thenucleardart
Well, F1 2002 is $5 cheaper, but there are none available at stores nearby..BUT it sounds like F1 2002 has more gameplay.
How bad are the flag rules?
Can the AI pass you under yellow in Career Challenge?
Does the AI make mistakes in 2002 like in CC?
Is the AI THAT much slower in CC?
I am starting to lean towards 2002, because the AI is faster, and it sounds like there isn't much difference otherwise between the two.
This is most likely my last bunch of questions. Maybe.
Sorry about all of them. Thanks for the help rsmithedrift.
Awe, I dont' mind.
In order.
The flag rules give you about 5 sec. to get down to 130mph, after that if you go 131mph for more than a second or two, you get a stop/go. They fixed the flag thing in CC almost perfectly. Mind you that the AI in 2002 won't go above 125mph under yellow, so if your going as fast as you should be going you won't have a problem. It's mainly if your coming to a tight turn under yellow the AI will just out brake you as if it were a green flag. Depending on the conditions they may or may not get a stop/go. They will also get a stop/go for dangerous driving. It's just way to easy to get penalized, but that's the only problems with the rules in 2002. Other than that they are fine.
The AI in CC will get a stop/go if they pass you under yellow. But they'll occasionally do it.
It depends on what kind of mistakes. If you're talking about driving errors and spin out, off track excusions, bumping each other, etc. Then yes, with a very realistic frequency. On Hard difficulty one car will F' up every 2 or so laps in a 8 lap race and sometimes 0 DNF's. Same goes for CC. But in both games the AI can only DNF due to blown motor and it can happen to any one at any time. INCLUDING YOU. But you can DNF due to busted suspension, locked steering, motor failure, or loosing two or more wheels. (in both games)
If your talking about glitches, then the only annoying AI glitch is that if you fast forward throught the qulifying session then the AI runs laps that mirror those they would normally do on EASY difficulty no matter what you set them at. This is avoided by letting the session run through at normal speed (Duh). You can fast forward the first half hour, but you have to leave it for the last half if you want competitive qualifying times (It's exciting watching you and your opponents competing for the pole). Other than that, NO. They fully recognize your position and will race you hard. They draft you and you draft them. Very exciting stuff (only time I like the agressive AI)
BE CAREFUL ON THE STARTS, THEY ARE VERY SCARY IN SIM MODE ON HARD DIFFICULTY.
Well, avoiding the AI qualifying glitch, I run my hardest in a Ferrari or BMW Williams in qualifying and I am lucky to get 3rd on the grid. Doing the same in CC, I sand bag (hang back) and still get pole by 1.0-2.5 seconds. PATHETIC. Also the racing isn't as exiting in CC, but it is more realistic in their comparitively subdued behavior. Note that I was on hard difficulty in both games.
Well the physics are different, and the tuning is highly simplified in CC, but other than that, yeah, that's pretty much it.
EA went on this simplifying streak in 2003 and they took alot out of their games. CC is comparitave to NASCAR THUNDER 2004, where as 2002 is more of a sim.
Sorry it was so long.