F1 2013 mod by Cimmerian Iter

F1 2013 mod by Cimmerian IterCars  1.0 HOTFIX

  • Thread starter kakauiyt
  • 37 comments
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Thx a lot! For the record, I have this issue with every 2013 car, and if it helps, I have csp 2.8.1 (preview) and Pure 2.57. I hope it's not a lot to look after, and again thanks, because I like a lot the handling and the looks of every mod you make (I assume you are Cimmerian Iter?¿? I don't really know).
No I'm kakauiyt, Cimmerian Iter's wife.


Joking, if it happens for every car then there's definitely something wrong. If you try to downgrade csp version does it still show? Also does the 2012 cars have the same problem?
 
No I'm kakauiyt, Cimmerian Iter's wife.


Joking, if it happens for every car then there's definitely something wrong. If you try to downgrade csp version does it still show? Also does the 2012 cars have the same problem?
Ah nice, sorry for the confusion xD. I found this to happen with csp 2.8.1/2.7/2.3/1.79 (and i didn't downgraded it more), and it happens with every car in the 2011 and 2012 mods too, but not in the 2010, 2008 and 2007 mods.
 
Ah nice, sorry for the confusion xD. I found this to happen with csp 2.8.1/2.7/2.3/1.79 (and i didn't downgraded it more), and it happens with every car in the 2011 and 2012 mods too, but not in the 2010, 2008 and 2007 mods.
I don't understand how it's possible for it to show....... this thing is disabled in the kn5.

Does it shows in CM showroom too?

I can always send you an ext_config.ini line you add in order to hide this object in game which should fix your issue, but i want to solve the core issue
 
I don't understand how it's possible for it to show....... this thing is disabled in the kn5.

Does it shows in CM showroom too?

I can always send you an ext_config.ini line you add in order to hide this object in game which should fix your issue, but i want to solve the core issue
When I open it in CM showroom I dont see it happen :(
 
Here is the pic of the issue i mentioned in my review:
 

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Hi, I'm the guy with the double steering wheel issue. Since you mencioned the term "LOD", I saw there is a section in CM, in the CSP menu, which is called "Graphic adjustments", and inside of that there is a "LOD's settings" section with many boxes to check and all that. Is there any possible solution there? Or is it maybe just some thing I randomly changed in any other place, and so that can't be reversed?

Anyway, thanks if you looked at it, or even if you didn't or can't, because the mod is fun eitherway :))
 
Hi, I'm the guy with the double steering wheel issue. Since you mencioned the term "LOD", I saw there is a section in CM, in the CSP menu, which is called "Graphic adjustments", and inside of that there is a "LOD's settings" section with many boxes to check and all that. Is there any possible solution there? Or is it maybe just some thing I randomly changed in any other place, and so that can't be reversed?

Anyway, thanks if you looked at it, or even if you didn't or can't, because the mod is fun eitherway :))
I recently bought a new desktop, I took some time to install it and set everything.

I'll be able to test next week and update stuff.

I know one way to hide that steering wheel, but i also want to be sure if it cannot be solved within csp since it's this thing that seems to have brought up hidden objects in an update. Because no it's not really tied to LOD, but rather I include an object that has textures and materials that will be used by LODS, and it need to be on the original model because lods in itself only have the 3D data, not the textures and shaders. So you need to include an object that contains the texture used by lods inside the main car, and disable that object making it non visible in game so that it doesn't interfere. But csp override that and make hidden object appears ingame
 
I recently bought a new desktop, I took some time to install it and set everything.

I'll be able to test next week and update stuff.

I know one way to hide that steering wheel, but i also want to be sure if it cannot be solved within csp since it's this thing that seems to have brought up hidden objects in an update. Because no it's not really tied to LOD, but rather I include an object that has textures and materials that will be used by LODS, and it need to be on the original model because lods in itself only have the 3D data, not the textures and shaders. So you need to include an object that contains the texture used by lods inside the main car, and disable that object making it non visible in game so that it doesn't interfere. But csp override that and make hidden object appears ingame
Well then, merci beaucoup. Je serais a l'attente, rien ne presse.
 

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