F1 Championship Edition v GT5P

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After having purchased and played GT5P for about 1.5 years now, I decided its time to try something else.
So I did some research on F1 CE. Now this game has been out for quite some time now, its actually one of the first games to come out with the PS3. but despite it being so old its actually quite impressive. I never bought it before because when it first came out it had no force feedback feature.
however, since early 2008, the developers created a patch that now allows you to have force feedback on the whee.
I have a g25 set up and I can say the FF is quite impressive. Although the feel is quite different to GT5P.
i have to say, i think racing with the ferrari f1 2007 car in gt5p feels more realistic than the F1 CE although this is just my initial impression.
but the F1 CE does offer a whole racing experience that i dont think gt5p or even gt5 can offer. eg. you can race a whole f1 season (2006). it just feels like racing. whereas gt5p is more like a realistic driving experience, but you dont really learn much about the racing motor sport.
i think its well worth getting the f1 ce, if you are an enthusiast and want to learn about the motorsport eg, the season, the different tracks, the points system, teams, constructors etc. all this you cannot get in gt5.

not mentioning simulation things such as damage and weather which will be included in gt5.

it might be difficult getting your hands on f1 now, i was only able to find one copy after searching 3 shops.
 
Why don't you start a "10 reasons why F1CE is better than GT5P thread". ;)

Yes, F1CE is a great & very underrated PS3 game. Unlike GT5P it offers a lot of tracks, good AI, damage, weather & a straightforward & very challenging offline career that allows for hundreds of hours of rewarding gameplay. 👍
 
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I have the game since April or May 2007 but i played GT5P more.
F1CE is beautiful, has great physics and so on, but it didnt motivate me to play further.
 
F1CE is my "fall back" game :) Anytime I get bored with GT5P, I play F1CE. I have over 500 hours on my game save, so I think I've gotten my money's worth from that game :sly:

Basically, it's a great game and the reason I bought the PS3 in the first place. Be aware though, NTSC online play is scheduled to be eliminated if it hasn't already.
 
Sells for £30 on ebay regularly which is the price of new games. There's plenty on there so its sort after but not rare as. 50 copies have been sold in the last 3 days from £30-40 and a lot of them £40 on buy it nows. Shame the devs don't get any money from people buying F1 CE off private people. Its been like this for months. It should be available in the shops for £20-25 so they could make money but this is too far out an idea.

http://cgi.ebay.co.uk/PS3-Game-F1-C...s=66:2|65:13|39:1|240:1318|301:0|293:1|294:50

http://cgi.ebay.co.uk/F1-championsh...s=66:2|65:13|39:1|240:1318|301:0|293:1|294:50

http://cgi.ebay.co.uk/PS3-F1-Champi...s=66:2|65:13|39:1|240:1318|301:0|293:1|294:50

http://cgi.ebay.co.uk/F1-CHAMPIONSH...s=66:2|65:13|39:1|240:1318|301:0|293:1|294:50
 
Says an awful lot about the state of PS3 racing games (and indeed PS3 gaming in general) when a souped-up PS2 game is STILL one of the absolute stand-out driving games on the console.
 
is there any online-mode in F1CE?

Yes, but the NTSC version (US version) is having its servers taken down around about this month.
But PAL servers are still up and going strong 👍 Its only issue is that it can be fairly laggy at times and you don't get much close racing - but then F1 is hardly ever about close racing anyway, its too difficult to drive so fast and close to people all the time, at least not in the sense of racing a bunch of Suzuki Swifts.

Better for its offline in my opinion, though its online is good enough.
 
The codemasters game isn't coming till next year I believe and we don't know if it will be as good as F1:CE....so why not try to pick up F1:CE if you can? If you see it the next time you go to the shops, you would be crazy not to pick it up, as it is well worth the money and its still one of the best F1 sims around.
 
I really don't think it's a comparison on a level playing field, other than being a driving game. GT5p is a demo, F1CE is a full game. Two totally different genre of vehicle.
 
I really don't think it's a comparison on a level playing field, other than being a driving game. GT5p is a demo, F1CE is a full game. Two totally different genre of vehicle.

The old "GT5P is only a demo" argument!

