Enough with the constant tire squealing!

  • Thread starter Hardrocky
  • 36 comments
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Classic trait of GT.. I dont really mind it much, although it was incredibly improved for gt5, compared to GT4 and GT5.prologue
 
In reply to this, iRacing does a great job of letting you feel the tyre grip through the force feedback, while GT5's FFB is good for a console, in comparison to iRacing it is quite weak, and if it was improved the feel of the cars in general would be a lot better.

Judging by your avatar and sig i would have thought you would recognise or agree with that.

I do agree with this. iRacing's FFB is absolutely stunning. Normally the only times I spin out are when I am really trying to go "balls to the wall" and want to set an amazing hotlap. The FFB helps let me know when I am at the very edge of the gray area between loose and spin.
 
Classic trait of GT.. I dont really mind it much, although it was incredibly improved for gt5, compared to GT4 and GT5.prologue

The sound engine in GT5 is dynamic now in that loud engines/exhaust will drown out stuff that isn't so loud, so the tyre sounds will be barely heard in a race car vs a stock car

This is with the 2nd dynamic range setting that is, not sure if the living room one does the same
 
All tires squeal, slick or street when pushing near it's limit. Slick is a lot softer than normal street tires and melt away a lot quicker so less squeal but they STILL do squeal when near it's limit. BUT, what I hate is how tires in GT5 react in the wet, tires loose traction a lot sooner in the wet and often not near it's protential limit so you hardly hear squeal IRL when compares to dry roads, but in GT5, wet tires squeal just like in dry tracks and it's very annoying...

The harder you push a tyre on a wet road the more it's tread does it's job in cutting through the surface water to let the rubber contact the tarmac so you do still get squeal at the limit. If anything not pushing as hard is more likely to cause a loss of grip as the tread isn't pushing the surface water hard enough to prevent aquaplaning.
 
The harder you push a tyre on a wet road the more it's tread does it's job in cutting through the surface water to let the rubber contact the tarmac so you do still get squeal at the limit. If anything not pushing as hard is more likely to cause a loss of grip as the tread isn't pushing the surface water hard enough to prevent aquaplaning.

I agree in general, but be careful with that last assumption - it really depends on the tyre's shape and characteristics / deformation under load. Increasing load in some cases can decrease the contact-patch pressure, hence reducing the ability to clear water; at least "in the numbers", or "on paper" - it still depends on how well the tread can cut through and clear, and it's probably not a good idea to be deforming it too much, plus the sidewall isn't terribly good for grip in the wet (in general.)

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I agree about iRacing's FFB; it's been refined from one of the first attempts (in a game) to actually simulate and transmit the forces felt on the wheels through the steering mechanism, to the steering wheel. At least, that was at a time when everyone else was using canned effects and steering-angle based feedback only. I've not "played" in a while though, I've been waiting for the new tyre model, and a new excuse :P

What I will say about GT5's tyre squeal is there's still not enough "scrub" sound. It's there in a tiny amount, but the transitions are weird. It'd also make the slicks sound a bit more realistic; whilst they do squeal, their primary mode is "scrub". :)
 
If your tyres doesn´t make any noise, you are definitely too slow. Tyres driven at limit will always squeal...watch the Top Gear video with the FXX



It is Michael Schumacher. You will not find any guy who knows better how to drive a Ferrari.

Heavy heavy heavy sarcasm.....heavy. I know F1 and I know Top Gear. Even it it was the normal Stig at the time (Ben Collins) and not Schumacher it would have been sarcasm.
 
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