Every Car Since Day One vs Upgraded Standards

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Which update to Gran Turismo 6 would you choose?


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I was thinking about this the other day and I had a tough time choosing either or. Which update would you prefer Polyphony add to GT6 or even GT7. They both have their merits. I can't decide. I wanted to see what you guys would think.

Last option is a joke btw :D
 
Last option is a joke btw :D

And that is your mistake.

In the game with 1200 cars and less than 90 tracks (including "variants"), it is TRACKS that matters.

I would take the reverse numbers forever, to have racing game with only 90 cars, but with 1200 tracks.

Back in 1999 there was masterpice called F355 Challenge that had only one (1) car and 10 tracks. It was glorious.

Somehow, at some point of time, it became more important to have "this and that car" and tracks were forgotten. And the demise of the driving genre started that day.
 
And that is your mistake.

In the game with 1200 cars and less than 90 tracks (including "variants"), it is TRACKS that matters.

I would take the reverse numbers forever, to have racing game with only 90 cars, but with 1200 tracks.

Back in 1999 there was masterpice called F355 Challenge that had only one (1) car and 10 tracks. It was glorious.

Somehow, at some point of time, it became more important to have "this and that car" and tracks were forgotten. And the demise of the driving genre started that day.

If PD had delivered the announced GT5 and GT6 DLC this wouldn't be an issue.

On one hand that means they thoroughly understand your point, on the other the usual complaints.
 
I choose the first option but really I am not concerned with all the cars nor all the tracks. There are a few tracks from GT4 that I would like to see come back, Seattle, El Capitan, New York.

Would be nice to see some of the existing standards updated and a few new ones added, there are at least 100 or so that I would not mind being dropped.
 
Tracks.

The only thing I wouldn't mind concerning GT1 is if they released an "HD Remaster" edition of all the GTs into one package, kinda like all the other remasters God of War/Sly/FFX/etc., but I guess that is basically GT6, all that is missing is all those tracks and some cars, bingo GT Anthology.
 
Easy choise: All standards upgraded to premium.

I would take the reverse numbers forever, to have racing game with only 90 cars, but with 1200 tracks.

Well, with a thousand cars in the game there's probably around 10 or so that I really like to drive. Cut that down to 90 cars and there's a great chance that most, if not all, of those cars are gone. 1200 tracks would be great, but what am I going to do with them if I don't have any cars to drive?

The same thing can be said about the opposite, if I got 10 cars that I really like, but no tracks to drive them on, what am I going to do?

Obviously there needs to be a balance.

So 1200 cars and 1200 tracks, please :D
 
Easy choise: All standards upgraded to premium.



Well, with a thousand cars in the game there's probably around 10 or so that I really like to drive. Cut that down to 90 cars and there's a great chance that most, if not all, of those cars are gone. 1200 tracks would be great, but what am I going to do with them if I don't have any cars to drive?

The same thing can be said about the opposite, if I got 10 cars that I really like, but no tracks to drive them on, what am I going to do?

Obviously there needs to be a balance.

So 1200 cars and 1200 tracks, please :D
90 cars is enough to drive if you take a good selection.
 
If you like Skylines it's obviously going to last long.

Even if you like Skylines, having four cars duplicated ten times each is going to be worse than having those same four cars plus 36 other unique models.
 
I voted for more tracks, as by the time GT6 ends I will have probably driven less than 20% of the available cars.
 
I chose the track option, though, in detail, what I meant was:
  • Remodel a selection of standard cars starting with high-priority models (the Suggestions board knows which :sly:)
  • Bring back the old tracks with weather and time etc! People are bound to spend more time driving on one track than in one car, and by just adding a handful of tracks to GT hundreds of potential fun hours can be added to the game.
Things are about to get a little bit ranty.
Possibly the most major of GT6's shortcomings was that it only added 7 new locations (so far) counting Apricot Hill. Each of these 7 are great and I've spent heaps of time racing on most of them as I'm sure many of us have. I can say with confidence though that you, me, :gtplanet: and possibly the entire world would be much more satisfied with Seattle or Tahiti than any one car. Choosing between more tracks and more cars doesn't really make a great deal of sense though, as the cars and tracks are worked on by different people at PD. This leaves us with an important question, what has taken up the track designers and environmental artists time? Hypotheses below.
  • Modelling large, gorgeous chunks of Spain for Photo Travel
  • Modelling THE MOON
  • Collaborating with programmers to work on the elusive track editor/course creator
  • Surreptitiously modelling old tracks for surprise future updates (there is substantial evidence for Seattle, after all.)
 