It really isn't a "demo", it's a $40 "mini-game". I think we're all hoping GT5 is a monumental game, but in the meantime, GT5P, Ferrari Challenge & F1CE are all we've got. In that line-up, IMO F1CE is a very worthwhile game with fantastic offline gameplay.
 
F1 CE was a great game. Not the best racing game ever, but definitely the best F1 game ever. The online servers are now offline which is a bummer.
 
Says an awful lot about the state of PS3 racing games (and indeed PS3 gaming in general) when a souped-up PS2 game is STILL one of the absolute stand-out driving games on the console.

Indeed... it's damn outrageous! I want hot, fresh, massive, realistic racing content. Forgive me, but I grow weary of waiting on POLYPHONY...
 
F1 Ce servers are down :O:O:O??, Im shocked considering I played the game online 1- or 2 weeks ago did this happend in the last few days or something?>
 
Indeed... it's damn outrageous! I want hot, fresh, massive, realistic racing content. Forgive me, but I grow weary of waiting on POLYPHONY...

Although it pains me to say it, you might want to look at NFS Shift. Its the first Need For Speed game in many years I've given a rats' about, actually seems like it might be a proper racing game. Not just a neon shambles of front drive rice and rap music.
 
F1 Ce servers are down :O:O:O??, Im shocked considering I played the game online 1- or 2 weeks ago did this happend in the last few days or something?>

Only the NTSC ones. And it was a few days ago. I assume you'd be PAL because you're Aus.
 
I managed to pick up F1 CE pre-owned a few months ago, having looked for it for ages.

I do think it's a good game but with some biggish flaws. The graphics are fantastic, especially for an early PS3 game, as is the presentation overall. However the AI & physics let it down for me.

While the AI is racy & certainly not a pushover, they often, like previous GT games, drive as if you're not there. I've had many races were an AI car has slammed into the back of me & with damage on, this of course takes the rear wing off and its race over.

The physics to me, seem all over the place & too inconsistent. Firstly, it's impossible to play the game with a controller & do fast laps. For example at Albert Park, even with traction control or some driving aids on, going through the fast chicane after the back straight (turns 11 & 12) the car should have enough grip to fly through there. Yet using the controller, if you attempt this, the car will almost always spin on you. Playing with a wheel helps stop this problem mostly but what about the guys who don't have one?

The weight of the car seems to vary at will, resulting in spins for no apparent reason, especially touching certain kerbs. It becomes really frustrating and I find when playing this game, that I have to drive a comprised way to avoid being caught out by the silly physics flaws.

The penalty system drives me nuts as well. Somehow by running completely wide & spinning off I'm given a penalty? Sometimes it's even if I just run a little wide off the corner on the astroturf that I get one & to me, its worse than GT5P's penalties.

I think GT5P is the better game overall, yes even if its still a 'demo'. It gives me a much more realistic driving experience than F1 CE does & that's what matters to me. F1 CE is a good game with frustrating flaws but if I have the choice of playing GT5P or that, it's GT all the way.
 
I managed to pick up F1 CE pre-owned a few months ago, having looked for it for ages.

I do think it's a good game but with some biggish flaws. The graphics are fantastic, especially for an early PS3 game, as is the presentation overall. However the AI & physics let it down for me.

While the AI is racy & certainly not a pushover, they often, like previous GT games, drive as if you're not there. I've had many races were an AI car has slammed into the back of me & with damage on, this of course takes the rear wing off and its race over.

The physics to me, seem all over the place & too inconsistent. Firstly, it's impossible to play the game with a controller & do fast laps. For example at Albert Park, even with traction control or some driving aids on, going through the fast chicane after the back straight (turns 11 & 12) the car should have enough grip to fly through there. Yet using the controller, if you attempt this, the car will almost always spin on you. Playing with a wheel helps stop this problem mostly but what about the guys who don't have one?

The weight of the car seems to vary at will, resulting in spins for no apparent reason, especially touching certain kerbs. It becomes really frustrating and I find when playing this game, that I have to drive a comprised way to avoid being caught out by the silly physics flaws.

