Examples of cheating AI you've seen in video games?

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As gamers, I am sure we've encountered some instances where the AI was capable of doing something you could not normally do. Such as always being faster than you in a car that is supposed to be slower, spamming weapons at a rate you could never achieve without cheats, cars showing up in races that aren't supposed to be there or really just any instance of the AI having an unfair advantage against you. That said, if you know any examples, feel free to share! :)
 
-EVERY GAME THAT HAS EVER HAD RUBBERBANDING!
I'm only quarter joking.

There is an argument for what people consider "cheating" and what they just put down to bad design/programming. For blatant cheating though I have to nominate the original Super Mario Kart. Intentionally programmed rivals can spam weapons and will perform noticably different than usual with others. Yoshi comes to mind as the worst for spam...and I want to say Toad was one of the worst for suddenly being a bastard on speed.

That said... aside from rubberbanding itself, I don't have enough examples that aren't emotionally charged in the moment, at which point everything cheats like life depends on making my blood boil.
 
You can tell how much the AI in GT1/GT2/GT3 cheats because if you go to the endurance races they don't do it and get destroyed.


Mario Kart 64 famously doesn't even need to have AI hit the item blocks to get items, ignoring entirely when they're not just catching up with you immediately even when you do some of the massive level skips in the game (like the one in Rainbow Road that shortcuts a third of the course).
 
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