT2 when racing other cars. The other cars sound almost the same with generic sound, even if you know how YOUR machine sounds. Food for thought. Dig in.
 
if you want my opinion,

the best sound I've heard in a game is the 360 stradalle of PGR2... ok ok nothing to deal with GT but

Just to say that this game and the Xbox behind it, allow more than one sound .. I love the way the sound get amplified (?) when you release the accelerator.. incredibly true...

But I also want to say that for Vanquish, GT sounds really better than PGR2...

GT3 sounds are good but I fear that PS2 is too short to improve them to real sounds..
 

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