The penalty system drives me nuts as well. Somehow by running completely wide & spinning off I'm given a penalty? Sometimes it's even if I just run a little wide off the corner on the astroturf that I get one & to me, its worse than GT5P's penalties.

I think GT5P is the better game overall, yes even if its still a 'demo'. It gives me a much more realistic driving experience than F1 CE does & that's what matters to me. F1 CE is a good game with frustrating flaws but if I have the choice of playing GT5P or that, it's GT all the way.

It sounds to me like some of the issues you have with F1CE are because you haven't played the game enough to get really competent at it.

The AI most definitely does not drive "as if you're not there." On the contrary, the AI cars will actually (& somewhat unrealistically) move out of your way very smartly when you are coming through faster than them. If you are getting rear-ended or clipped by AI cars at corners, it is because you are braking too early or negotiating the turn too slowly. This is very aggravating, but the same thing would happen IRL if you did not drive at the level expected by your opponents' cars. I can assure you, that once you have put enough time into F1CE, getting hit by AI cars happens very rarely.

As far as the physics are concerned, having never driven an F1 car :(, I have no idea how close to RL they are. However, I can't help feeling that the steering is too light, & the cars do feel a bit "weightless", which doesn't seem as though it is "realistic". However, on the plus side, F1CE is the only PS3 game that communicates the feeling of bumps in the road through the FFB.

Spinning out is a constant danger in F1CE: I do agree the cars react differently to different kerbs - some cause spinning easily, while others do not - however once you learn which kerbs are the problematic ones, the spinning out does seem predictably related to "driver error".

Overall, I think F1CE excels as a racing game - it may not have the same degree of driving realism as GT5P - but it does provide fun & challenging racing. I have found it to be the most difficult PS3 racing game to master (sort-of!), & the best one for offline play. 👍
 
It sounds to me like some of the issues you have with F1CE are because you haven't played the game enough to get really competent at it.

The AI most definitely does not drive "as if you're not there." On the contrary, the AI cars will actually (& somewhat unrealistically) move out of your way very smartly when you are coming through faster than them. If you are getting rear-ended or clipped by AI cars at corners, it is because you are braking too early or negotiating the turn too slowly. This is very aggravating, but the same thing would happen IRL if you did not drive at the level expected by your opponents' cars. I can assure you, that once you have put enough time into F1CE, getting hit by AI cars happens very rarely.

As far as the physics are concerned, having never driven an F1 car :(, I have no idea how close to RL they are. However, I can't help feeling that the steering is too light, & the cars do feel a bit "weightless", which doesn't seem as though it is "realistic". However, on the plus side, F1CE is the only PS3 game that communicates the feeling of bumps in the road through the FFB.

Spinning out is a constant danger in F1CE: I do agree the cars react differently to different kerbs - some cause spinning easily, while others do not - however once you learn which kerbs are the problematic ones, the spinning out does seem predictably related to "driver error".

Overall, I think F1CE excels as a racing game - it may not have the same degree of driving realism as GT5P - but it does provide fun & challenging racing. I have found it to be the most difficult PS3 racing game to master (sort-of!), & the best one for offline play. 👍

Ill agree that I haven't played the game that much, as I only picked it up in February I think, so perhaps I haven't worked it all out yet. However, like a lot of you, I've been playing racing games for quite some time now, first starting off with GP2 then progressing through GP3, GP4, F1 2001, F1 2002, F1 Challenge, all the PS2 Sony F1 games, rFactor, GTR 1 & 2, Live For Speed & GTR Evo. From what I have noticed from driving all of those is that the PS2/3 Sony F1 games all require me to drive in a different 'compromised' way, as if I'm fighting with the games flawed physics.

I don't believe I'm braking too late for corners, bar the odd occasion, when if I did, then I deserve to be hit from behind. As you'd know, when you've been playing racing games for long enough, especially F1 games, you know the braking points, correct gears to use, rough speeds for each corner & so on. In the Sony F1 games, particularly this one, I've noticed that braking at the usual spots results 'sometimes' in being hit. Not all the time but sometimes. For example a good spot is the end of the back straight at Monza, entering the Ascari chicane. In all those other games, it doesn't happen.

