F12007: Most unrealistic in the game?

  • Thread starter Thread starter CFar
  • 41 comments
  • 3,971 views
Big wish haha.

My observation of the car is that it is fairly accurate from my experience with cars. However, my experience with cars leads me to knowing most stability/traction programs dont stay on the gas when you let off. If you wanted to stay in the gas, you stay in the gas. Left foot braking? You can do that in an F1 car and shift...all at the same time. I find it hard to believe Ferrari would implement a stability program that stays in the gas when you let off. Like I said, the driver has the ability to do that already.

With that said, I appreciate the entrance of such a beautiful, and still fun car. My suggestion to Polyphony would be to liven it up and let us adjust it the way we want (TC/stability/or nothing).
 
Some years ago the 4 time world rally champion Tommi Mäkinen had a test drive with an F1 car, IIRC he spun like 3 times on the first lap and gave up.

"Driving a Formula One car is very difficult as demonstrated by both Michael Doohan and Tommi Makinen this week. On Wednesday Michael Doohan - 500cc motorcycle world champion - tested Villeneuve's 1997 championship-winning car and spun off after four corners at the Catalunya track near Barcelona. Today Tommi Makinen - reigning world rally champion - managed to do eight laps when he spun off while doing 175 mph. "I am so disappointed," Makinen said afterwards. "At around 175 mph I tried to change up a gear from fifth to sixth but thought I was in my rally car and tried to change down and all I could do was wait until I stopped spinning." Both escaped unhurt - the car didn't. Jacques Villeneuve wanted to drive the Mitsubishi and the 500cc motorcycle but Frank Williams didn't let him as he didn't want the Canadian to get injured. "I know Jacques a little," Frank Williams said. "He'll try to smash the lap record - he does everything on full speed and I can't risk it."

I'm assuming this is the event you were speaking of, as it's the only link to F1 I could find in any article written of him.

I snagged that bit from:
https://www-auth.cs.wisc.edu/lists/vfr/1998-April/msg02094.shtml
 
I am not sure if I am anyone to comment on how unrealistic the F12007 in the game is, coz I have never really driven any F3 also for that matter.. But from what I have heard / read and seen over and over (also in last year's topgear segment where Richard Hammond drives a Renault F1). I can safely say, It's nearly impossible for any Tom Dick & Harry to straight up drive an F1 and complete a lap without spinning or rather crashing badly. We saw someone as experienced driver as Richard Hammond (who drives fast cars on race tracks all the time), couldnt drive it properly and had spun many a times even in an F3. And most videos I have seen of the F2007 in GT5P, are driven around by people who have never really even raced race cars on track, no offense, but it's true to an extent..

So Pro Physics or not, there has to be some "?" about the simulation bit of the game where a kid can drive around in the f12007 in pro physics with or without assists..

As I said, it's just an observation, and I could be wrong.. Coz I have personally not driven an F1 car.. (although I have sat in one, even though it was only a promotional car, without an engine :p )
I think the main reasons for an F1 car being so hard for even experienced drivers to control is because most people aren't accustomed to the g-forces and raw speed you get with a formula car. When you're driving an F1 car in a game, those two factors are taken away and it's just a matter of getting the car under control.
 
I've noticed that even with TC off, I can still floor it in mid corner or when there's maximum lateral load on the tyres without any slippage. Obviously the car's generating lots of downforce, but you'd expect the back end to step out occasionally... hmmm
 
Yeah..
to be honest it feels a little tame to me aswell..
at least compared to the CTDP 2005 F1 mod for rFactor, which is generally held in pretty high regard
 
perhaps a Ferrari just happens to handle better than a Williams ;)

to be fair though ive just tried the London track and on the slow hairpins i can indeed get the car to swap ends. Donuts are impossible though :(
 
over (also in last year's topgear segment where Richard Hammond drives a Renault F1). I can safely say, It's nearly impossible for any Tom Dick & Harry to straight up drive an F1 and complete a lap without spinning or rather crashing badly.

Saw that episode too, for me it seemed the biggest problems in driving f1 for hammond was tha the wasn't able to drive fast enough and brake. That caused the tires and brakes to cool down and stop working. Also he wasn't able to drive fast enough to corners so he got no help from aerodynamics -> no grip. I think prologue doesn't simulate these aspects properly(yet?).

For computer/console game factors above are not so much of a issue because one can just "floor" the gas and try to drive fast as there is no worry about dying, breaking the car and especially no g-forces making the whole damn thing even more difficult.
 
I got around to doing the update and miraculously, the F1 drives more appropriately. The off throttle "gassing" around the turns is all but gone and though some type of stability control is present, traction control is "reduced". I can still feel it to a degree, however the Ferrari is living up more to expectations.
 
I got around to doing the update and miraculously, the F1 drives more appropriately. The off throttle "gassing" around the turns is all but gone and though some type of stability control is present, traction control is "reduced". I can still feel it to a degree, however the Ferrari is living up more to expectations.
Good to hear that.
 
Back