Last option is a joke btw![]()
And that is your mistake.
In the game with 1200 cars and less than 90 tracks (including "variants"), it is TRACKS that matters.
I would take the reverse numbers forever, to have racing game with only 90 cars, but with 1200 tracks.
Back in 1999 there was masterpice called F355 Challenge that had only one (1) car and 10 tracks. It was glorious.
Somehow, at some point of time, it became more important to have "this and that car" and tracks were forgotten. And the demise of the driving genre started that day.
I would take the reverse numbers forever, to have racing game with only 90 cars, but with 1200 tracks.
90 cars is enough to drive if you take a good selection.Easy choise: All standards upgraded to premium.
Well, with a thousand cars in the game there's probably around 10 or so that I really like to drive. Cut that down to 90 cars and there's a great chance that most, if not all, of those cars are gone. 1200 tracks would be great, but what am I going to do with them if I don't have any cars to drive?
The same thing can be said about the opposite, if I got 10 cars that I really like, but no tracks to drive them on, what am I going to do?
Obviously there needs to be a balance.
So 1200 cars and 1200 tracks, please![]()
90 cars is enough to drive if you take a good selection.
Entirely depends on the selection.
Obviously if it's 40 Skylines, 30 S2000s and 20 Miatas it's not going to last long. That's why he said good selection.
If you like Skylines it's obviously going to last long.
Without the dupe, there is still like 700 differents cars, don't you think it's good enough?Obviously if it's 40 Skylines, 30 S2000s and 20 Miatas it's not going to last long. That's why he said good selection.
Even if you like Skylines, having four cars duplicated ten times each is going to be worse than having those same four cars plus 36 other unique models.
IMO the count is nearly irrelevant. 700 is too many actually. In the next gen games details will become much more important. Look at the recently released Drive Club details. That is the direction all driving games/sims must move in order to compete. And remember, DC is not a sim, it's more simcade, so the expectations for GT(and others) are even higher. I don't know how you do this stuff and accurately represent 700 cars, I don't think it can be done with their small team philosophy. Next gen games and PC sims have far, far fewer cars for good reason. They want each and every one of them to be the very highest of standards. PC sims in particular are engaged in recreating all the minute details of physics, sound and everything else, of each car individually. Can you do that with 700 cars? I have serious doubts.Without the dupe, there is still like 700 differents cars, don't you think it's good enough?
Without the dupe, there is still like 700 differents cars, don't you think it's good enough?
It depends on how much you like them. I'd happy to have ten versions of the Peugeot 106.
Same for cars... I actually drove 3/4 of the cars in GT5 and I'm slowly tring them all in GT6 aswell because of the upgraded physics.Indeed. I drove every track in GT5 & 6 over and over. Cars, I maybe drove 1/5 in both. You can never have too many tracks.
Ten unique versions? Or just ten of the same car?
To a real fan, yes perhaps ten different spec 106s would be entertaining. But even the most diehard fan can't get any more entertainment out of ten identical 106 GTis than they would have got out of one 106 GTi and nine other cars.