On the spinning out factor, you're right about certain kerbs causing different effects. That's what I'm talking about though, varying physics. It means you then have to drive around either not touching those kerbs at all or drive somewhat carefully over them. Same with the astroturf or other parts of the track. There has been occasions when my car has gone slightly onto that but is pointed straight and has speed, yet suddenly the game decides oh no, you went 2mm wider than our code allows for so we'll cause you to spin.

As you say, the game does provide some fun & challenge, which is true. It's also the only F1 game we have on the PS3 at the moment :( However those flaws ruin it partly for me & allows GT5P to be the better game. Ill give it some more practice & see how it goes 👍 Hopefully those problems go away, as you say, with more game time :)
 
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Ill agree that I haven't played the game that much, as I only picked it up in February I think, so perhaps I haven't worked it all out yet. However, like a lot of you, I've been playing racing games for quite some time now, first starting off with GP2 then progressing through GP3, GP4, F1 2001, F1 2002, F1 Challenge, all the PS2 Sony F1 games, rFactor, GTR 1 & 2, Live For Speed & GTR Evo. From what I have noticed from driving all of those is that the PS2/3 Sony F1 games all require me to drive in a different 'compromised' way, as if I'm fighting with the games flawed physics.

I don't believe I'm braking too late for corners, bar the odd occasion, when if I did, then I deserve to be hit from behind. As you'd know, when you've been playing racing games for long enough, especially F1 games, you know the braking points, correct gears to use, rough speeds for each corner & so on. In the Sony F1 games, particularly this one, I've noticed that braking at the usual spots results 'sometimes' in being hit. Not all the time but sometimes. For example a good spot is the end of the back straight at Monza, entering the Ascari chicane. In all those other games, it doesn't happen.

On the spinning out factor, you're right about certain kerbs causing different effects. That's what I'm talking about though, varying physics. It means you then have to drive around either not touching those kerbs at all or drive somewhat carefully over them. Same with the astroturf or other parts of the track. There has been occasions when my car has gone slightly onto that but is pointed straight and has speed, yet suddenly the game decides oh no, you went 2mm wider than our code allows for so we'll cause you to spin.

As you say, the game does provide some fun & challenge, which is true. It's also the only F1 game we have on the PS3 at the moment :( However those flaws ruin it partly for me & allows GT5P to be the better game. Ill give it some more practice & see how it goes 👍 Hopefully those problems go away, as you say, with more game time :)

Have a look at your setups, I've set most of my cars up in such a way that I can throw them around (touring car style) a bit. It may not be the absolute fastest way, but 99 percent of the time its a helluva lot easier. Bit more ride height, bit less aero. I find that backing the aero off a little means the car is much less nervous.
 
Have a look at your setups, I've set most of my cars up in such a way that I can throw them around (touring car style) a bit. It may not be the absolute fastest way, but 99 percent of the time its a helluva lot easier. Bit more ride height, bit less aero. I find that backing the aero off a little means the car is much less nervous.

Cheers 👍 I'll give those tips a try. I do like to throw the car around a bit, as well as use the kerbs so hopefully that'll help :)
 
I don't believe I'm braking too late for corners, bar the odd occasion, when if I did, then I deserve to be hit from behind. As you'd know, when you've been playing racing games for long enough, especially F1 games, you know the braking points, correct gears to use, rough speeds for each corner & so on. In the Sony F1 games, particularly this one, I've noticed that braking at the usual spots results 'sometimes' in being hit. Not all the time but sometimes. For example a good spot is the end of the back straight at Monza, entering the Ascari chicane. In all those other games, it doesn't happen.

I'm not the fastest F1CE driver, but I know when I get hit, it's pretty much always because of my error. Experience in other games isn't that much of a help with F1CE because the speed of the action demands very precise driver responses, which I suppose is just the way it is IRL. Maybe you've just spent a lot more time with the other F1 games.

The kerb thing is a bit strange, but with practice you will come to know which kerbs present a particular problem.

Again, I can't comment on how to true to life F1CE's physics are, but they are fairly complex & challenging, & as Peter-vod69 says, the tuning (which I am useless at) is also quite deep.
 
