Correcting with opposite lock is very do-able in F1 2010. It's hard, but do-able. Now, hitting a steep curb of an apex too hard, well... not much you can do about that after it has happened.
But there are some kerbs, taken at low speed that will just throw you, no matter how you correct. What makes matters worse is that these kerbs can be taken succesfully, but sometimes, seemingly at random, the car has spun round and no amount of correction can change that. So when you're chasing another car, taking one of these kerbs is a bit like playing russian roulette. It happened to me last night, playing as kobayashi, I was leading having started 12th on the hardest difficulty. I was the fastest man on track.
I know it might make things exciting, adding a bit of risk in. And I know that sometimes kerbs can do just that, but the one in particular that I'm thinking of is frequently used irl and I can't recall many (any for that matter) drivers spinning off there. It would still be satisfying if you had a small window of time to correct the car rather than some random fruit machine code deciding whether or not to spin you.
And for the record, it's not a question of skill we're talking about here. I regularly start from the back row and fight through to win races in F1 2010. There should be higher difficulty levels. Starting at the back of the grid is the only way to make this game a challenge. The majority of my gaming time between GT5p, which I got when it was released and GT5 was spent lapping the F2007. Particularly at suzuka. I registered some pretty good times and it was always fun to try and beat my previous times. Probably spent 100's of hours doing so. I know it might sound boring, but it didn't bore me. The f2007 in gt5p was a beast of a machine, and was a lot more difficult to control than the cars in F12010... I wish PD could make an f1 game.
And flashbacks are scaleable down to 0 already. I don't see CM scrapping the entire feature anytime soon.
I read on the codemasters forum a while ago that flashbacks are responsible for the simulated laptimes that the A.I register. One of the devs admitted this, saying that the A.I have to run to a script (in qualifying especially)because the flashbacks are too much of a demand on processing power. It would be impossible for the A.I to be running independently, paused, rewinded and then resume independent thought(not sure what word to use there). That might be responsible for them being painfully slow in the wet.
I'd also like them to get rid of their british bias. Just saying, random grids and everything. Put it this way, I often play single races in grand prix mode. A lot of the time, there's Mclaren 1,2 on the grid. By the time this game was being finalised, we were mid way through a season of Red Bull dominance in qualifying, whereas a lot of the time on the grid, Hamilton 1st, Button 2nd. One time, at suzuka, Webber and Vettel were 7th and 8th, Button was on pole, Hamilton 2nd, Petrov 3rd (he seems to outperform Kubica in the game) Massa 4th, Alonso 5th, Schumacher 6th.
Doesn't seem a very likely grid for suzuka...
Another thing I'd like to see is improved hand and wheel animations.