Even if you like Skylines, having four cars duplicated ten times each is going to be worse than having those same four cars plus 36 other unique models.

It depends on how much you like them. I'd happy to have ten versions of the Peugeot 106.
 
Without the dupe, there is still like 700 differents cars, don't you think it's good enough?
IMO the count is nearly irrelevant. 700 is too many actually. In the next gen games details will become much more important. Look at the recently released Drive Club details. That is the direction all driving games/sims must move in order to compete. And remember, DC is not a sim, it's more simcade, so the expectations for GT(and others) are even higher. I don't know how you do this stuff and accurately represent 700 cars, I don't think it can be done with their small team philosophy. Next gen games and PC sims have far, far fewer cars for good reason. They want each and every one of them to be the very highest of standards. PC sims in particular are engaged in recreating all the minute details of physics, sound and everything else, of each car individually. Can you do that with 700 cars? I have serious doubts.

I'd rather have 50-100 extremely well done cars, with a good variety of street, race and specialty cars, as opposed to hundreds with only lipservice paid to the details. Track counts are getting higher and higher and that is also becoming the new standard. I believe PCars, a game with a tiny budget compared to GT, will launch with 40+tracks plus variations, including real kart tracks, historic versions of tracks, and a variety of ovals.
 
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Without the dupe, there is still like 700 differents cars, don't you think it's good enough?

You didn't read the discussion. It started when Amar said that 90 well chosen cars and 1200 tracks would be better than 1200 cars and 90 tracks. A sentiment that I totally agree with.

It depends on how much you like them. I'd happy to have ten versions of the Peugeot 106.

Ten unique versions? Or just ten of the same car?

To a real fan, yes perhaps ten different spec 106s would be entertaining. But even the most diehard fan can't get any more entertainment out of ten identical 106 GTis than they would have got out of one 106 GTi and nine other cars.
 
Indeed. I drove every track in GT5 & 6 over and over. Cars, I maybe drove 1/5 in both. You can never have too many tracks.
Same for cars... I actually drove 3/4 of the cars in GT5 and I'm slowly tring them all in GT6 aswell because of the upgraded physics.

So I say lets have both
 
@Imari : I think the opposite, i would rather have 1200 cars and 90 tracks. But I respect your opinion.
@Johnnypenso: We already have around 450 premiums, and between GT5 and GT6, they added 120 cars. We can expect the same for GT7, that would be around 570 premiums without the DLC. The premiums cars are already well detailled, some are already next gen ready, I don't know why you think it's impossible.
And to answer to the poll, I prefer them to upgrade other cars to premium quality, rather than track or new cars (even if I love to see new stuff :D )
 
Ten unique versions? Or just ten of the same car?

To a real fan, yes perhaps ten different spec 106s would be entertaining. But even the most diehard fan can't get any more entertainment out of ten identical 106 GTis than they would have got out of one 106 GTi and nine other cars.

Ten unique versions. If I want ten of the same car I'll just buy the same car ten times.

The most diehard fan wouldn't get much entertainment at all if the 106 was missing from the "good" selection.
 
I voted for none of the above, car list could actually be reduced as far as I am concerned. I would rather have less accurately modelled cars (attributes not body) in place of lots of cars that roughly represent their real life counterparts which is what we have now.
That said less cars means you need some thought not random cars.
Groups of 10 -15 cars that are competitive against each other.
We don't really need more tracks either what we need is the ability to be able to race any car on any track in single player as well as online mode, aka the event creator.
Once that's in place then a trickle of both cars & tracks would be nice.
I cant however at the moment see the point of adding extra content when its hard to access what I have now.
 
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