I'm not the fastest F1CE driver, but I know when I get hit, it's pretty much always because of my error. Experience in other games isn't that much of a help with F1CE because the speed of the action demands very precise driver responses, which I suppose is just the way it is IRL. Maybe you've just spent a lot more time with the other F1 games.

The kerb thing is a bit strange, but with practice you will come to know which kerbs present a particular problem.

Again, I can't comment on how to true to life F1CE's physics are, but they are fairly complex & challenging, & as Peter-vod69 says, the tuning (which I am useless at) is also quite deep.

I'll give some later braking a go, should fix the getting hit problem 👍 That or I'll just move slightly off the racing line in the braking zone.

With the kerbs, you're right, just gotta avoid the danger ones. That only comes with practice I guess.

I'm pretty hopeless at tuning too. Most of the time I'm just running the default setup with just small changes here & there. That's probably part of the reason the car feels a little unstable to me.

What's everybody's thoughts on the codemasters game? Can't believe it's getting delayed to next year :grumpy: Dunno if it'll be any good. Codemasters haven't really produced a great proper sim game for years. It's a shame studio liverpool lost the license, as I felt their F1 games were getting better & better, particularly their last PS2 game & first PS3 one.
 
I'm not the fastest F1CE driver, but I know when I get hit, it's pretty much always because of my error. Experience in other games isn't that much of a help with F1CE because the speed of the action demands very precise driver responses, which I suppose is just the way it is IRL. Maybe you've just spent a lot more time with the other F1 games.

The kerb thing is a bit strange, but with practice you will come to know which kerbs present a particular problem.

Again, I can't comment on how to true to life F1CE's physics are, but they are fairly complex & challenging, & as Peter-vod69 says, the tuning (which I am useless at) is also quite deep.

Oh don't worry I'm a bit useless at it too - but I've found settings that work for my driving style. In my opinion it is better to be pretty quick everywhere, and comfortable, rather than flat out, and barely able to keep the thing on the road.
 
Had a Quick Race at Monza last night (until the Disc Read Error shut me out :()

It struck me, that in cockpit view, with a big screen HD TV, the G25, the sound cranked up & the buttkicker vibrating my ass :), F1CE provides the most exciting, immersive experience of the PS3 racing sims. IMO a big part of that has to do with the way the car bumps & rattles over the track & the wheel shakes & bucks accordingly. How realistic it actually is, I don't know, but it sure feels realistic & makes GT5P seem a bit sterile in comparison.
 
I think the full game had it added in a patch.

Thats right, with the new patch v 2.00, there is force feedback on the g25, you can also feel the bumps when you go over the rumble stips.
what i'm not happy about is that there are no 'sounds' when you go over the rumble strips, like you do in gt5p.
you'll also probably find that the physics and graphics have improved after the patch.
 
what i'm not happy about is that there are no 'sounds' when you go over the rumble strips, like you do in gt5p.

I don't know why you would say this. Rumble strips definitely DO have good "sound" effect in F1CE - at least in my copy of the game!

On the spinning out factor, you're right about certain kerbs causing different effects. That's what I'm talking about though, varying physics. It means you then have to drive around either not touching those kerbs at all or drive somewhat carefully over them. Same with the astroturf or other parts of the track. There has been occasions when my car has gone slightly onto that but is pointed straight and has speed, yet suddenly the game decides oh no, you went 2mm wider than our code allows for so we'll cause you to spin.

Just spent a few hours running Sepang over a number of nights (I can only run about 25 minutes before my PS3 freezes due to disc read error). As in your experience, I was consistently spinning out at a number of different points on the track (most notably at the right hander before the final straight leading to the last corner). I gradually learned to balance the car correctly at those corners, with the right combination of throttle, brake & steering, so I finally managed to finish a race (QR starting from 22nd) in first, by avoiding any spin-outs over the course of the (30%) race. :cheers:

The spinning out may not be precisely realistic, in the sense that it duplicates the exact feel of the cars at those points on the actual tracks, but I do think F1CE creates an equivalent for the kind of throttle, brake & steering control required IRL, & for that reason it succeeds as a challenging & exciting game. 👍
 
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